Refine
Year of publication
- 2011 (2047) (remove)
Document Type
- Article (1322)
- Doctoral Thesis (289)
- Monograph/Edited Volume (165)
- Review (96)
- Postprint (67)
- Conference Proceeding (29)
- Other (21)
- Master's Thesis (15)
- Part of Periodical (13)
- Preprint (9)
Language
Keywords
- Deutschland (17)
- Bürgerschaft (16)
- Germany (16)
- Integration (16)
- International Politics (16)
- Internationale Politik (16)
- Migration (16)
- Politische Theorie (16)
- Afghanistan (15)
- Friedens- und Konfliktforschung (14)
Institute
- Institut für Biochemie und Biologie (242)
- Institut für Physik und Astronomie (187)
- Institut für Chemie (176)
- Institut für Geowissenschaften (141)
- Institut für Romanistik (141)
- Wirtschaftswissenschaften (104)
- Department Psychologie (79)
- Sozialwissenschaften (73)
- MenschenRechtsZentrum (72)
- WeltTrends e.V. Potsdam (70)
Define real, Moron!
(2011)
Academic language should not be a ghetto dialect at odds with ordinary language, but rather an extension that is compatible with lay-language. To define ‘game’ with the unrealistic ambition of satisfying both lay-people and experts should not be a major concern for a game ontology, since the field it addresses is subject to cultural evolution and diachronic change. Instead of the impossible mission of turning the common word into an analytic concept, a useful task for an ontology of games is to model game differences, to show how the things we call games can be different from each other in a number of different ways.