• search hit 6 of 2328
Back to Result List

Predicting adolescents’ self-objectification from sexualized video game and Instagram use

  • A growing body of research has demonstrated negative effects of sexualization in the media on adolescents' body image, but longitudinal studies and research including interactive and social media are scarce. The current study explored the longitudinal associations of adolescents' use of sexualized video games (SVG) and sexualized Instagram images (SII) with body image concerns. Specifically, our study examined relations between adolescents' SVG and SII use and appearance comparisons, thin- and muscular-ideal internalization, valuing appearance over competence, and body surveillance. A sample of 660 German adolescents (327 female, 333 male;M-age = 15.09 years) participated in two waves with an interval of 6 months. A structural equation model showed that SVG and SII use at Time 1 predicted body surveillance indirectly via valuing appearance over competence at Time 2. Furthermore, SVG and SII use indirectly predicted both thin- and muscular-ideal internalization through appearance comparisons at Time 1. In turn, thin-idealA growing body of research has demonstrated negative effects of sexualization in the media on adolescents' body image, but longitudinal studies and research including interactive and social media are scarce. The current study explored the longitudinal associations of adolescents' use of sexualized video games (SVG) and sexualized Instagram images (SII) with body image concerns. Specifically, our study examined relations between adolescents' SVG and SII use and appearance comparisons, thin- and muscular-ideal internalization, valuing appearance over competence, and body surveillance. A sample of 660 German adolescents (327 female, 333 male;M-age = 15.09 years) participated in two waves with an interval of 6 months. A structural equation model showed that SVG and SII use at Time 1 predicted body surveillance indirectly via valuing appearance over competence at Time 2. Furthermore, SVG and SII use indirectly predicted both thin- and muscular-ideal internalization through appearance comparisons at Time 1. In turn, thin-ideal internalization at Time 1 predicted body surveillance indirectly via valuing appearance over competence at Time 2. The results indicate that sexualization in video games and on Instagram can play an important role in increasing body image concerns among adolescents. We discuss the findings with respect to objectification theory and the predictive value of including appearance comparisons in models explaining the relation between sexualized media and self-objectification.show moreshow less

Download full text files

  • 845.pdfeng
    (680KB)

    SHA-51246ba81e87f6c560c69ee2d3d2abb444b1e4fa1a3b5afb872273dcd1a3797a7451f3efb7dd670e0c6a3ae29bee3ef70aa53cc05846ef1f59cf0bdf896a95c5f01

Export metadata

Additional Services

Search Google Scholar Statistics
Metadaten
Author details:Marika SkowronskiORCiDGND, Robert BuschingORCiDGND, Barbara KrahéORCiDGND
URN:urn:nbn:de:kobv:517-opus4-541992
DOI:https://doi.org/10.25932/publishup-54199
ISSN:1866-8364
Title of parent work (German):Zweitveröffentlichungen der Universität Potsdam : Humanwissenschaftliche Reihe
Subtitle (English):A longitudinal study
Publication series (Volume number):Zweitveröffentlichungen der Universität Potsdam : Humanwissenschaftliche Reihe (845)
Publication type:Postprint
Language:English
Date of first publication:2020/08/23
Publication year:2020
Publishing institution:Universität Potsdam
Release date:2024/04/26
Tag:Sexualization; body image; computer games; self-objectification; social media
Issue:9-10
Number of pages:17
Source:Sex Roles 84, 584–598 (2021). https://doi.org/10.1007/s11199-020-01187-1
Organizational units:Humanwissenschaftliche Fakultät / Strukturbereich Kognitionswissenschaften / Department Psychologie
DDC classification:1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
Peer review:Referiert
Publishing method:Open Access / Green Open-Access
License (German):License LogoCC-BY - Namensnennung 4.0 International
External remark:Bibliographieeintrag der Originalveröffentlichung/Quelle
Accept ✔
This website uses technically necessary session cookies. By continuing to use the website, you agree to this. You can find our privacy policy here.