• Treffer 2 von 2
Zurück zur Trefferliste

The Gamification of a MOOC Platform

  • Massive Open Online Courses (MOOCs) have left their mark on the face of education during the recent years. At the Hasso Plattner Institute (HPI) in Potsdam, Germany, we are actively developing a MOOC platform, which provides our research with a plethora of e-learning topics, such as learning analytics, automated assessment, peer assessment, team-work, online proctoring, and gamification. We run several instances of this platform. On openHPI, we provide our own courses from within the HPI context. Further instances are openSAP, openWHO, and mooc.HOUSE, which is the smallest of these platforms, targeting customers with a less extensive course portfolio. In 2013, we started to work on the gamification of our platform. By now, we have implemented about two thirds of the features that we initially have evaluated as useful for our purposes. About a year ago we activated the implemented gamification features on mooc.HOUSE. Before activating the features on openHPI as well, we examined, and re-evaluated our initial considerations based on theMassive Open Online Courses (MOOCs) have left their mark on the face of education during the recent years. At the Hasso Plattner Institute (HPI) in Potsdam, Germany, we are actively developing a MOOC platform, which provides our research with a plethora of e-learning topics, such as learning analytics, automated assessment, peer assessment, team-work, online proctoring, and gamification. We run several instances of this platform. On openHPI, we provide our own courses from within the HPI context. Further instances are openSAP, openWHO, and mooc.HOUSE, which is the smallest of these platforms, targeting customers with a less extensive course portfolio. In 2013, we started to work on the gamification of our platform. By now, we have implemented about two thirds of the features that we initially have evaluated as useful for our purposes. About a year ago we activated the implemented gamification features on mooc.HOUSE. Before activating the features on openHPI as well, we examined, and re-evaluated our initial considerations based on the data we collected so far and the changes in other contexts of our platforms.zeige mehrzeige weniger

Metadaten exportieren

Weitere Dienste

Suche bei Google Scholar Statistik - Anzahl der Zugriffe auf das Dokument
Metadaten
Verfasserangaben:Thomas StaubitzORCiDGND, Christian Wilkins, Christiane Hagedorn, Christoph MeinelORCiDGND
DOI:https://doi.org/10.1109/EDUCON.2017.7942952
ISBN:978-1-5090-5467-1
ISSN:2165-9567
Titel des übergeordneten Werks (Englisch):Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON)
Verlag:IEEE
Verlagsort:New York
Publikationstyp:Sonstiges
Sprache:Englisch
Datum der Erstveröffentlichung:08.06.2017
Erscheinungsjahr:2017
Datum der Freischaltung:17.11.2022
Freies Schlagwort / Tag:Gamification; MOOC; Massive Open Online Courses; e-learning
Aufsatznummer:16946678
Seitenanzahl:10
Erste Seite:883
Letzte Seite:892
Organisationseinheiten:An-Institute / Hasso-Plattner-Institut für Digital Engineering gGmbH
DDC-Klassifikation:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
Peer Review:Referiert
Verstanden ✔
Diese Webseite verwendet technisch erforderliche Session-Cookies. Durch die weitere Nutzung der Webseite stimmen Sie diesem zu. Unsere Datenschutzerklärung finden Sie hier.