• Treffer 2 von 2
Zurück zur Trefferliste

Music and Video Gaming during Breaks

  • Different systems for habitual versus goal-directed control are thought to underlie human decision-making. Working memory is known to shape these decision-making systems and their interplay, and is known to support goal-directed decision making even under stress. Here, we investigated if and how decision systems are differentially influenced by breaks filled with diverse everyday life activities known to modulate working memory performance. We used a within-subject design where young adults listened to music and played a video game during breaks interleaved with trials of a sequential two-step Markov decision task, designed to assess habitual as well as goal-directed decision making. Based on a neurocomputational model of task performance, we observed that for individuals with a rather limited working memory capacity video gaming as compared to music reduced reliance on the goal-directed decision-making system, while a rather large working memory capacity prevented such a decline. Our findings suggest differential effects ofDifferent systems for habitual versus goal-directed control are thought to underlie human decision-making. Working memory is known to shape these decision-making systems and their interplay, and is known to support goal-directed decision making even under stress. Here, we investigated if and how decision systems are differentially influenced by breaks filled with diverse everyday life activities known to modulate working memory performance. We used a within-subject design where young adults listened to music and played a video game during breaks interleaved with trials of a sequential two-step Markov decision task, designed to assess habitual as well as goal-directed decision making. Based on a neurocomputational model of task performance, we observed that for individuals with a rather limited working memory capacity video gaming as compared to music reduced reliance on the goal-directed decision-making system, while a rather large working memory capacity prevented such a decline. Our findings suggest differential effects of everyday activities on key decision-making processes.zeige mehrzeige weniger

Metadaten exportieren

Weitere Dienste

Suche bei Google Scholar Statistik - Anzahl der Zugriffe auf das Dokument
Metadaten
Verfasserangaben:Shuyan Liu, Daniel SchadORCiDGND, Maxim S. Kuschpel, Michael Armin RappORCiDGND, Andreas HeinzORCiDGND
DOI:https://doi.org/10.1371/JOURNAL.PONE.0150165
ISSN:1932-6203
Titel des übergeordneten Werks (Englisch):PLoS one
Untertitel (Englisch):Influence on Habitual versus Goal-Directed Decision Making
Verlag:Public Library of Science
Verlagsort:Lawrence, Kan.
Publikationstyp:Wissenschaftlicher Artikel
Sprache:Englisch
Datum der Erstveröffentlichung:16.03.2016
Erscheinungsjahr:2016
Veröffentlichende Institution:Universität Potsdam
Datum der Freischaltung:17.05.2016
Freies Schlagwort / Tag:Cognition; Cognitive impairment; Decision making; Games; Learning; Music cognition; Video games; Working memory
Band:11
Ausgabe:3
Erste Seite:1
Letzte Seite:12
Fördernde Institution:Universität Potsdam, Publikationsfonds
Fördernummer:PA 2016_11
Organisationseinheiten:Humanwissenschaftliche Fakultät / Strukturbereich Kognitionswissenschaften
DDC-Klassifikation:5 Naturwissenschaften und Mathematik / 50 Naturwissenschaften / 500 Naturwissenschaften und Mathematik
6 Technik, Medizin, angewandte Wissenschaften / 61 Medizin und Gesundheit / 610 Medizin und Gesundheit
Peer Review:Referiert
Fördermittelquelle:Publikationsfonds der Universität Potsdam
Publikationsweg:Open Access
Lizenz (Deutsch):License LogoCC-BY - Namensnennung 4.0 International
Externe Anmerkung:Zweitveröffentlichung in der Schriftenreihe Postprints der Universität Potsdam : Humanwissenschaftliche Reihe ; 289
Verstanden ✔
Diese Webseite verwendet technisch erforderliche Session-Cookies. Durch die weitere Nutzung der Webseite stimmen Sie diesem zu. Unsere Datenschutzerklärung finden Sie hier.