Fundamental components of the gameplay experience : analysing immersion

  • This co-authored paper is based on research that originated in 2003 when our team started a series of extensive field studies into the character of gameplay experiences. Originally within the Children as the Actors of Game Cultures research project, our aim was to better understand why particularly young people enjoy playing games, while also asking their parents how they perceive gaming as playing partners or as close observers. Gradually our in-depth interviews started to reveal a complex picture of more general relevance, where personal experiences, social contexts and cultural practices all came together to frame gameplay within something we called game cultures. Culture was the keyword, since we were not interested in studying games and play experiences in isolation, but rather as part of the rich meaning- making practices of lived reality.

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Author:Frans Mäyrä, Laura Ermi
Document Type:Article
Date of Publication (online):2011/05/18
Year of Completion:2011
Publishing Institution:Universität Potsdam
Release Date:2011/05/18
Source:Digarec Series, 06 (2011), S. 088 - 115
RVK - Regensburg Classification:AP 15963
RVK - Regensburg Classification:SU 500
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
Dewey Decimal Classification:7 Künste und Unterhaltung / 79 Sport, Spiele, Unterhaltung / 793 Spiele und Freizeitaktivitäten für drinnen
Collections:Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2011) 06
Licence (German):License LogoKeine Nutzungslizenz vergeben - es gilt das deutsche Urheberrecht
Notes extern:
See video recording of this DIGAREC Keynote-Lecture under the title "The Dual Structure: Experiencing Digital Games in the Intersection of Gameplay and Media" on:
Multimediaserver of the Potsdam University Library