Playing on the plane of immanence

  • In recent years computer games have been discussed by a variety of disciplines from various perspectives. A fundamental difference with other media, which is a point of continuous consideration, is the specific relationship between the viewer and the image, the player and the game apparatus, which is a characteristic of video games as a dispositive. Terms such as immersion, participation, interactivity, or ergodic are an indication of the deep interest in this constellation. This paper explores the resonance between body and image in video games like REZ, SOUL CALIBUR and DANCE DANCE REVOLUTION from the perspective of a temporal ontology of the image, taking particular account of the structuring power of the interface and its subject positioning aspects.

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Author:Serjoscha Wiemer
ISSN:1867-6227 (online)
ISSN:1867-6219 (print)
Parent Title (German):DIGAREC series
Subtitle (German):notes on the resonance between body and image in music video games
Document Type:Article
Year of Completion:2010
Publishing Institution:Universität Potsdam
Release Date:2010/10/15
First Page:166
Last Page:195
Source:Digarec Series, 4 (2010), S. 166 - 195
Contributor:Calleja, Gordon (Response)
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
Dewey Decimal Classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collections:Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2010) 04
Licence (German):License LogoKeine Nutzungslizenz vergeben - es gilt das deutsche Urheberrecht