Logic and structure of the computer game

  • This paper comprises four parts. Firstly, an overview of the mathematics of decision logic in relation to games and of the construction of narration and characters is given. This includes specific limits of the use of decision logic pertaining to games in general and to storytelling in particular. Secondly, the rule system as the medial unconsciousness is focused on. Thirdly, remarks are made on the debate between ludology and narratology, which had to fail as it missed the crucial point: the computer game as a medium. Finally, gaming in general, as well as its relationship to chance, coincidence, emergence, and event is discussed.

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Metadaten
Author:Stephan Günzel, Michael Liebe, Dieter Mersch
URN:urn:nbn:de:kobv:517-opus-43020
Publisher:Universitätsverlag Potsdam
Place of publication:Potsdam
Document Type:Article
Language:English
Date of Publication (online):2010/10/15
Year of Completion:2010
Publishing Institution:Universität Potsdam
Release Date:2010/10/15
Pagenumber:239
Source:Digarec Series, 4 (2010), S. 016 - 035
RVK - Regensburg Classification:SU 500
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
Dewey Decimal Classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collections:Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2010) 04
Publication Way:Universitätsverlag Potsdam
Licence (German):License LogoKeine Nutzungslizenz vergeben - es gilt das deutsche Urheberrecht
Notes extern:
In Printform erschienen im Universitätsverlag Potsdam:
Logic and structure of the computer game / ed. by Stephan Günzel, Michael Liebe, and Dieter Mersch. With the editorial cooperation of Sebastian Möring. - Potsdam : Universitätsverlag Potsdam, 2010. - 239 S. : Ill., graph. Darst. (Digarec series ; 04)
ISBN 978-3-86956-064-9
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