Remarks on digital play spaces

  • Most play spaces support completely different actions than we normally would think of when moving through real space, out of play. This paper therefore discusses the relationship between selected game rules and game spaces in connection to the behaviors, or possible behaviors, of the player. Space will be seen as a modifier or catalyst of player behavior. Six categories of game space are covered: Joy of movement, exploration, tactical, social, performative, and creative spaces. Joy of movement is examined in detail, with a briefer explanation of the other categories.

Download full text files

Export metadata

Additional Services

Share in Twitter Search Google Scholar Statistics
Author:Mattias Ljungström
Document Type:Conference Proceeding
Year of Completion:2008
Publishing Institution:Universität Potsdam
Release Date:2008/12/23
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
Dewey Decimal Classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collections:Universität Potsdam / Tagungsbände/Proceedings (nicht fortlaufend) / Conference Proceedings of The Philosophy of Computer Games 2008 / Action | Space
Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2008) 01 / Action | Space
Licence (German):License LogoKeine Nutzungslizenz vergeben - es gilt das deutsche Urheberrecht