The phenomenology of videogames

  • Jesper Juul has convincingly argued that the conflict over the proper object of study has shifted from “rules or story” to “player or game.” But a key component of digital games is still missing from either of these oppositions: that of the computer itself. This paper offers a way of thinking about the phenomenology of the videogame from the perspective of the computer rather than the game or the player.

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Metadaten
Author:Ian Bogost
URN:urn:nbn:de:kobv:517-opus-24547
Document Type:Conference Proceeding
Language:English
Year of Completion:2008
Publishing Institution:Universität Potsdam
Release Date:2008/12/23
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
Dewey Decimal Classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collections:Universität Potsdam / Tagungsbände/Proceedings (nicht forlaufend) / Conference Proceedings of The Philosophy of Computer Games 2008 / Keynotes
Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2008) 01 / Keynotes
Licence (German):License LogoKeine Nutzungslizenz vergeben - es gilt das deutsche Urheberrecht