TY - JOUR A1 - Möller, Ingrid A1 - Krahé, Barbara A1 - Busching, Robert T1 - Consumption of media violence and aggressive behavior a longitudinal study of German adolescents with and without migration background JF - Zeitschrift für Entwicklungspsychologie und pädagogische Psychologie N2 - The consumption of media violence and aggressive behavior were assessed three times in a sample of N=1,052 German adolescents with and without migration background over a period of two years with 12-month intervals. The adolescents in the two groups, who were in grades 7 and 8 at T1, were matched by gender, age, type of school, and academic achievement. Students in the migrant group reported higher consumption of violent media. At T3, they showed more physical but less relational aggression than their peers of German background. Cross-lagged panel analyses showed parallel associations between media violence use and aggression in both groups: Media violence consumption at T1 and T2 predicted physical aggression at T2 and T3 independent of ethnic background. The reverse path from physical aggression to media violence consumption was nonsignificant. No link was found between media violence use and relational aggression over time. KW - media violence KW - aggression KW - migration KW - adolescence KW - longitudinal study Y1 - 2013 U6 - https://doi.org/10.1026/0049-8637/a000086 SN - 0049-8637 VL - 45 IS - 3 SP - 121 EP - 130 PB - Hogrefe CY - Göttingen ER - TY - JOUR A1 - Krahé, Barbara A1 - Möller, Ingrid T1 - Links between self-reported media violence exposure and teacher ratings of aggression and prosocial behavior among German adolescents JF - Journal of adolescence N2 - The relations between adolescents' habitual usage of media violence and their tendency to engage in aggressive and prosocial behavior in a school setting were examined in a cross-sectional study with 1688 7th and 8th graders in Germany who completed measures of violent media exposure and normative acceptance of aggression. For each participant, ratings of prosocial and aggressive behavior were obtained from their class teacher. Media violence exposure was a unique predictor of teacher-rated aggression even when relevant covariates were considered, and it predicted prosocial behavior over and above gender. Path analyses confirmed a direct positive link from media violence usage to teacher-rated aggression for girls and boys, but no direct negative link to prosocial behavior was found. Indirect pathways were identified to higher aggressive and lower prosocial behavior via the acceptance of aggression as normative. Although there were significant gender differences in media violence exposure, aggression, and prosocial behavior, similar path models were identified for boys and girls. KW - Media violence KW - Aggressive behavior KW - Prosocial behavior KW - Aggressive norms KW - Teacher ratings Y1 - 2011 U6 - https://doi.org/10.1016/j.adolescence.2010.05.003 SN - 0140-1971 VL - 34 IS - 2 SP - 279 EP - 287 PB - Elsevier CY - London ER - TY - JOUR A1 - Krahé, Barbara A1 - Möller, Ingrid A1 - Berger, Anja A1 - Felber, Juliane T1 - Repression versus sensitization in response to media violence as predictors of cognitive avoidance and vigilance JF - Journal of personality N2 - Repression and sensitization as situational modes of coping with anxiety were examined as predictors of trait measures of cognitive avoidance and vigilance. In this study, 303 undergraduates saw a violent film clip to elicit anxiety. Increases in skin conductance level (SCL) and state anxiety (STA) from baseline were measured to identify repressors (high SCL, low STA) and contrast them with sensitizers (low SCL, high STA) and genuinely low anxious individuals (low SCL, low STA). State anger was also recorded. Trait measures of vigilance and cognitive avoidance were collected 2 weeks earlier. Significant SCL x STA interactions indicated that repressors scored higher on cognitive avoidance and lower on vigilance compared to sensitizers and low anxious participants. Repressors were less likely than sensitizers to report gaze avoidance during the clip. The anger by SCL interaction was nonsignificant, suggesting that repressors and sensitizers differ specifically in the processing of anxiety rather than negative affect in general. Y1 - 2011 U6 - https://doi.org/10.1111/j.1467-6494.2010.00674.x SN - 0022-3506 VL - 79 IS - 1 SP - 165 EP - 190 PB - Wiley-Blackwell CY - Malden ER - TY - BOOK A1 - Günzel, Stephan A1 - Liebe, Michael A1 - Mersch, Dieter A1 - Castendyk, Oliver A1 - Lange, Andreas A1 - Möller, Ingrid A1 - Krahé, Barbara A1 - Tobias, James A1 - Spieler, Klaus A1 - Böhme, Stefan A1 - Glashüttner, Robert A1 - Jöckel, Sven A1 - Dogruel, Leyla A1 - Mosel, Michael A1 - Quack, Sebastian A1 - Rumbke, Leif A1 - Walz, Steffen P. ED - Günzel, Stephan ED - Liebe, Michael ED - Mersch, Dieter T1 - DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009 N2 - Der zweite Band der DIGAREC Series beinhaltet Beiträge der DIGAREC Lectures 2008/09 sowie des Wissenschaftsforums der Deutschen Gamestage 2008 und 2009. Mit Beiträgen von Oliver Castendyk (Erich Pommer Institut), Stephan Günzel mit Michael Liebe und Dieter Mersch (Universität Potsdam), Andreas Lange (Computerspielemuseum Berlin), Ingrid Möller mit Barbara Krahé (Universität Potsdam), Klaus Spieler (Institut für digitale interaktive Kultur Berlin), James Tobias (University of California, Riverside), Stefan Böhme (HBK Braunschweig), Robert Glashüttner (Wien), Sven Jöckel (Universität Erfurt) mit Leyla Dogruel (FU Berlin), Michael Mosel (Universität Marburg), Sebastian Quack (HTW Berlin), Leif Rumbke (Hamburg) und Steffen P. Walz (ETH Zürich). T3 - DIGAREC Series - 02 Y1 - 2009 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-33324 SN - 978-3-86956-004-5 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - JOUR A1 - Möller, Ingrid A1 - Krahé, Barbara T1 - Fördern gewalthaltige Bildschirmspiele die Aggressionsbereitschaft? JF - DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009 N2 - Die Frage, ob gewalthaltige Bildschirmspiele die Aggressionsbereitschaft der SpielerInnen erhöht, wird in der Öffentlichkeit kontrovers diskutiert. Demgegenüber spricht die vorliegende Forschung mehrheitlich für die Annahme eines aggressionsfördernden Effekts, auch wenn die Größenordnung und praktische Bedeutung der gefundenen Zusammenhänge unterschiedlich beurteilt wird. Der vorliegende Beitrag stellt den aktuellen wissenschaftlichen Erkenntnisstand zum Zusammenhang zwischen Gewaltspielkonsum und Aggression dar, präsentiert Ansätze zur Erklärung der Wirkmechanismen von Mediengewalt und stellt zwei eigene Untersuchungen vor, die den Zusammenhang für das Medium der gewalthaltigen Bildschirmspiele im Quer- und Längsschnitt analysieren. N2 - The potential impact of violent electronic games on players’ aggression is a highly controversial issue in public debate. In contrast, scientific research has provided clear evidence that exposure to in-game violence can enhance aggressive cognitions, affect, and behavioral tendencies in players, both temporarily and in the long run, even if there is some disagreement about the strength of the evidence and the practical implications of the findings. The chapter reviews the current state of knowledge about the empirical evidence and theoretical explanations concerning the relationship between exposure to video game violence and aggression. It also presents a cross-sectional and a longitudinal study on the link between usage of violent electronic games and aggression in German adolescents. Y1 - 2009 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-33196 SN - 978-3-86956-004-5 SN - 1867-6219 IS - 2 SP - 60 EP - 83 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - JOUR A1 - Möller, Ingrid A1 - Krahé, Barbara T1 - Exposure to violent video games and aggression in German adolescents : a longitudinal analysis N2 - The relationship between exposure to violent electronic games and aggressive cognitions and behavior was examined in a longitudinal study. A total of 295 German adolescents completed the measures of violent video game usage, endorsement of aggressive norms, hostile attribution bias, and physical as well as indirect/relational aggression cross- sectionally, and a subsample of N = 143 was measured again 30 months later. Cross-sectional results at T1 showed a direct relationship between violent game usage and aggressive norms, and an indirect link to hostile attribution bias through aggressive norms. In combination, exposure to game violence, normative beliefs, and hostile attribution bias predicted physical and indirect/relational aggression. Longitudinal analyses using path analysis showed that violence exposure at T1 predicted physical (but not indirect/relational) aggression 30 months later, whereas aggression at T1 was unrelated to later video game use. Exposure to violent games at T1 influenced physical (but not indirect/relational) aggression at T2 via an increase of aggressive norms and hostile attribution bias. The findings are discussed in relation to social-cognitive explanations of long-term effects of media violence on aggression. Y1 - 2009 UR - http://www3.interscience.wiley.com/cgi-bin/jhome/32356 U6 - https://doi.org/10.1002/Ab.20290 SN - 0096-140X ER - TY - JOUR A1 - Möller, Ingrid A1 - Krahé, Barbara T1 - Mediengewaltkonsum und Aggression im Jugendalter : ein Forschungsüberblick Y1 - 2009 ER - TY - JOUR A1 - Krahé, Barbara A1 - Bieneck, Steffen A1 - Möller, Ingrid T1 - Understanding gender and intimate partner violence from an international perspective N2 - This paper reviews the international literature on intimate partner violence with a focus on gender differences in perpetration and victimization rates. A total of 35 studies from 21 countries are discussed that report prevalence or incidence rates of men's and women's involvement in physical and/or sexual aggression against an intimate partner. In addition, evidence on risk factors as well as consequences of intimate partner violence for men and women is presented. Conceptual and methodological differences between the studies and the lack of comparable databases within countries are discussed as limitations of the evidence, and perspectives for future research are outlined in the framework of cross-cultural psychology Y1 - 2005 SN - 0360-0025 ER - TY - JOUR A1 - Krahé, Barbara A1 - Bieneck, Steffen A1 - Möller, Ingrid T1 - Understanding gender and intimate partner violence from an international perspective Y1 - 2005 ER - TY - JOUR A1 - Krahé, Barbara A1 - Möller, Ingrid T1 - Playing violent electronic games, hostile attributional style, and aggression-related norms in German adolescents N2 - The relationship was examined between exposure to and preference for violent electronic games and aggressive norms as well as hostile attributional style. Following a pilot study to sample widely used electronic games varying in violent content, 231 eighth-grade adolescents in Germany reported their use of and attraction to violent electronic games. They also completed measures of hostile attributional style and endorsement of aggressive norms. There were significant gender differences in usage and attraction to violent electronic games, with boys scoring higher than girls. Significant relationships were found between attraction to violent electronic games and the acceptance of norms condoning physical aggression. Violent electronic games were linked indirectly to hostile attributional style through aggressive norms. The findings are discussed with respect to North American research on the aggression-enhancing effect of violent electronic games. (C) 2003 The Association for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved Y1 - 2004 SN - 0140-1971 ER -