TY - BOOK A1 - Günzel, Stephan A1 - Liebe, Michael A1 - Mersch, Dieter A1 - Kücklich, Julian A1 - Warnke, Martin A1 - Cermak-Sassenrath, Daniel A1 - Michael, Nitsche A1 - Nohr, Rolf F. A1 - Wenz, Karin A1 - Wiemer, Serjoscha A1 - Venus, Jochen A1 - Butler, Mark ED - Günzel, Stephan ED - Liebe, Michael ED - Mersch, Dieter T1 - Logic and structure of the computer game N2 - The fourth volume of the DIGAREC Series holds the proceedings to the conference “Logic and Structure of the Computer Game”, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of ‘mediality’, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure. T3 - DIGAREC Series - 04 Y1 - 2010 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-42695 SN - 978-3-86956-064-9 ER - TY - JOUR A1 - Günzel, Stephan A1 - Liebe, Michael A1 - Mersch, Dieter T1 - Logic and structure of the computer game JF - DIGAREC series N2 - This paper comprises four parts. Firstly, an overview of the mathematics of decision logic in relation to games and of the construction of narration and characters is given. This includes specific limits of the use of decision logic pertaining to games in general and to storytelling in particular. Secondly, the rule system as the medial unconsciousness is focused on. Thirdly, remarks are made on the debate between ludology and narratology, which had to fail as it missed the crucial point: the computer game as a medium. Finally, gaming in general, as well as its relationship to chance, coincidence, emergence, and event is discussed. Y1 - 2010 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-43020 SN - 1867-6227 SN - 1867-6219 IS - 4 SP - 16 EP - 35 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - JOUR A1 - Mersch, Dieter T1 - Das Medium der Zeichnung : über Denken in Bildern Y1 - 2010 SN - 978-3-8376-1486-2 ER - TY - JOUR A1 - Günzel, Stephan A1 - Liebe, Michael A1 - Mersch, Dieter T1 - Introduction Y1 - 2010 SN - 978-3-86956-064-9 ER - TY - JOUR A1 - Mersch, Dieter T1 - Medium Y1 - 2010 SN - 978-3-7873-1916-9 ER - TY - JOUR A1 - Mersch, Dieter T1 - Irrfahrten : Labyrinthe, Netze und die Unentscheidbarkeit der Welt Y1 - 2010 SN - 978-3-7705-4898-9 ER - TY - JOUR A1 - Mersch, Dieter T1 - Das Dritte : Medium als paradoxe Kategorie Y1 - 2010 SN - 978-3-7705-4888-0 ER - TY - JOUR A1 - Mersch, Dieter T1 - Politik des Erinnerns und die Geste des Zeigens Y1 - 2010 SN - 978-3-7705-5056-2 ER - TY - JOUR A1 - Mersch, Dieter T1 - "Meta / Dia" : zwei unterschiedliche Zugänge zum Medialen Y1 - 2010 ER - TY - JOUR A1 - Mersch, Dieter T1 - Posthermeneutik : Überlegungen zu einem vorläufigen Programm Y1 - 2010 SN - 978-3-8376-1182-3 ER -