@book{SeitzLinckeReinetal.2021, author = {Seitz, Klara and Lincke, Jens and Rein, Patrick and Hirschfeld, Robert}, title = {Language and tool support for 3D crochet patterns}, number = {137}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-505-7}, issn = {1613-5652}, doi = {10.25932/publishup-49253}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-492530}, publisher = {Universit{\"a}t Potsdam}, pages = {vii, 94}, year = {2021}, abstract = {Crochet is a popular handcraft all over the world. While other techniques such as knitting or weaving have received technical support over the years through machines, crochet is still a purely manual craft. Not just the act of crochet itself is manual but also the process of creating instructions for new crochet patterns, which is barely supported by domain specific digital solutions. This leads to unstructured and often also ambiguous and erroneous pattern instructions. In this report, we propose a concept to digitally represent crochet patterns. This format incorporates crochet techniques which allows domain specific support for crochet pattern designers during the pattern creation and instruction writing process. As contributions, we present a thorough domain analysis, the concept of a graph structure used as domain specific language to specify crochet patterns and a prototype of a projectional editor using the graph as representation format of patterns and a diagramming system to visualize them in 2D and 3D. By analyzing the domain, we learned about crochet techniques and pain points of designers in their pattern creation workflow. These insights are the basis on which we defined the pattern representation. In order to evaluate our concept, we built a prototype by which the feasibility of the concept is shown and we tested the software with professional crochet designers who approved of the concept.}, language = {en} } @book{ReschkeTaeumelPapeetal.2018, author = {Reschke, Jakob and Taeumel, Marcel and Pape, Tobias and Niephaus, Fabio and Hirschfeld, Robert}, title = {Towards version control in object-based systems}, volume = {121}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-430-2}, issn = {1613-5652}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-410812}, publisher = {Universit{\"a}t Potsdam}, pages = {100}, year = {2018}, abstract = {Version control is a widely used practice among software developers. It reduces the risk of changing their software and allows them to manage different configurations and to collaborate with others more efficiently. This is amplified by code sharing platforms such as GitHub or Bitbucket. Most version control systems track files (e.g., Git, Mercurial, and Subversion do), but some programming environments do not operate on files, but on objects instead (many Smalltalk implementations do). Users of such environments want to use version control for their objects anyway. Specialized version control systems, such as the ones available for Smalltalk systems (e.g., ENVY/Developer and Monticello), focus on a small subset of objects that can be versioned. Most of these systems concentrate on the tracking of methods, classes, and configurations of these. Other user-defined and user-built objects are either not eligible for version control at all, tracking them involves complicated workarounds, or a fixed, domain-unspecific serialization format is used that does not equally suit all kinds of objects. Moreover, these version control systems that are specific to a programming environment require their own code sharing platforms; popular, well-established platforms for file-based version control systems cannot be used or adapter solutions need to be implemented and maintained. To improve the situation for version control of arbitrary objects, a framework for tracking, converting, and storing of objects is presented in this report. It allows editions of objects to be stored in an exchangeable, existing backend version control system. The platforms of the backend version control system can thus be reused. Users and objects have control over how objects are captured for the purpose of version control. Domain-specific requirements can be implemented. The storage format (i.e. the file format, when file-based backend version control systems are used) can also vary from one object to another. Different editions of objects can be compared and sets of changes can be applied to graphs of objects. A generic way for capturing and restoring that supports most kinds of objects is described. It models each object as a collection of slots. Thus, users can begin to track their objects without first having to implement version control supplements for their own kinds of objects. The proposed architecture is evaluated using a prototype implementation that can be used to track objects in Squeak/Smalltalk with Git. The prototype improves the suboptimal standing of user objects with respect to version control described above and also simplifies some version control tasks for classes and methods as well. It also raises new problems, which are discussed in this report as well.}, language = {en} } @article{ReinTaeumelHirschfeld2017, author = {Rein, Patrick and Taeumel, Marcel and Hirschfeld, Robert}, title = {Making the domain tangible}, series = {Design Thinking Research}, journal = {Design Thinking Research}, publisher = {Springer}, address = {New York}, isbn = {978-3-319-60967-6}, doi = {10.1007/978-3-319-60967-6_9}, pages = {171 -- 194}, year = {2017}, abstract = {Programmers collaborate continuously with domain experts to explore the problem space and to shape a solution that fits the users' needs. In doing so, all parties develop a shared vocabulary, which is above all a list of named concepts and their relationships to each other. Nowadays, many programmers favor object-oriented programming because it allows them to directly represent real-world concepts and interactions from the vocabulary as code. However, when existing domain data is not yet represented as objects, it becomes a challenge to initially bring existing domain data into object-oriented systems and to keep the source code readable. While source code might be comprehensible to programmers, domain experts can struggle, given their non-programming background. We present a new approach to provide a mapping of existing data sources into the object-oriented programming environment. We support keeping the code of the domain model compact and readable while adding implicit means to access external information as internal domain objects. This should encourage programmers to explore different ways to build the software system quickly. Eventually, our approach fosters communication with the domain experts, especially at the beginning of a project. When the details in the problem space are not yet clear, the source code provides a valuable, tangible communication artifact.}, language = {en} } @article{ReinRamsonLinckeetal.2017, author = {Rein, Patrick and Ramson, Stefan and Lincke, Jens and Felgentreff, Tim and Hirschfeld, Robert}, title = {Group-Based Behavior Adaptation Mechanisms in Object-Oriented Systems}, series = {IEEE software}, volume = {34}, journal = {IEEE software}, number = {6}, publisher = {Inst. of Electr. and Electronics Engineers}, address = {Los Alamitos}, issn = {0740-7459}, doi = {10.1109/MS.2017.4121224}, pages = {78 -- 82}, year = {2017}, abstract = {Dynamic and distributed systems require behavior adaptations for groups of objects. Group-based behavior adaptation mechanisms scope adaptations to objects matching conditions beyond class membership. The specification of groups can be explicit or implicit.}, language = {en} } @article{PerscheidSiegmundTaeumeletal.2017, author = {Perscheid, Michael and Siegmund, Benjamin and Taeumel, Marcel and Hirschfeld, Robert}, title = {Studying the advancement in debugging practice of professional software developers}, series = {Software Quality Journal}, volume = {25}, journal = {Software Quality Journal}, publisher = {Springer}, address = {Dordrecht}, issn = {0963-9314}, doi = {10.1007/s11219-015-9294-2}, pages = {83 -- 110}, year = {2017}, abstract = {In 1997, Henry Lieberman stated that debugging is the dirty little secret of computer science. Since then, several promising debugging technologies have been developed such as back-in-time debuggers and automatic fault localization methods. However, the last study about the state-of-the-art in debugging is still more than 15 years old and so it is not clear whether these new approaches have been applied in practice or not. For that reason, we investigate the current state of debugging in a comprehensive study. First, we review the available literature and learn about current approaches and study results. Second, we observe several professional developers while debugging and interview them about their experiences. Third, we create a questionnaire that serves as the basis for a larger online debugging survey. Based on these results, we present new insights into debugging practice that help to suggest new directions for future research.}, language = {en} } @book{NiephausFelgentreffHirschfeld2017, author = {Niephaus, Fabio and Felgentreff, Tim and Hirschfeld, Robert}, title = {Squimera}, number = {120}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-422-7}, doi = {10.25932/publishup-40338}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-403387}, publisher = {Universit{\"a}t Potsdam}, pages = {92}, year = {2017}, abstract = {Programmierwerkzeuge, die verschiedene Programmiersprachen unterst{\"u}tzen und sich konsistent bedienen lassen, sind hilfreich f{\"u}r Softwareentwickler, weil diese sich nicht erst mit neuen Werkzeugen vertraut machen m{\"u}ssen, wenn sie in einer neuen Sprache entwickeln wollen. Außerdem ist es n{\"u}tzlich, verschiedene Programmiersprachen in einer Anwendung kombinieren zu k{\"o}nnen, da Entwickler dann Softwareframeworks und -bibliotheken nicht in der jeweiligen Sprache nachbauen m{\"u}ssen und stattdessen bestehende Software wiederverwenden k{\"o}nnen. Dennoch haben Entwickler eine sehr große Auswahl, wenn sie nach Werkzeugen suchen, die teilweise zudem speziell nur f{\"u}r eine Sprache ausgelegt sind. Einige integrierte Entwicklungsumgebungen unterst{\"u}tzen verschiedene Programmiersprachen, k{\"o}nnen aber h{\"a}ufig keine konsistente Bedienung ihrer Werkzeuge gew{\"a}hrleisten, da die jeweiligen Ausf{\"u}hrungsumgebungen der Sprachen zu verschieden sind. Dar{\"u}ber hinaus gibt es bereits Mechansimen, die es erlauben, Programme aus anderen Sprachen in einem Programm wiederzuverwenden. Dazu werden h{\"a}ufig das Betriebssystem oder eine Netzwerkverbindung verwendet. Programmierwerkzeuge unterst{\"u}tzen jedoch h{\"a}ufig eine solche Indirektion nicht und sind deshalb nur eingeschr{\"a}nkt nutzbar bei beispielsweise Debugging Szenarien. In dieser Arbeit stellen wir einen neuartigen Ansatz vor, der das Programmiererlebnis in Bezug auf das Arbeiten mit mehreren dynamischen Programmiersprachen verbessern soll. Dazu verwenden wir die Werkzeuge einer Smalltalk Programmierumgebung wieder und entwickeln eine virtuelle Ausf{\"u}hrungsumgebung, die verschiedene Sprachen gleichermaßen unterst{\"u}tzt. Der auf unserem Ansatz basierende Prototyp Squimera demonstriert, dass es m{\"o}glich ist, Programmierwerkzeuge in der Art wiederzuverwenden, sodass sie sich f{\"u}r verschiedene Programmiersprachen gleich verhalten und somit die Arbeit f{\"u}r Entwickler vereinfachen. Außerdem erm{\"o}glicht Squimera einfaches Wiederverwenden und dar{\"u}ber hinaus das Verschmischen von in unterschiedlichen Sprachen geschriebenen Softwarebibliotheken und -frameworks und erlaubt dabei zus{\"a}tzlich Debugging {\"u}ber mehrere Sprachen hinweg.}, language = {en} } @book{MeinelDoellnerWeskeetal.2021, author = {Meinel, Christoph and D{\"o}llner, J{\"u}rgen Roland Friedrich and Weske, Mathias and Polze, Andreas and Hirschfeld, Robert and Naumann, Felix and Giese, Holger and Baudisch, Patrick and Friedrich, Tobias and B{\"o}ttinger, Erwin and Lippert, Christoph and D{\"o}rr, Christian and Lehmann, Anja and Renard, Bernhard and Rabl, Tilmann and Uebernickel, Falk and Arnrich, Bert and H{\"o}lzle, Katharina}, title = {Proceedings of the HPI Research School on Service-oriented Systems Engineering 2020 Fall Retreat}, number = {138}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-513-2}, issn = {1613-5652}, doi = {10.25932/publishup-50413}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-504132}, publisher = {Universit{\"a}t Potsdam}, pages = {vi, 144}, year = {2021}, abstract = {Design and Implementation of service-oriented architectures imposes a huge number of research questions from the fields of software engineering, system analysis and modeling, adaptability, and application integration. Component orientation and web services are two approaches for design and realization of complex web-based system. Both approaches allow for dynamic application adaptation as well as integration of enterprise application. Service-Oriented Systems Engineering represents a symbiosis of best practices in object-orientation, component-based development, distributed computing, and business process management. It provides integration of business and IT concerns. The annual Ph.D. Retreat of the Research School provides each member the opportunity to present his/her current state of their research and to give an outline of a prospective Ph.D. thesis. Due to the interdisciplinary structure of the research school, this technical report covers a wide range of topics. These include but are not limited to: Human Computer Interaction and Computer Vision as Service; Service-oriented Geovisualization Systems; Algorithm Engineering for Service-oriented Systems; Modeling and Verification of Self-adaptive Service-oriented Systems; Tools and Methods for Software Engineering in Service-oriented Systems; Security Engineering of Service-based IT Systems; Service-oriented Information Systems; Evolutionary Transition of Enterprise Applications to Service Orientation; Operating System Abstractions for Service-oriented Computing; and Services Specification, Composition, and Enactment.}, language = {en} } @book{KlinkeVerhoevenRothetal.2022, author = {Klinke, Paula and Verhoeven, Silvan and Roth, Felix and Hagemann, Linus and Alnawa, Tarik and Lincke, Jens and Rein, Patrick and Hirschfeld, Robert}, title = {Tool support for collaborative creation of interactive storytelling media}, number = {141}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-521-7}, issn = {1613-5652}, doi = {10.25932/publishup-51857}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-518570}, publisher = {Universit{\"a}t Potsdam}, pages = {x, 167}, year = {2022}, abstract = {Scrollytellings are an innovative form of web content. Combining the benefits of books, images, movies, and video games, they are a tool to tell compelling stories and provide excellent learning opportunities. Due to their multi-modality, creating high-quality scrollytellings is not an easy task. Different professions, such as content designers, graphics designers, and developers, need to collaborate to get the best out of the possibilities the scrollytelling format provides. Collaboration unlocks great potential. However, content designers cannot create scrollytellings directly and always need to consult with developers to implement their vision. This can result in misunderstandings. Often, the resulting scrollytelling will not match the designer's vision sufficiently, causing unnecessary iterations. Our project partner Typeshift specializes in the creation of individualized scrollytellings for their clients. Examined existing solutions for authoring interactive content are not optimally suited for creating highly customized scrollytellings while still being able to manipulate all their elements programmatically. Based on their experience and expertise, we developed an editor to author scrollytellings in the lively.next live-programming environment. In this environment, a graphical user interface for content design is combined with powerful possibilities for programming behavior with the morphic system. The editor allows content designers to take on large parts of the creation process of scrollytellings on their own, such as creating the visible elements, animating content, and fine-tuning the scrollytelling. Hence, developers can focus on interactive elements such as simulations and games. Together with Typeshift, we evaluated the tool by recreating an existing scrollytelling and identified possible future enhancements. Our editor streamlines the creation process of scrollytellings. Content designers and developers can now both work on the same scrollytelling. Due to the editor inside of the lively.next environment, they can both work with a set of tools familiar to them and their traits. Thus, we mitigate unnecessary iterations and misunderstandings by enabling content designers to realize large parts of their vision of a scrollytelling on their own. Developers can add advanced and individual behavior. Thus, developers and content designers benefit from a clearer distribution of tasks while keeping the benefits of collaboration.}, language = {en} } @article{HirschfeldKawarnura2006, author = {Hirschfeld, Robert and Kawarnura, Katsuya}, title = {Dynamic service adaptation}, series = {Software : practice \& experience}, volume = {36}, journal = {Software : practice \& experience}, number = {11-12}, publisher = {Wiley}, address = {Chichester}, issn = {0038-0644}, doi = {10.1002/spe.766}, pages = {1115 -- 1131}, year = {2006}, abstract = {Change can be observed in our environment and in the technology we build. While changes in the environment happen continuously and implicitly, our technology has to be kept in sync with the changing world around it. Although we can prepare for some of the changes for most of them we cannot. This is especially true for next-generation mobile communication systems that are expected to support the creation of a ubiquitous society where virtually everything is connected and made available within an organic information network. Resources will frequently join or leave the network, new types of media or new combinations of existing types will be used to interact and cooperate, and services will be tailored to preferences and needs of individual customers to better meet their needs. This paper outlines our research in the area of dynamic service adaptation to provide concepts and technologies allowing for such environments. Copyright (C) 2006 John Wiley \& Sons, Ltd.}, language = {en} } @book{FreundRaetschHradilaketal.2022, author = {Freund, Rieke and R{\"a}tsch, Jan Philip and Hradilak, Franziska and Vidic, Benedikt and Heß, Oliver and Lißner, Nils and W{\"o}lert, Hendrik and Lincke, Jens and Beckmann, Tom and Hirschfeld, Robert}, title = {Implementing a crowd-sourced picture archive for Bad Harzburg}, number = {149}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-545-3}, issn = {1613-5652}, doi = {10.25932/publishup-56029}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-560291}, publisher = {Universit{\"a}t Potsdam}, pages = {x, 191}, year = {2022}, abstract = {Pictures are a medium that helps make the past tangible and preserve memories. Without context, they are not able to do so. Pictures are brought to life by their associated stories. However, the older pictures become, the fewer contemporary witnesses can tell these stories. Especially for large, analog picture archives, knowledge and memories are spread over many people. This creates several challenges: First, the pictures must be digitized to save them from decaying and make them available to the public. Since a simple listing of all the pictures is confusing, the pictures should be structured accessibly. Second, known information that makes the stories vivid needs to be added to the pictures. Users should get the opportunity to contribute their knowledge and memories. To make this usable for all interested parties, even for older, less technophile generations, the interface should be intuitive and error-tolerant. The resulting requirements are not covered in their entirety by any existing software solution without losing the intuitive interface or the scalability of the system. Therefore, we have developed our digital picture archive within the scope of a bachelor project in cooperation with the Bad Harzburg-Stiftung. For the implementation of this web application, we use the UI framework React in the frontend, which communicates via a GraphQL interface with the Content Management System Strapi in the backend. The use of this system enables our project partner to create an efficient process from scanning analog pictures to presenting them to visitors in an organized and annotated way. To customize the solution for both picture delivery and information contribution for our target group, we designed prototypes and evaluated them with people from Bad Harzburg. This helped us gain valuable insights into our system's usability and future challenges as well as requirements. Our web application is already being used daily by our project partner. During the project, we still came up with numerous ideas for additional features to further support the exchange of knowledge.}, language = {en} }