@article{Liebe2013, author = {Liebe, Michael}, title = {Interactivity and Music in Computer Games}, series = {Music and Game : Perspectives on a Popular Alliance}, journal = {Music and Game : Perspectives on a Popular Alliance}, publisher = {Springer}, address = {Wiesbaden}, isbn = {978-3-531-17409-9}, pages = {41 -- 62}, year = {2013}, language = {de} } @article{GuenzelLiebeMersch2010, author = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter}, title = {Logic and structure of the computer game}, series = {DIGAREC series}, journal = {DIGAREC series}, number = {4}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, issn = {1867-6227}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-43020}, pages = {16 -- 35}, year = {2010}, abstract = {This paper comprises four parts. Firstly, an overview of the mathematics of decision logic in relation to games and of the construction of narration and characters is given. This includes specific limits of the use of decision logic pertaining to games in general and to storytelling in particular. Secondly, the rule system as the medial unconsciousness is focused on. Thirdly, remarks are made on the debate between ludology and narratology, which had to fail as it missed the crucial point: the computer game as a medium. Finally, gaming in general, as well as its relationship to chance, coincidence, emergence, and event is discussed.}, language = {en} } @article{GuenzelLiebeMersch2011, author = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter}, title = {Introduction}, series = {DIGAREC series}, journal = {DIGAREC series}, number = {6}, issn = {1867-6219}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-49797}, pages = {6 -- 17}, year = {2011}, language = {de} } @article{GuenzelLiebeMersch2009, author = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter}, title = {The medial form of computer games}, series = {DIGAREC Lectures 2008/09 : Vortr{\"a}ge am Zentrum f{\"u}r Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009}, journal = {DIGAREC Lectures 2008/09 : Vortr{\"a}ge am Zentrum f{\"u}r Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009}, number = {2}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-004-5}, issn = {1867-6219}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-33247}, pages = {32 -- 44}, year = {2009}, abstract = {The claim is made, that in order to analyze them sufficiently, computer games first of all have to be described according to their mediality, understood as the very form in which possible contents are presented to be interacted with. This calls for a categorical approach that defines the condition of possible actions that are determined by the program, but that can only be perceived as aesthetic features.}, language = {en} } @article{GuenzelLiebeMersch2010, author = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter}, title = {Introduction}, isbn = {978-3-86956-064-9}, year = {2010}, language = {de} }