@misc{MorandiTriebel2004, author = {Morandi, Pietro and Triebel, Armin}, title = {Beyond the line?}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-47113}, year = {2004}, abstract = {In December 2003, the Orient-Occident Forum for Intercultural Exchange at the University of Potsdam and the academic partnership program Potsdam-Teheran held a week-long conference, titled „Comparing Processes of Modernization", which was attended by many social scientists from Egypt, Iran and Germany. In this issue, some of the contributions of the conference are published and commented. During the course of the conference, an intercultural discourse - „beyond the line" - concerning the responsibilities and development prospects of modernization theory took place. In their article, the organizers of the meeting try to systematically summarize these discussions and present some further reflections.}, language = {de} } @phdthesis{Fawaz2019, author = {Fawaz, Emadeldin}, title = {The interactive effect of visionary leadership and leader prototypicality on team outcomes}, school = {Universit{\"a}t Potsdam}, pages = {134}, year = {2019}, abstract = {A new model that links visionary leadership with team performance is postulated. It is proposed that leader prototypicality will negatively moderate the effect of visionary leadership on team goal monitoring and performance. This model underlines that teams will compensate for the less prototypicality of a visionary leader by engaging in more goal monitoring, which is a process that is conducive to team performance. A field study included 60 teams, 180 individuals, and 60 team leaders was conducted in Egypt. Parameters were collected on the individual level. Aggregation measures (rwg, ICC1 \& ICC2) were acceptable and the averages were calculated for each team. The proposed three-factor model exhibited a reasonable fit to the data, χ2(130) = 259.93, p-value0.01; CFI = 0.90; and RMSEA = 0.13). The hypothesized negative moderation effect of leader prototypicality on the relationship between visionary leadership and team goal monitoring was statistically significant (-0.16; s.e.= 0.06; t = -3.13; p <0.01; 95\% CI: -0.31, -0.07). Results showed a significant index of moderated mediation (-0.07; s.e.= 0.05; 95\% CI: -0.20, -0.01). As predicted, the indirect effect of visionary leadership on team performance mediated by team goal monitoring was more strongly positive when leader prototypicality was low (b = 0.27; s.e.= 0.16; 95\% CI: 0.04, 0.68), rather than high (b = 0.13; s.e.= 0.10; 95\% CI: 0.01, 0.45). A proposal for extending the dimensions of identity-based leadership is discussed. This dissertation makes four significant contributions to theory and research on leadership. First, the main contribution of this research lies in showing that visionary leadership is more strongly positively related to team performance when leader prototypicality is low, rather than high. Second, this dissertation provides a contribution toward overcoming the fragmentation in the leadership literature by desegregating the literature on visionary leadership and leader-team prototypicality. Third, team goal monitoring as a mechanism that explains the interactive effects of visionary leadership and leader prototypicality on team performance was identified. Fourth, this study tests the postulated research model in Egypt, a culture that has in the past received scant attention.}, language = {en} } @misc{ElDandoush2004, author = {El-Dandoush, Nagla}, title = {Modernisierung oder Restrukturierung in {\"A}gypten?}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-47137}, year = {2004}, abstract = {Discussing the case of Egypt, the author claims that since the preconditions in the Middle East are very different from those in Europe, there also has to be a different approach towards its modernization process. She suggests a „restructuring" of the state not only in the economic sector but also in the political, cultural, or social areas. The advantage of such an approach lies in the fact that elements and values of the traditional culture can be maintained and even expanded. Furthermore, as this approach does not presuppose any specific model, it can be applied to all kinds of societies. However, restrucuring cannot replace modernization.}, language = {de} } @misc{ElAzzazi2004, author = {El-Azzazi, Mohamed}, title = {Modernisierung des Islam in {\"A}gypten}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-47122}, year = {2004}, abstract = {The author distinguishes between three types of Islamic states. A first type uses Islam as political legitimation (Saudi Arabia). In contrast, the second type uses Islam merely as a political framework. In Iran, for instance, religious values are maintained while at the same time democratic elements, such as elections, can be found. Egypt is mentioned as an example of the third type of state that ranges between a secular and a religious political system. Looking at the modernization process in Egypt more closely, the author claims that without good governance the efforts of the state will be useless and religious extremism may dominate.}, language = {de} } @article{Cromwell2022, author = {Cromwell, Jennifer}, title = {From Pyramids to Obscure Gods}, series = {thersites 14}, volume = {2022}, journal = {thersites 14}, number = {14}, editor = {Amb{\"u}hl, Annemarie and Carl{\`a}-Uhink, Filippo and Rollinger, Christian and Walde, Christine}, issn = {2364-7612}, doi = {10.34679/thersites.vol14.199}, pages = {1 -- 40}, year = {2022}, abstract = {Within Persona 5's modern Tokyo setting, imagined worlds are created that represent the cognitive processes of various characters. These 'palaces' allow the player to explore locations far removed from the game's real-world, contemporary backdrop. One episode creates an ancient Egyptian world. This article examines how this world has been produced and the different transmedial tropes and other influences that its developers have drawn upon. Many references are recognisable to a broad audience (pyramids, gods, hieroglyphs), while others reflect Japanese pop-cultural trends (in various manga and anime), including the mention of an obscure Egyptian god, Medjed. The intentionally fictitious nature of these 'palaces' means that the Egypt that appears in this game is not bound by the need to replicate an 'accurate' landscape. Instead, the developers were free to design a gamescape that combines multiple and diverse receptions of ancient Egypt.}, language = {en} } @book{OPUS4-4486, title = {Naher Osten : Politik und Gesellschaft}, editor = {Schmidt, Renate}, publisher = {Berliner Debatte Wissenschaftsverlag}, address = {Berlin}, isbn = {978-3-931703-29-5}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-46806}, publisher = {Universit{\"a}t Potsdam}, year = {1998}, abstract = {Der dritte Band der Potsdamer Textb{\"u}cher befasst sich mit gesellschaftlichen Entwicklungen im konfliktreichen Nahen Osten. Die Zusammenstellung der Texte erfolgte sowohl mit Blick auf die anhaltende Kulturkreisdiskussion als auch hinsichtlich der Bem{\"u}hungen um Stabilit{\"a}t in dieser Region. Hinzu kommen Analysen zur wirtschaftlichen Entwicklung und den politischen Regimes in Israel, Pal{\"a}stina, {\"A}gypten, im Jemen und Iran. Ausz{\"u}ge aus Verfassungen arabischer Staaten, statistische Angaben und eine Bibliographie vervollst{\"a}ndigen das Textbuch.}, language = {de} }