@article{HaferKiyLucke2014, author = {Hafer, J{\"o}rg and Kiy, Alexander and Lucke, Ulrike}, title = {Moodle \& Co. auf dem Weg zur Personal Learning Environment}, series = {eleed}, volume = {2014}, journal = {eleed}, number = {10}, issn = {1860-7470}, year = {2014}, abstract = {Ausgehend von der typischen IT-Infrastruktur f{\"u}r E-Learning an Hochschulen auf der einen Seite sowie vom bisherigen Stand der Forschung zu Personal Learning Environments (PLEs) auf der anderen Seite zeigt dieser Beitrag auf, wie bestehende Werkzeuge bzw. Dienste zusammengef{\"u}hrt und f{\"u}r die Anforderungen der modernen, rechnergest{\"u}tzten Pr{\"a}senzlehre aufbereitet werden k{\"o}nnen. F{\"u}r diesen interdisziplin{\"a}ren Entwicklungsprozess bieten sowohl klassische Softwareentwicklungsverfahren als auch bestehende PLE-Modelle wenig Hilfestellung an. Der Beitrag beschreibt die in einem campusweiten Projekt an der Universit{\"a}t Potsdam verfolgten Ans{\"a}tze und die damit erzielten Ergebnisse. Daf{\"u}r werden zun{\"a}chst typische Lehr-/Lern-bzw. Kommunikations-Szenarien identifiziert, aus denen Anforderungen an eine unterst{\"u}tzende Plattform abgeleitet werden. Dies f{\"u}hrt zu einer umfassenden Sammlung zu ber{\"u}cksichtigender Dienste und deren Funktionen, die gem{\"a}ß den Spezifika ihrer Nutzung in ein Gesamtsystem zu integrieren sind. Auf dieser Basis werden grunds{\"a}tzliche Integrationsans{\"a}tze und technische Details dieses Mash-Ups in einer Gesamtschau aller relevanten Dienste betrachtet und in eine integrierende Systemarchitektur {\"u}berf{\"u}hrt. Deren konkrete Realisierung mit Hilfe der Portal-Technologie Liferay wird dargestellt, wobei die eingangs definierten Szenarien aufgegriffen und exemplarisch vorgestellt werden. Erg{\"a}nzende Anpassungen im Sinne einer personalisierbaren bzw. adaptiven Lern-(und Arbeits-)Umgebung werden ebenfalls unterst{\"u}tzt und kurz aufgezeigt.}, language = {en} } @inproceedings{KiyLucke2014, author = {Kiy, Alexander and Lucke, Ulrike}, title = {Learning analytic tools in practical comparison}, series = {DeLFI Workshops of the 12th e-Learning Conference of the German Computer Society, DeLFI 2014; Freiburg; Germany; 15 September 2014 through 15 September 2014 CEUR Workshop Proceedings}, volume = {2014}, booktitle = {DeLFI Workshops of the 12th e-Learning Conference of the German Computer Society, DeLFI 2014; Freiburg; Germany; 15 September 2014 through 15 September 2014 CEUR Workshop Proceedings}, number = {1227}, editor = {Rensing, C. and Trahasch, S.}, publisher = {Technical University of Aachen}, address = {Aachen}, issn = {1613-0073}, pages = {104 -- 111}, year = {2014}, language = {en} } @incollection{KiyLuckeZoerner2014, author = {Kiy, Alexander and Lucke, Ulrike and Zoerner, Dietmar}, title = {An adaptive personal learning environment architecture}, series = {Architecture of Computing Systems - ARCS 2014 Lecture Notes in Computer Science}, volume = {2014}, booktitle = {Architecture of Computing Systems - ARCS 2014 Lecture Notes in Computer Science}, number = {8350}, publisher = {Springer}, isbn = {978-3-319-04890-1}, publisher = {Universit{\"a}t Potsdam}, pages = {60 -- 71}, year = {2014}, abstract = {Institutions are facing the challenge to integrate legacy systems with steadily growing new ones, using different technologies and interaction patterns. With the demand of offering the best potential of all systems, several not matching systems including their functions have to be aggregated and offered in a useable way. This paper presents an adaptive, generalizable and self-organized Personal Learning Environment (PLE) framework with the potential to integrate several heterogeneous services using a service-oriented architecture. First, a general overview over the field is given, followed by the description of the core components of the PLE framework. A prototypical implementation is presented. Finally, it's shown how the PLE framework can be dynamically adapted to a changing system environment, reflecting experiences from first user studies.}, language = {en} } @article{ZenderMetzlerLucke2014, author = {Zender, Raphael and Metzler, Richard and Lucke, Ulrike}, title = {FreshUP-A pervasive educational game for freshmen}, series = {Pervasive and mobile computing}, volume = {14}, journal = {Pervasive and mobile computing}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1574-1192}, doi = {10.1016/j.pmcj.2013.09.003}, pages = {47 -- 56}, year = {2014}, abstract = {Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game "FreshUP", which aims at helping to overcome the initial difficulties of freshmen. In contrast to a conventional scavenger hunt, mobile pervasive games like FreshUP, bridging in-game and real world activities, have the potential to provide help in a motivating manner using new technology which is currently becoming more and more common. (C) 2013 Elsevier B.V. All rights reserved.}, language = {en} } @article{LuckeRensing2014, author = {Lucke, Ulrike and Rensing, Christoph}, title = {A survey on pervasive education}, series = {Pervasive and mobile computing}, volume = {14}, journal = {Pervasive and mobile computing}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1574-1192}, doi = {10.1016/j.pmcj.2013.12.001}, pages = {3 -- 16}, year = {2014}, abstract = {Researchers and developers worldwide have put their efforts into the design, development and use of information and communication technology to support teaching and learning. This research is driven by pedagogical as well as technological disciplines. The most challenging ideas are currently found in the application of mobile, ubiquitous, pervasive, contextualized and seamless technologies for education, which we shall refer to as pervasive education. This article provides a comprehensive overview of the existing work in this field and categorizes it with respect to educational settings. Using this approach, best practice solutions for certain educational settings and open questions for pervasive education are highlighted in order to inspire interested developers and educators. The work is assigned to different fields, identified by the main pervasive technologies used and the educational settings. Based on these assignments we identify areas within pervasive education that are currently disregarded or deemed challenging so that further research and development in these fields are stimulated in a trans-disciplinary approach. (C) 2013 Elsevier B.V. All rights reserved.}, language = {en} } @unpublished{LuckeSteinmetz2014, author = {Lucke, Ulrike and Steinmetz, Ralf}, title = {Special issue on "Pervasive Education"}, series = {Pervasive and mobile computing}, volume = {14}, journal = {Pervasive and mobile computing}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1574-1192}, doi = {10.1016/j.pmcj.2014.08.001}, pages = {1 -- 2}, year = {2014}, language = {en} }