@article{CoeruetCoeruet2021, author = {C{\"o}r{\"u}t, G{\"o}zde Yaz{\i}c{\i} and C{\"o}r{\"u}t, İlker}, title = {The neo-liberal conception of empowerment and its limits}, series = {Central Asian survey}, volume = {41}, journal = {Central Asian survey}, number = {1}, publisher = {Routledge, Taylor \& Francis Group}, address = {Abingdon}, issn = {0263-4937}, doi = {10.1080/02634937.2021.1969897}, pages = {118 -- 137}, year = {2021}, abstract = {Through qualitative research conducted in the bazaars of Bishkek, this paper examines the posited tripartite relationship between the free market, micro-finance and women's empowerment by focusing on how loans from micro-finance institutions in Bishkek influence the lives of female loanees. The neo-liberal conception of 'individual autonomy' and 'empowerment', it is argued, may not adequately serve as indicators of actual female empowerment/disempowerment in Bishkek and lead us to fail to recognize moments of self-exploitation and forms of claim-making. The research also underlines the disempowering effects of the affectional burden, that is, the constant sense of anxiety, that the loanees have to manage in order to survive in the neo-liberal business environment, which offers high interest rate loans and exposes the loanees to over-indebtedness. These effects can be followed through the analysis of the role the desire for stability and 'ontological security' plays in the formation of the identities/world views of the loanees.}, language = {en} } @article{MoeringLeino2016, author = {M{\"o}ring, Sebastian and Leino, Olli}, title = {Beyond games as political education - neo-liberalism in the contemporary computer game form}, series = {Journal of gaming \& virtual worlds}, volume = {8}, journal = {Journal of gaming \& virtual worlds}, publisher = {Intellect Ltd.}, address = {Bristol}, issn = {1757-191X}, doi = {10.1386/jgvw.8.2.145_1}, pages = {145 -- 161}, year = {2016}, abstract = {This article introduces the juxtaposed notions of liberal and neo-liberal gameplay in order to show that, while forms of contemporary game culture are heavily influenced by neo-liberalism, they often appear under a liberal disguise. The argument is grounded in Claus Pias' idea of games as always a product of their time in terms of economic, political and cultural history. The article shows that romantic play theories (e.g. Schiller, Huizinga and Caillois) are circling around the notion of play as 'free', which emerged in parallel with the philosophy of liberalism and respective socio-economic developments such as the industrialization and the rise of the nation state. It shows further that contemporary discourse in computer game studies addresses computer game/play as if it still was the romantic form of play rooted in the paradigm of liberalism. The article holds that an account that acknowledges the neo-liberalist underpinnings of computer games is more suited to addressing contemporary computer games, among which are phenomena such as free to play games, which repeat the structures of a neo-liberal society. In those games the players invest time and effort in developing their skills, although their future value is mainly speculative - just like this is the case for citizens of neo-liberal societies.}, language = {en} }