@article{ZenderMetzlerLucke2014, author = {Zender, Raphael and Metzler, Richard and Lucke, Ulrike}, title = {FreshUP-A pervasive educational game for freshmen}, series = {Pervasive and mobile computing}, volume = {14}, journal = {Pervasive and mobile computing}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1574-1192}, doi = {10.1016/j.pmcj.2013.09.003}, pages = {47 -- 56}, year = {2014}, abstract = {Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game "FreshUP", which aims at helping to overcome the initial difficulties of freshmen. In contrast to a conventional scavenger hunt, mobile pervasive games like FreshUP, bridging in-game and real world activities, have the potential to provide help in a motivating manner using new technology which is currently becoming more and more common. (C) 2013 Elsevier B.V. All rights reserved.}, language = {en} } @article{ReimannKlingbeilPasewaldtetal.2019, author = {Reimann, Max and Klingbeil, Mandy and Pasewaldt, Sebastian and Semmo, Amir and Trapp, Matthias and D{\"o}llner, J{\"u}rgen Roland Friedrich}, title = {Locally controllable neural style transfer on mobile devices}, series = {The Visual Computer}, volume = {35}, journal = {The Visual Computer}, number = {11}, publisher = {Springer}, address = {New York}, issn = {0178-2789}, doi = {10.1007/s00371-019-01654-1}, pages = {1531 -- 1547}, year = {2019}, abstract = {Mobile expressive rendering gained increasing popularity among users seeking casual creativity by image stylization and supports the development of mobile artists as a new user group. In particular, neural style transfer has advanced as a core technology to emulate characteristics of manifold artistic styles. However, when it comes to creative expression, the technology still faces inherent limitations in providing low-level controls for localized image stylization. In this work, we first propose a problem characterization of interactive style transfer representing a trade-off between visual quality, run-time performance, and user control. We then present MaeSTrO, a mobile app for orchestration of neural style transfer techniques using iterative, multi-style generative and adaptive neural networks that can be locally controlled by on-screen painting metaphors. At this, we enhance state-of-the-art neural style transfer techniques by mask-based loss terms that can be interactively parameterized by a generalized user interface to facilitate a creative and localized editing process. We report on a usability study and an online survey that demonstrate the ability of our app to transfer styles at improved semantic plausibility.}, language = {en} }