TY - JOUR A1 - Tobias, James T1 - Fun and frustration T2 - DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009 N2 - This paper draws on Bernard Stiegler’s critique of “hyperindustrialism” to suggest that digital gaming is a privileged site for critiques of affective labor; games themselves routinely nod towards such critiques. Stiegler’s work adds, however, the important dimension of historical differentiation to recent critiques of affective labor, emphasizing “style” and “idiom” as key concerns in critical analyses of globalizing technocultures. These insights are applied to situate digital play in terms of affective labor, and conclude with a summary analysis of the gestural-technical stylistics of the Wii. The result is that interaction stylistics become comparable across an array of home networking devices, providing a gloss, in terms of affect, of the “simple enjoyment” Nintendo designers claim characterizes use of the Wii-console and its complex controllers. Y1 - 2009 UR - https://publishup.uni-potsdam.de/frontdoor/index/index/docId/3592 UR - https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-33301 SN - 978-3-86956-004-5 SN - 1867-6219 IS - 2 SP - 94 EP - 112 PB - Universitätsverlag Potsdam CY - Potsdam ER -