TY - BOOK A1 - Günzel, Stephan A1 - Liebe, Michael A1 - Mersch, Dieter A1 - Kücklich, Julian A1 - Warnke, Martin A1 - Cermak-Sassenrath, Daniel A1 - Michael, Nitsche A1 - Nohr, Rolf F. A1 - Wenz, Karin A1 - Wiemer, Serjoscha A1 - Venus, Jochen A1 - Butler, Mark A2 - Günzel, Stephan A2 - Liebe, Michael A2 - Mersch, Dieter T1 - Logic and structure of the computer game N2 - The fourth volume of the DIGAREC Series holds the proceedings to the conference “Logic and Structure of the Computer Game”, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of ‘mediality’, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure. T3 - DIGAREC Series - 04 Y1 - 2010 UR - https://publishup.uni-potsdam.de/frontdoor/index/index/docId/4637 UR - https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-42695 SN - 978-3-86956-064-9 ER -