TY - CONF A1 - Neitzel, Britta T1 - Metacommunicative circles N2 - The paper uses Gregory Bateson’s concept of metacommunication to explore the boundaries of the ‘magic circle’ in play and computer games. It argues that the idea of a self-contained “magic circle” ignores the constant negotiations among players which establish the realm of play. The “magic circle” is no fixed ontological entity but is set up by metacommunicative play. The paper further pursues the question if metacommunication could also be found in single-player computer games, and comes to the conclusion that metacommunication is implemented in single-player games by the means of metalepsis. Y1 - 2008 UR - https://publishup.uni-potsdam.de/frontdoor/index/index/docId/2563 UR - https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-24647 ER -