TY - CONF A1 - Liboriussen, Bjarke T1 - The landscape aesthetics of computer games N2 - Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds). Y1 - 2008 UR - https://publishup.uni-potsdam.de/frontdoor/index/index/docId/2557 UR - https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-24586 ER -