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Expanding modeling notations

  • Creativity is a common aspect of business processes and thus needs a proper representation through process modeling notations. However, creative processes constitute highly flexible process elements, as new and unforeseeable outcome is developed. This presents a challenge for modeling languages. Current methods representing creative-intensive work are rather less able to capture creative specifics which are relevant to successfully run and manage these processes. We outline the concept of creative-intensive processes and present an example from a game design process in order to derive critical process aspects relevant for its modeling. Six aspects are detected, with first and foremost: process flexibility, as well as temporal uncertainty, experience, types of creative problems, phases of the creative process and individual criteria. By first analyzing what aspects of creative work modeling notations already cover, we further discuss which modeling extensions need to be developed to better represent creativity within businessCreativity is a common aspect of business processes and thus needs a proper representation through process modeling notations. However, creative processes constitute highly flexible process elements, as new and unforeseeable outcome is developed. This presents a challenge for modeling languages. Current methods representing creative-intensive work are rather less able to capture creative specifics which are relevant to successfully run and manage these processes. We outline the concept of creative-intensive processes and present an example from a game design process in order to derive critical process aspects relevant for its modeling. Six aspects are detected, with first and foremost: process flexibility, as well as temporal uncertainty, experience, types of creative problems, phases of the creative process and individual criteria. By first analyzing what aspects of creative work modeling notations already cover, we further discuss which modeling extensions need to be developed to better represent creativity within business processes. We argue that a proper representation of creative work would not just improve the management of those processes, but can further enable process actors to more efficiently run these creative processes and adjust them to better fit to the creative needs.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Jennifer HaaseORCiDGND, Christof ThimORCiDGND, Benedict BenderORCiDGND
DOI:https://doi.org/10.1007/978-3-030-94343-1_15
ISBN:978-3-030-94342-4
ISBN:978-3-030-94343-1
Titel des übergeordneten Werks (Englisch):Business Process Management Workshops. BPM 2021 / Lecture Notes in Business Information Processing
Untertitel (Englisch):requirements for creative process modeling
Verlag:Springer
Verlagsort:Cham
Publikationstyp:Konferenzveröffentlichung
Sprache:Englisch
Datum der Erstveröffentlichung:23.01.2022
Erscheinungsjahr:2021
Datum der Freischaltung:06.10.2022
Freies Schlagwort / Tag:Creative process; Modeling; Pockets of creativity; Requirements
Ausgabe:436
Erste Seite:193
Letzte Seite:196
Organisationseinheiten:Wirtschafts- und Sozialwissenschaftliche Fakultät
DDC-Klassifikation:3 Sozialwissenschaften / 33 Wirtschaft / 330 Wirtschaft
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