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Serious game-based haptic modeling

  • The authors propose that while tacit knowledge is a valuable resource for developing new business models, its externalization presents several challenges. One major challenge is that individuals often don’t recognize their tacit knowledge resources, while another is the reluctance to share one’s knowledge with others. Addressing these challenges, the authors present an application-oriented serious game-based haptic modeling approach for externalize tacit knowledge, which can be used to develop the first versions of business models based on tacit knowledge. Both conceptual and practical design fundamentals are presented based on elaborated theoretical approaches, which were developed with the help of a design science approach. The development of the research process is presented step by step, whereby we focused on the high accessibility of the presented research. Practitioners are presented with guidelines for implementing their serious game projects. Scientists benefit from starting points for their research topics of externalization,The authors propose that while tacit knowledge is a valuable resource for developing new business models, its externalization presents several challenges. One major challenge is that individuals often don’t recognize their tacit knowledge resources, while another is the reluctance to share one’s knowledge with others. Addressing these challenges, the authors present an application-oriented serious game-based haptic modeling approach for externalize tacit knowledge, which can be used to develop the first versions of business models based on tacit knowledge. Both conceptual and practical design fundamentals are presented based on elaborated theoretical approaches, which were developed with the help of a design science approach. The development of the research process is presented step by step, whereby we focused on the high accessibility of the presented research. Practitioners are presented with guidelines for implementing their serious game projects. Scientists benefit from starting points for their research topics of externalization, internalization, and socialization of tacit knowledge, development of business models, and serious games or gamification. The paper concludes with open research desiderata and questions from the presented research process.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Norbert GronauORCiDGND, Malte TeichmannORCiDGND, Edzard WeberORCiDGND
DOI:https://doi.org/10.1007/978-3-031-36757-1_3
ISBN:978-3-031-36756-4
Titel des übergeordneten Werks (Englisch):Business modeling and software design
Untertitel (Englisch):an application-oriented approach for sequentially developing new business models from tacit knowledge
Verlag:Springer Nature
Verlagsort:Cham
Herausgeber*in(nen):Boris Shishkov
Publikationstyp:Teil eines Buches (Kapitel)
Sprache:Englisch
Datum der Erstveröffentlichung:02.07.2023
Erscheinungsjahr:2023
Datum der Freischaltung:20.09.2023
Freies Schlagwort / Tag:SECI-model; business model; conversion sequences; design science; serious game; tacit knowledge
Seitenanzahl:24
Erste Seite:32
Letzte Seite:55
Organisationseinheiten:Wirtschafts- und Sozialwissenschaftliche Fakultät / Wirtschaftswissenschaften / Fachgruppe Betriebswirtschaftslehre
DDC-Klassifikation:3 Sozialwissenschaften / 33 Wirtschaft / 330 Wirtschaft
Peer Review:Nicht ermittelbar
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