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FreshUP-A pervasive educational game for freshmen

  • Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game "FreshUP", which aims at helping to overcome the initial difficulties of freshmen. In contrast to a conventional scavenger hunt, mobile pervasive games like FreshUP, bridging in-game and real world activities, have the potential to provide help in a motivating manner using new technology which is currently becoming more and more common. (C) 2013 Elsevier B.V. All rights reserved.

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Metadaten
Author:Raphael Zender, Richard Metzler, Ulrike LuckeORCiDGND
DOI:https://doi.org/10.1016/j.pmcj.2013.09.003
ISSN:1574-1192 (print)
ISSN:1873-1589 (online)
Parent Title (English):Pervasive and mobile computing
Publisher:Elsevier
Place of publication:Amsterdam
Document Type:Article
Language:English
Year of first Publication:2014
Year of Completion:2014
Release Date:2017/03/27
Tag:Campus; Evaluation; Freshmen; Mobile devices; Pervasive game; SOA; e-learning
Volume:14
Pagenumber:10
First Page:47
Last Page:56
Organizational units:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science
Peer Review:Referiert
Institution name at the time of publication:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik