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RouteMe: a multilevel pervasive game on mobile ad hoc routing

  • Pervasive educational games have the potential to transfer learning content to real-life experiences beyond lecture rooms, through realizing field trips in an augmented or virtual manner. This article introduces the pervasive educational game "RouteMe" that brings the rather abstract topic of routing in ad hoc networks to real-world environments. The game is designed for university-level courses and supports these courses in a motivating manner to deepen the learning experience. Students slip into the role of either routing nodes or applications with routing demands. On three consecutive levels of difficulty, they get introduced with the game concept, learn the basic routing mechanisms and become aware of the general limitations and functionality of routing nodes. This paper presents the pedagogical and technical game concept as well as findings from an evaluation in a university setting.

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Metadaten
Author:Stefanie Lemcke, Kora Haedge, Raphael Zender, Ulrike LuckeORCiDGND
DOI:https://doi.org/10.1007/s00779-015-0843-2
ISSN:1617-4909 (print)
ISSN:1617-4917 (online)
Parent Title (English):Personal and ubiquitous computing
Publisher:Springer
Place of publication:London
Document Type:Article
Language:English
Year of first Publication:2015
Year of Completion:2015
Release Date:2017/03/27
Tag:AODV; Ad hoc routing; E-learning; Educational game; Location awareness; Mobile application; Pervasive computing
Volume:19
Issue:3-4
Pagenumber:13
First Page:537
Last Page:549
Organizational units:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science
Peer Review:Referiert
Institution name at the time of publication:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik