• search hit 1 of 1
Back to Result List

FreshUP-A pervasive educational game for freshmen

  • Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game "FreshUP", which aims at helping to overcome the initial difficulties of freshmen. In contrast to a conventional scavenger hunt, mobile pervasive games like FreshUP, bridging in-game and real world activities, have the potential to provide help in a motivating manner using new technology which is currently becoming more and more common. (C) 2013 Elsevier B.V. All rights reserved.

Export metadata

Additional Services

Search Google Scholar Statistics
Metadaten
Author details:Raphael Zender, Richard Metzler, Ulrike LuckeORCiDGND
DOI:https://doi.org/10.1016/j.pmcj.2013.09.003
ISSN:1574-1192
ISSN:1873-1589
Title of parent work (English):Pervasive and mobile computing
Publisher:Elsevier
Place of publishing:Amsterdam
Publication type:Article
Language:English
Year of first publication:2014
Publication year:2014
Release date:2017/03/27
Tag:Campus; Evaluation; Freshmen; Mobile devices; Pervasive game; SOA; e-learning
Volume:14
Number of pages:10
First page:47
Last Page:56
Organizational units:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science
Peer review:Referiert
Institution name at the time of the publication:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik
Accept ✔
This website uses technically necessary session cookies. By continuing to use the website, you agree to this. You can find our privacy policy here.