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FreshUP-A pervasive educational game for freshmen

  • Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game "FreshUP", which aims at helping to overcome the initial difficulties of freshmen. In contrast to a conventional scavenger hunt, mobile pervasive games like FreshUP, bridging in-game and real world activities, have the potential to provide help in a motivating manner using new technology which is currently becoming more and more common. (C) 2013 Elsevier B.V. All rights reserved.

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Author details:Raphael Zender, Richard Metzler, Ulrike LuckeORCiDGND
Parent title (English):Pervasive and mobile computing
Place of publishing:Amsterdam
Publication type:Article
Year of first publication:2014
Year of completion:2014
Release date:2017/03/27
Tag:Campus; Evaluation; Freshmen; Mobile devices; Pervasive game; SOA; e-learning
Page number:10
First page:47
Last Page:56
Organizational units:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science
Peer review:Referiert
Institution name at the time of the publication:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik