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The game itself?

  • In this paper, we reassess the notion and current state of ludohermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology, then, determines a vital aspect of the quality of the analysis.

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Metadaten
Author details:Sebastian MöringORCiDGND, Espen AarsethORCiDGND
DOI:https://doi.org/10.1145/3402942.3402978
Title of parent work (German):International Conference on the Foundations of Digital Games (FDG ’20)
Subtitle (German):Towards a Hermeneutics of Computer Games
Publisher:ACM
Place of publishing:New York
Publication type:Conference Proceeding
Language:English
Date of first publication:2020/09/15
Publication year:2020
Release date:2020/11/24
First page:1
Last Page:8
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
DDC classification:3 Sozialwissenschaften / 37 Bildung und Erziehung / 370 Bildung und Erziehung
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