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Interactive objects in physical computing and their role in the learning process

  • The target article discusses the question of how educational makerspaces can become places supportive of knowledge construction. This question is too often neglected by people who run makerspaces, as they mostly explain how to use different tools and focus on the creation of a product. In makerspaces, often pupils also engage in physical computing activities and thus in the creation of interactive artifacts containing embedded systems, such as smart shoes or wristbands, plant monitoring systems or drink mixing machines. This offers the opportunity to reflect on teaching physical computing in computer science education, where similarly often the creation of the product is so strongly focused upon that the reflection of the learning process is pushed into the background.

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Metadaten
Author details:Mareen PrzybyllaORCiDGND
ISSN:1782-348X
Title of parent work (English):Constructivist foundations
Publisher:Vrije Univ.
Place of publishing:Bussels
Publication type:Other
Language:English
Year of first publication:2019
Publication year:2019
Release date:2021/01/15
Volume:14
Issue:3
Number of pages:3
First page:264
Last Page:266
Organizational units:Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science
DDC classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
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