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Interactive image filtering for level-of-abstraction texturing of virtual 3D scenes

  • Texture mapping is a key technology in computer graphics. For the visual design of 3D scenes, in particular, effective texturing depends significantly on how important contents are expressed, e.g., by preserving global salient structures, and how their depiction is cognitively processed by the user in an application context. Edge-preserving image filtering is one key approach to address these concerns. Much research has focused on applying image filters in a post-process stage to generate artistically stylized depictions. However, these approaches generally do not preserve depth cues, which are important for the perception of 3D visualization (e.g., texture gradient). To this end, filtering is required that processes texture data coherently with respect to linear perspective and spatial relationships. In this work, we present an approach for texturing 3D scenes with perspective coherence by arbitrary image filters. We propose decoupled deferred texturing with (1) caching strategies to interactively perform image filtering prior toTexture mapping is a key technology in computer graphics. For the visual design of 3D scenes, in particular, effective texturing depends significantly on how important contents are expressed, e.g., by preserving global salient structures, and how their depiction is cognitively processed by the user in an application context. Edge-preserving image filtering is one key approach to address these concerns. Much research has focused on applying image filters in a post-process stage to generate artistically stylized depictions. However, these approaches generally do not preserve depth cues, which are important for the perception of 3D visualization (e.g., texture gradient). To this end, filtering is required that processes texture data coherently with respect to linear perspective and spatial relationships. In this work, we present an approach for texturing 3D scenes with perspective coherence by arbitrary image filters. We propose decoupled deferred texturing with (1) caching strategies to interactively perform image filtering prior to texture mapping and (2) for each mipmap level separately to enable a progressive level of abstraction, using (3) direct interaction interfaces to parameterize the visualization according to spatial, semantic, and thematic data. We demonstrate the potentials of our method by several applications using touch or natural language inputs to serve the different interests of users in specific information, including illustrative visualization, focus+context visualization, geometric detail removal, and semantic depth of field. The approach supports frame-to-frame coherence, order-independent transparency, multitexturing, and content-based filtering. In addition, it seamlessly integrates into real-time rendering pipelines and is extensible for custom interaction techniques. (C) 2015 Elsevier Ltd. All rights reserved.show moreshow less

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Metadaten
Author details:Amir Semmo, Jürgen Roland Friedrich DöllnerORCiDGND
DOI:https://doi.org/10.1016/j.cag.2015.02.001
ISSN:0097-8493
ISSN:1873-7684
Title of parent work (English):Computers & graphics : CAG ; an international journal of applications in computer graphics
Publisher:Elsevier
Place of publishing:Oxford
Publication type:Article
Language:English
Year of first publication:2015
Publication year:2015
Release date:2017/03/27
Tag:Image filtering; Interaction; Level of abstraction; Texturing; Virtual 3D scenes; Visualization
Volume:52
Number of pages:18
First page:181
Last Page:198
Funding institution:Federal Ministry of Education and Research (BMBF), Germany, within the InnoProfile Transfer research group "4DnD-Vis"
Organizational units:An-Institute / Hasso-Plattner-Institut für Digital Engineering gGmbH
Peer review:Referiert
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