Extended hybrid meshing algorithm for multiresolution terrain models
- Hybrid terrains are a convenient approach for the representation of digital terrain models, integrating heterogeneous data from different sources. In this article, we present a general, efficient scheme for achieving interactive level-of-detail rendering of hybrid terrain models, without the need for a costly preprocessing or resampling of the original data. The presented method works with hybrid digital terrains combining regular grid data and local high-resolution triangulated irregular networks. Since grid and triangulated irregular network data may belong to different datasets, a straightforward combination of both geometries would lead to meshes with holes and overlapping triangles. Our method generates a single multiresolution model integrating the different parts in a coherent way, by performing an adaptive tessellation of the region between their boundaries. Hence, our solution is one of the few existing approaches for integrating different multiresolution algorithms within the same terrain model, achieving a simpleHybrid terrains are a convenient approach for the representation of digital terrain models, integrating heterogeneous data from different sources. In this article, we present a general, efficient scheme for achieving interactive level-of-detail rendering of hybrid terrain models, without the need for a costly preprocessing or resampling of the original data. The presented method works with hybrid digital terrains combining regular grid data and local high-resolution triangulated irregular networks. Since grid and triangulated irregular network data may belong to different datasets, a straightforward combination of both geometries would lead to meshes with holes and overlapping triangles. Our method generates a single multiresolution model integrating the different parts in a coherent way, by performing an adaptive tessellation of the region between their boundaries. Hence, our solution is one of the few existing approaches for integrating different multiresolution algorithms within the same terrain model, achieving a simple interactive rendering of complex hybrid terrains.…
Author details: | E. G. Paredes, M. Boo, M. Amor, J. D. Bruguera, Jürgen Roland Friedrich DöllnerORCiDGND |
---|---|
DOI: | https://doi.org/10.1080/13658816.2011.615317 |
ISSN: | 1365-8816 |
Title of parent work (English): | International journal of geographical information science |
Publisher: | Routledge, Taylor & Francis Group |
Place of publishing: | Abingdon |
Publication type: | Article |
Language: | English |
Year of first publication: | 2012 |
Publication year: | 2012 |
Release date: | 2017/03/26 |
Tag: | 3D modeling; 3D visualization; geovisualization; triangulated irregular networks |
Volume: | 26 |
Issue: | 5 |
Number of pages: | 23 |
First page: | 771 |
Last Page: | 793 |
Funding institution: | Xunta de Galicia [08TIC001206PR, 08SIN011291PR]; Program for Consolidation of Competitive Research Groups [2010/06, 2010/28]; Ministry of Science and Innovation of Spain; European Union [TIN2010-16735, TIN2010-17541] |
Organizational units: | Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik und Computational Science |
Peer review: | Referiert |
Institution name at the time of the publication: | Mathematisch-Naturwissenschaftliche Fakultät / Institut für Informatik |