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Expanding modeling notations

  • Creativity is a common aspect of business processes and thus needs a proper representation through process modeling notations. However, creative processes constitute highly flexible process elements, as new and unforeseeable outcome is developed. This presents a challenge for modeling languages. Current methods representing creative-intensive work are rather less able to capture creative specifics which are relevant to successfully run and manage these processes. We outline the concept of creative-intensive processes and present an example from a game design process in order to derive critical process aspects relevant for its modeling. Six aspects are detected, with first and foremost: process flexibility, as well as temporal uncertainty, experience, types of creative problems, phases of the creative process and individual criteria. By first analyzing what aspects of creative work modeling notations already cover, we further discuss which modeling extensions need to be developed to better represent creativity within businessCreativity is a common aspect of business processes and thus needs a proper representation through process modeling notations. However, creative processes constitute highly flexible process elements, as new and unforeseeable outcome is developed. This presents a challenge for modeling languages. Current methods representing creative-intensive work are rather less able to capture creative specifics which are relevant to successfully run and manage these processes. We outline the concept of creative-intensive processes and present an example from a game design process in order to derive critical process aspects relevant for its modeling. Six aspects are detected, with first and foremost: process flexibility, as well as temporal uncertainty, experience, types of creative problems, phases of the creative process and individual criteria. By first analyzing what aspects of creative work modeling notations already cover, we further discuss which modeling extensions need to be developed to better represent creativity within business processes. We argue that a proper representation of creative work would not just improve the management of those processes, but can further enable process actors to more efficiently run these creative processes and adjust them to better fit to the creative needs.show moreshow less

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Metadaten
Author details:Jennifer HaaseORCiDGND, Christof ThimORCiDGND, Benedict BenderORCiDGND
DOI:https://doi.org/10.1007/978-3-030-94343-1_15
ISBN:978-3-030-94342-4
ISBN:978-3-030-94343-1
Title of parent work (English):Business Process Management Workshops. BPM 2021 / Lecture Notes in Business Information Processing
Subtitle (English):requirements for creative process modeling
Publisher:Springer
Place of publishing:Cham
Publication type:Conference Proceeding
Language:English
Date of first publication:2022/01/23
Publication year:2021
Release date:2022/10/06
Tag:Creative process; Modeling; Pockets of creativity; Requirements
Issue:436
First page:193
Last Page:196
Organizational units:Wirtschafts- und Sozialwissenschaftliche Fakultät
DDC classification:3 Sozialwissenschaften / 33 Wirtschaft / 330 Wirtschaft
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