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Real-time Screen-space Geometry Draping for 3D Digital Terrain Models

  • A fundamental task in 3D geovisualization and GIS applications is the visualization of vector data that can represent features such as transportation networks or land use coverage. Mapping or draping vector data represented by geometric primitives (e.g., polylines or polygons) to 3D digital elevation or 3D digital terrain models is a challenging task. We present an interactive GPU-based approach that performs geometry-based draping of vector data on per-frame basis using an image-based representation of a 3D digital elevation or terrain model only.

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Metadaten
Author details:Matthias TrappORCiDGND, Jürgen Roland Friedrich DöllnerORCiDGND
DOI:https://doi.org/10.1109/IV.2019.00054
ISBN:978-1-7281-2838-2
ISBN:978-1-7281-2839-9
ISSN:2375-0138
ISSN:1550-6037
Title of parent work (English):2019 23rd International Conference Information Visualisation (IV)
Publisher:Inst. of Electr. and Electronics Engineers
Place of publishing:Los Alamitos
Publication type:Other
Language:English
Date of first publication:2019/08/26
Publication year:2019
Release date:2021/04/26
Tag:GPU-based Real-time Rendering; Geometry Draping; Geovisualization
Number of pages:6
First page:281
Last Page:286
Funding institution:Federal Ministry of Education and Research (BMBF), Germany, within the InnoProfile Transfer research group "4DnDVis"Federal Ministry of Education & Research (BMBF)
Organizational units:An-Institute / Hasso-Plattner-Institut für Digital Engineering gGmbH
DDC classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
Peer review:Referiert
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