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Music and Video Gaming during Breaks

  • Different systems for habitual versus goal-directed control are thought to underlie human decision-making. Working memory is known to shape these decision-making systems and their interplay, and is known to support goal-directed decision making even under stress. Here, we investigated if and how decision systems are differentially influenced by breaks filled with diverse everyday life activities known to modulate working memory performance. We used a within-subject design where young adults listened to music and played a video game during breaks interleaved with trials of a sequential two-step Markov decision task, designed to assess habitual as well as goal-directed decision making. Based on a neurocomputational model of task performance, we observed that for individuals with a rather limited working memory capacity video gaming as compared to music reduced reliance on the goal-directed decision-making system, while a rather large working memory capacity prevented such a decline. Our findings suggest differential effects ofDifferent systems for habitual versus goal-directed control are thought to underlie human decision-making. Working memory is known to shape these decision-making systems and their interplay, and is known to support goal-directed decision making even under stress. Here, we investigated if and how decision systems are differentially influenced by breaks filled with diverse everyday life activities known to modulate working memory performance. We used a within-subject design where young adults listened to music and played a video game during breaks interleaved with trials of a sequential two-step Markov decision task, designed to assess habitual as well as goal-directed decision making. Based on a neurocomputational model of task performance, we observed that for individuals with a rather limited working memory capacity video gaming as compared to music reduced reliance on the goal-directed decision-making system, while a rather large working memory capacity prevented such a decline. Our findings suggest differential effects of everyday activities on key decision-making processes.show moreshow less

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Metadaten
Author:Shuyan Liu, Daniel Johannes Schad, Maxim S. Kuschpel, Michael Armin RappORCiDGND, Andreas Heinz
DOI:https://doi.org/10.1371/JOURNAL.PONE.0150165
ISSN:1932-6203
Parent Title (English):PLoS one
Subtitle (English):Influence on Habitual versus Goal-Directed Decision Making
Publisher:Public Library of Science
Place of publication:Lawrence, Kan.
Document Type:Article
Language:English
Date of first Publication:2016/03/16
Year of Completion:2016
Publishing Institution:Universität Potsdam
Release Date:2016/05/17
Tag:Cognition; Cognitive impairment; Decision making; Games; Learning; Music cognition; Video games; Working memory
Volume:11
Issue:3
First Page:1
Last Page:12
Funder:Universität Potsdam, Publikationsfonds
Grant Number:PA 2016_11
Organizational units:Humanwissenschaftliche Fakultät / Strukturbereich Kognitionswissenschaften
Dewey Decimal Classification:5 Naturwissenschaften und Mathematik / 50 Naturwissenschaften / 500 Naturwissenschaften und Mathematik
6 Technik, Medizin, angewandte Wissenschaften / 61 Medizin und Gesundheit / 610 Medizin und Gesundheit
Peer Review:Referiert
Grantor:Publikationsfonds der Universität Potsdam
Publication Way:Open Access
Licence (German):License LogoCreative Commons - Namensnennung, 4.0 International
Notes extern:Zweitveröffentlichung in der Schriftenreihe Postprints der Universität Potsdam : Humanwissenschaftliche Reihe ; 289