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Serious game-based haptic modeling

  • The authors propose that while tacit knowledge is a valuable resource for developing new business models, its externalization presents several challenges. One major challenge is that individuals often don’t recognize their tacit knowledge resources, while another is the reluctance to share one’s knowledge with others. Addressing these challenges, the authors present an application-oriented serious game-based haptic modeling approach for externalize tacit knowledge, which can be used to develop the first versions of business models based on tacit knowledge. Both conceptual and practical design fundamentals are presented based on elaborated theoretical approaches, which were developed with the help of a design science approach. The development of the research process is presented step by step, whereby we focused on the high accessibility of the presented research. Practitioners are presented with guidelines for implementing their serious game projects. Scientists benefit from starting points for their research topics of externalization,The authors propose that while tacit knowledge is a valuable resource for developing new business models, its externalization presents several challenges. One major challenge is that individuals often don’t recognize their tacit knowledge resources, while another is the reluctance to share one’s knowledge with others. Addressing these challenges, the authors present an application-oriented serious game-based haptic modeling approach for externalize tacit knowledge, which can be used to develop the first versions of business models based on tacit knowledge. Both conceptual and practical design fundamentals are presented based on elaborated theoretical approaches, which were developed with the help of a design science approach. The development of the research process is presented step by step, whereby we focused on the high accessibility of the presented research. Practitioners are presented with guidelines for implementing their serious game projects. Scientists benefit from starting points for their research topics of externalization, internalization, and socialization of tacit knowledge, development of business models, and serious games or gamification. The paper concludes with open research desiderata and questions from the presented research process.show moreshow less

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Metadaten
Author details:Norbert GronauORCiDGND, Malte TeichmannORCiDGND, Edzard WeberORCiDGND
DOI:https://doi.org/10.1007/978-3-031-36757-1_3
ISBN:978-3-031-36756-4
Title of parent work (English):Business modeling and software design
Subtitle (English):an application-oriented approach for sequentially developing new business models from tacit knowledge
Publisher:Springer Nature
Place of publishing:Cham
Editor(s):Boris Shishkov
Publication type:Part of a Book
Language:English
Date of first publication:2023/07/02
Publication year:2023
Release date:2023/09/20
Tag:SECI-model; business model; conversion sequences; design science; serious game; tacit knowledge
Number of pages:24
First page:32
Last Page:55
Organizational units:Wirtschafts- und Sozialwissenschaftliche Fakultät / Wirtschaftswissenschaften / Fachgruppe Betriebswirtschaftslehre
DDC classification:3 Sozialwissenschaften / 33 Wirtschaft / 330 Wirtschaft
Peer review:Nicht ermittelbar
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