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How games spoil creativity

  • The demand for a creative workforce is every growing and effective measures to improve individual creativity are searched for. This study analyzes the possibility to use games as a prime for a creative mindset. Two short entertainment games, plus a no-game-comparison condition were set up in three versions of an online-study, along with two creativity tasks and scales to assess the individual creative mindset (fixed-vs-growth, creative self-efficacy and affect). Results indicate priming effects of the games, but in the opposite intended direction: gaming diminished the creative test performances. Those playing the games reported more ideas in the open-ended creative problem task, but those answers were of less quality and they solved less closed-problem items compared to those not playing. An impact of further mindset differences could be ruled out.

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Author details:Jennifer HaaseORCiDGND
Title of parent work (English):International conference of ISPIM / International Society for Professional Innovation Management : papers / Graduate School of Industrial Engineering and Management Science, Eindhoven University of Technology
Subtitle (English):a creative mindset priming study
Publisher:International Society for Professional Innovation Management
Place of publishing:Manchester
Publication type:Conference Proceeding
Language:English
Year of first publication:2020
Publication year:2020
Release date:2022/10/06
Tag:Creativity; enhancement; gaming; improvement; mindset; priming
Number of pages:12
First page:1
Last Page:12
Organizational units:Wirtschafts- und Sozialwissenschaftliche Fakultät
DDC classification:3 Sozialwissenschaften / 36 Soziale Probleme, Sozialdienste / 360 Soziale Probleme und Sozialdienste; Verbände
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