How games spoil creativity
- The demand for a creative workforce is every growing and effective measures to improve individual creativity are searched for. This study analyzes the possibility to use games as a prime for a creative mindset. Two short entertainment games, plus a no-game-comparison condition were set up in three versions of an online-study, along with two creativity tasks and scales to assess the individual creative mindset (fixed-vs-growth, creative self-efficacy and affect). Results indicate priming effects of the games, but in the opposite intended direction: gaming diminished the creative test performances. Those playing the games reported more ideas in the open-ended creative problem task, but those answers were of less quality and they solved less closed-problem items compared to those not playing. An impact of further mindset differences could be ruled out.
Author details: | Jennifer HaaseORCiDGND |
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Title of parent work (English): | International conference of ISPIM / International Society for Professional Innovation Management : papers / Graduate School of Industrial Engineering and Management Science, Eindhoven University of Technology |
Subtitle (English): | a creative mindset priming study |
Publisher: | International Society for Professional Innovation Management |
Place of publishing: | Manchester |
Publication type: | Conference Proceeding |
Language: | English |
Year of first publication: | 2020 |
Publication year: | 2020 |
Release date: | 2022/10/06 |
Tag: | Creativity; enhancement; gaming; improvement; mindset; priming |
Number of pages: | 12 |
First page: | 1 |
Last Page: | 12 |
Organizational units: | Wirtschafts- und Sozialwissenschaftliche Fakultät |
DDC classification: | 3 Sozialwissenschaften / 36 Soziale Probleme, Sozialdienste / 360 Soziale Probleme und Sozialdienste; Verbände |