• Game space can be conceived of as being structured by varying levels of ruledness, i.e. it oscillates between openness and closure, between playability and gameness. The movement through game space can then be described as a vector defined by possibility spaces, which are generated organically out of the interplay between ruled and unruled space. But we can only define rules ex negativo, therefore the possibility of breaking the rules is always already inscribed in this vector of movement. This can be conceptualized as a boundary operation that takes the difference between ‘ordinary life’ and ‘play’ as its argument, and which thus generates the difference between ‘play’ and ‘game’.

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Author details:Julian Kücklich
Title of parent work (German):DIGAREC series
Subtitle (German):ruledness and the logical structure of game space
Further contributing person(s):Gordon Calleja
Publication type:Article
Publication year:2010
Publishing institution:Universität Potsdam
Release date:2010/10/15
First page:36
Last Page:62
Source:Digarec Series, 4 (2010), S. 036 - 062
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
DDC classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collection(s):Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2010) 04
License (German):License LogoKeine öffentliche Lizenz: Unter Urheberrechtsschutz
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