The space-image
- In recent computer game research a paradigmatic shift is observable: Games today are first and foremost conceived as a new medium characterized by their status as an interactive image. The shift in attention towards this aspect becomes apparent in a new approach that is, first and foremost, aware of the spatiality of games or their spatial structures. This rejects traditional approaches on the basis that the medial specificity of games can no longer be reduced to textual or ludic properties, but has to be seen in medial constituted spatiality. For this purpose, seminal studies on the spatiality of computer games are resumed and their advantages and disadvantages are discussed. In connection with this, and against the background of the philosophical method of phenomenology, we propose three steps in describing computer games as space images: With this method it is possible to describe games with respect to the possible appearance of spatiality in a pictorial medium.
Author details: | Stephan GünzelGND |
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URN: | urn:nbn:de:kobv:517-opus-24561 |
Subtitle (English): | Interactivity and spatiality of computer games |
Publication type: | Conference Proceeding |
Language: | English |
Publication year: | 2008 |
Publishing institution: | Universität Potsdam |
Publishing institution: | Universitätsverlag Potsdam |
Release date: | 2008/12/23 |
Organizational units: | Philosophische Fakultät / Institut für Künste und Medien |
DDC classification: | 7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst |
Collection(s): | Universität Potsdam / Tagungsbände/Proceedings (nicht fortlaufend) / Conference Proceedings of The Philosophy of Computer Games 2008 / Action | Space |
License (German): | Keine öffentliche Lizenz: Unter Urheberrechtsschutz |
External remark: |