TY - JOUR A1 - Lemcke, Stefanie A1 - Haedge, Kora A1 - Zender, Raphael A1 - Lucke, Ulrike T1 - RouteMe: a multilevel pervasive game on mobile ad hoc routing JF - Personal and ubiquitous computing N2 - Pervasive educational games have the potential to transfer learning content to real-life experiences beyond lecture rooms, through realizing field trips in an augmented or virtual manner. This article introduces the pervasive educational game "RouteMe" that brings the rather abstract topic of routing in ad hoc networks to real-world environments. The game is designed for university-level courses and supports these courses in a motivating manner to deepen the learning experience. Students slip into the role of either routing nodes or applications with routing demands. On three consecutive levels of difficulty, they get introduced with the game concept, learn the basic routing mechanisms and become aware of the general limitations and functionality of routing nodes. This paper presents the pedagogical and technical game concept as well as findings from an evaluation in a university setting. KW - E-learning KW - Educational game KW - Mobile application KW - Pervasive computing KW - Location awareness KW - Ad hoc routing KW - AODV Y1 - 2015 U6 - https://doi.org/10.1007/s00779-015-0843-2 SN - 1617-4909 SN - 1617-4917 VL - 19 IS - 3-4 SP - 537 EP - 549 PB - Springer CY - London ER - TY - JOUR A1 - Wegner, Christian A1 - Zender, Raphael A1 - Lucke, Ulrike T1 - ProtoSense BT - Interactive Paper Prototyping with Multi-Touch Tables JF - KEYCIT 2014 - Key Competencies in Informatics and ICT KW - Interface design KW - paper prototyping KW - NUI Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-82970 SN - 1868-0844 SN - 2191-1940 IS - 7 SP - 405 EP - 407 PB - Universitätsverlag Potsdam CY - Potsdam ER -