TY - JOUR A1 - Cromwell, Johnathan R. A1 - Haase, Jennifer A1 - Vladova, Gergana T1 - The creative thinking profile BT - predicting intrinsic motivation based on preferences for different creative thinking styles JF - Personality and individual differences N2 - Intrinsic motivation is widely considered essential to creativity because it facilitates more divergent thinking during problem solving. However, we argue that intrinsic motivation has been theorized too heavily as a unitary construct, overlooking various internal factors of a task that can shape the baseline level of intrinsic motivation people have for working on the task. Drawing on theories of cognitive styles, we develop a new scale that measures individual preferences for three different creative thinking styles that we call divergent thinking, bricoleurgent thinking, and emergent thinking. Through a multi-study approach consisting of exploratory factor analysis, confirmatory factor analysis, and convergent validity, we provide psychometric evidence showing that people can have distinct preferences for each cognitive process when generating ideas. Furthermore, when validating this scale through an experiment, we find that each style becomes more dominant in predicting overall enjoyment, engagement, and creativity based on different underlying structures of a task. Therefore, this paper makes both theoretical and empirical contributions to literature by unpacking intrinsic motivation, showing how the alignment between different creative thinking styles and task can be essential to predicting intrinsic motivation, thus reversing the direction of causality between the motivational and cognitive components of creativity typically assumed in literature. Y1 - 2023 U6 - https://doi.org/10.1016/j.paid.2023.112205 SN - 0191-8869 SN - 1873-3549 VL - 208 PB - Elsevier Science CY - Amsterdam ER - TY - JOUR A1 - Cromwell, Jennifer ED - Ambühl, Annemarie ED - Carlà-Uhink, Filippo ED - Rollinger, Christian ED - Walde, Christine T1 - From Pyramids to Obscure Gods BT - The Creation of an Egyptian World in Persona 5 JF - thersites 14 N2 - Within Persona 5’s modern Tokyo setting, imagined worlds are created that represent the cognitive processes of various characters. These ‘palaces’ allow the player to explore locations far removed from the game’s real-world, contemporary backdrop. One episode creates an ancient Egyptian world. This article examines how this world has been produced and the different transmedial tropes and other influences that its developers have drawn upon. Many references are recognisable to a broad audience (pyramids, gods, hieroglyphs), while others reflect Japanese pop-cultural trends (in various manga and anime), including the mention of an obscure Egyptian god, Medjed. The intentionally fictitious nature of these ‘palaces’ means that the Egypt that appears in this game is not bound by the need to replicate an ‘accurate’ landscape. Instead, the developers were free to design a gamescape that combines multiple and diverse receptions of ancient Egypt. KW - Egypt KW - videogames KW - Persona 5 KW - pyramids KW - gods Y1 - 2022 U6 - https://doi.org/10.34679/thersites.vol14.199 SN - 2364-7612 VL - 2022 IS - 14 SP - 1 EP - 40 ER - TY - JOUR A1 - Cromwell, Jennifer A1 - Brück, Alexander A1 - Unceta Gómez, Luis A1 - Carlà-Uhink, Filippo A1 - Freitag, Florian A1 - Hanisch, Xenia A1 - Dix, Sophie A1 - Klohr, Silvia A1 - Brilke, Clara A1 - Klooster, Jacqueline A1 - Fischer, Jens A1 - Loconte, Riccardo A1 - Weiß, Adrian A1 - Vitello, Eugenia ED - Ambühl, Annemarie ED - Carlà-Uhink, Filippo ED - Rollinger, Christian ED - Walde, Christine T1 - Spring Issue T2 - thersites Y1 - 2022 U6 - https://doi.org/10.34679/thersites.vol14 SN - 2364-7612 VL - 2022 IS - 14 ER -