TY - JOUR A1 - Busching, Robert A1 - Lutz, Johannes T1 - The Impact of Visual Stereotypes on Judgments about Rape A Reverse-Correlation Approach JF - Swiss Journal of Psychology = Schweizerische Zeitschrift für Psychologie = Revue Suisse de Psychologie N2 - Fragestellung: Es soll die Qualität der Berichterstattung über Suizide und Suizidversuche in deutschsprachigen Jugendmagazinen näher untersucht werden und Veränderungen der Suizidzahlen unter Jugendlichen in Österreich nach dem Erscheinen von Berichten erfasst werden. Methodik: Suizidberichte aus fünf großen deutschsprachigen Jugendmagazinen wurden mithilfe qualitativer Inhaltsanalyse im Hinblick auf Geschlecht, dargestellte Motive, Suizid(versuchs)methoden, positive und negative Darstellungsweisen, Schuldzuweisungen und Abweichungen von Medienempfehlungen zur Berichterstattung über Suizid analysiert. Die Suizidzahlen 2 Wochen vor und nach dem Erscheinen von Suizidberichten wurden verglichen. Ergebnisse: 59 Berichte wurden identifiziert. Die häufigste Berichterstattung zum Thema Suizid fand sich in der Zeitschrift Bravo, wobei es zu einer leichten Überrepräsentation weiblicher Suizide und insgesamt zu einer Unterrepräsentation von Suizidversuchen kam. Entsprechend der Epidemiologie suizidalen Verhaltens wurde Sturz in die Tiefe am häufigsten bei Mädchen und Erhängen bei den Jungen beschrieben. Bei den dargestellten Motiven zeigte sich, dass wichtige Faktoren wie psychiatrische Erkrankungen kaum Erwähnung fanden. Während Suizidentinnen häufig positiv dargestellt wurden, wurden Suizidenten häufiger negativ dargestellt. Implizite Schuldzuweisungen wurden vorwiegend den Eltern zugeschrieben. Es zeigte sich kein Hinweis auf einen Werther-Effekt nach Berichterstattung. Schlussfolgerungen: Die weitgehende Divergenz zwischen der Epidemiologie von Suizidalität Jugendlicher und im deutschsprachigen Raum derzeit vorherrschenden Mediendarstellungen verdeutlicht wichtige Ansatzpunkte für Präventions- und Aufklärungsarbeit in der Bevölkerung. KW - reverse correlation KW - rape myth acceptance KW - rape KW - stereotype KW - stereotype visualization KW - rape judgments KW - defendant liability Y1 - 2016 U6 - https://doi.org/10.1024/1422-4917/a000178 SN - 1421-0185 SN - 1662-0879 VL - 75 SP - 133 EP - 140 PB - Hogrefe CY - Bern ER - TY - THES A1 - Busching, Robert T1 - Affektive und kognitive Desensibilisierung als Konsequenz von Mediengewaltkonsum : eine experimentelle Untersuchung auf Basis lerntheoretischer Überlegungen T1 - Affective and cognitive desensitization as a consequence of violent media exposure : an experimental investigation based on learning theories N2 - NutzerInnen von gewalthaltigen Medien geben einerseits oftmals zu, dass sie fiktionale, gewalthaltige Medien konsumieren, behaupten jedoch gleichzeitig, dass dies nicht ihr Verhalten außerhalb des Medienkontexts beeinflusst. Sie argumentieren, dass sie leicht zwischen Dingen, die im fiktionalen Kontext und Dingen, die in der Realität gelernt wurden, unterscheiden können. Im Kontrast zu diesen Aussagen zeigen Metanalysen Effektstärken im mittleren Bereich für den Zusammenhang zwischen Gewaltmedienkonsum und aggressivem Verhalten. Diese Ergebnisse können nur erklärt werden, wenn MediennutzerInnen gewalthaltige Lernerfahrungen auch außerhalb des Medienkontexts anwenden. Ein Prozess, der Lernerfahrungen innerhalb des Medienkontexts mit dem Verhalten in der realen Welt verknüpft, ist Desensibilisierung, die oftmals eine Reduktion des negativen Affektes gegenüber Gewalt definiert ist. Zur Untersuchung des Desensibilisierungsprozesses wurden vier Experimente durchgeführt. Die erste in dieser Arbeit untersuchte Hypothese war, dass je häufiger Personen Gewaltmedien konsumieren, desto weniger negativen Affekt zeigen sie gegenüber Bildern mit realer Gewalt. Jedoch wurde angenommen, dass diese Bewertung auf Darstellungen von realer Gewalt beschränkt ist und nicht bei Bildern ohne Gewaltbezug, die einen negativen Affekt auslösen, zu finden ist. Die zweite Hypothese bezog sich auf den Affekt während des Konsums von Mediengewalt. Hier wurde angenommen, dass besonders Personen, die Freude an Gewalt in den Medien empfinden weniger negativen Affekt gegenüber realen Gewaltdarstellungen zeigen. Die letzte Hypothese beschäftigte sich mit kognitiver Desensibilisierung und sagte vorher, dass Gewaltmedienkonsum zu einem Transfer von Reaktionen, die normalerweise gegenüber gewalthaltigen Reizen gezeigt werden, auf ursprünglich neutrale Reize führt. Das erste Experiment (N = 57) untersuchte, ob die habituelle Nutzung von gewalthaltigen Medien den selbstberichteten Affekt (Valenz und Aktivierung) gegenüber Darstellungen von realer Gewalt und nichtgewalthaltigen Darstellungen, die negativen Affekt auslösen, vorhersagt. Die habituelle Nutzung von gewalthaltigen Medien sagte weniger negative Valenz und weniger allgemeine Aktivierung gegenüber gewalthalten und nichtgewalthaltigen Bildern vorher. Das zweite Experiment (N = 103) untersuchte auch die Beziehung zwischen habituellem Gewaltmedienkonsum und den affektiven Reaktionen gegenüber Bildern realer Gewalt und negativen affektauslösenden Bildern. Als weiterer Prädiktor wurde der Affekt beim Betrachten von gewalthaltigen Medien hinzugefügt. Der Affekt gegenüber den Bildern wurde zusätzlich durch psychophysiologische Maße (Valenz: C: Supercilii; Aktivierung: Hautleitreaktion) erhoben. Wie zuvor sagte habitueller Gewaltmedienkonsum weniger selbstberichte Erregung und weniger negative Valenz für die gewalthaltigen und die negativen, gewalthaltfreien Bilder vorher. Die physiologischen Maßen replizierten dieses Ergebnis. Jedoch zeigte sich ein anderes Muster für den Affekt beim Konsum von Gewalt in den Medien. Personen, die Gewalt in den Medien stärker erfreut, zeigen eine Reduktion der Responsivität gegenüber Gewalt auf allen vier Maßen. Weiterhin war bei drei dieser vier Maße (selbstberichte Valenz, Aktivität des C. Supercilii und Hautleitreaktion) dieser Zusammenhang auf die gewalthaltigen Bilder beschränkt, mit keinem oder nur einem kleinen Effekt auf die negativen, aber nichtgewalthaltigen Bilder. Das dritte Experiment (N = 73) untersuchte den Affekt während die Teilnehmer ein Computerspiel spielten. Das Spiel wurde eigens für dieses Experiment programmiert, sodass einzelne Handlungen im Spiel mit der Aktivität des C. Supercilii, dem Indikator für negativen Affekt, in Bezug gesetzt werden konnten. Die Analyse des C. Supercilii zeigte, dass wiederholtes Durchführen von aggressiven Spielzügen zu einem Rückgang von negativen Affekt führte, der die aggressiven Spielhandlungen begleitete. Der negative Affekt während gewalthaltiger Spielzüge wiederum sagte die affektive Reaktion gegenüber Darstellungen von gewalthaltigen Bildern vorher, nicht jedoch gegenüber den negativen Bildern. Das vierte Experiment (N = 77) untersuchte kognitive Desensibilisierung, die die Entwicklung von Verknüpfungen zwischen neutralen und aggressiven Kognitionen beinhaltete. Die Teilnehmer spielten einen Ego-Shooter entweder auf einem Schiff- oder einem Stadtlevel. Die Beziehung zwischen den neutralen Konstrukten (Schiff/Stadt) und den aggressiven Kognitionen wurde mit einer lexikalischen Entscheidungsaufgabe gemessen. Das Spielen im Schiff-/Stadt-Level führte zu einer kürzen Reaktionszeit für aggressive Wörter, wenn sie einem Schiff- bzw. Stadtprime folgten. Dies zeigte, dass die im Spiel enthaltenen neutralen Konzepte mit aggressiven Knoten verknüpft werden. Die Ergebnisse dieser vier Experimente wurden diskutiert im Rahmen eines lerntheoretischen Ansatzes um Desensibilisierung zu konzeptualisieren. N2 - Users of violent media often state that they consume fictional violent media and claim that this does not influence their behavior outside of the media context. Media users reason that they can easily distinguish between things learned in a fictional context and things learned in reality. In contrast to these claims, meta-analyses report medium-sized effects between media violence consumption and aggressive behavior. These effects can only be explained if media users also apply learning experiences from the media outside the media context. One of the processes linking learning experiences in the media context to behavior in the real word is desensitization, which is often defined as a reduction of negative affect towards violence. To investigate the process of desensitization, four experiments were conducted. The first hypothesis investigated in these experiments was that persons who have a higher level of violent media exposure show less negative affect towards depictions of real violence compared to persons with a lower level. However, it was assumed that this reduction in reaction would be limited to depictions of real violence and would not be found in response to depictions of nonviolent pictures electing negative affect. The second hypothesis referred to the role of affect experienced during exposure to media depictions of violence, assuming that especially people who enjoy the violence while consuming the media show less negative affect towards depictions of real violence. The final hypothesis addressed cognitive desensitization effects and predicted that media violence use leads to transfer effects from responses to violent cues to initially neutral stimuli The first experiment (N = 57) examined to what extent the habitual use of media violence predicts the self-reported affect (Valence and Arousal) towards depictions of real violence and nonviolent pictures eliciting negative affect. Habitual media violence exposure predicted less negative valence and less arousal toward violent pictures and negative nonviolent pictures. The second experiment (N = 103) also examined the relationship between habitual media violence exposure and the affective reactions towards images of real violence as well as negative, nonviolent scenes. Additionally, affect while watching violent media was added as a second predictor. The affect toward the images was also obtained by psychophysical measures (Valence: activity of C. Supercilii; Activation: skin conductance). As in experiment 1, habitual media violence exposure predicted less self-reported negative valence and less self-reported arousal for the violent pictures and the negative nonviolent pictures. The physiological measures replicated this result. However, a different pattern emerged for the enjoyment of violent media. People who enjoyed violent media more showed a reduction of affective responsivity toward violence on all four different measures. Additionally, for three of the four measures (skin conductance, self-reported negative valence and the activity on the C. Supercilii) this relationship was limited to the violent pictures, with no or little effect on the negative, but nonviolent pictures. A third experiment (N = 73) studied affect while participants played a violent computer game. A game was specially programmed in which specific actions could be linked to the activity of the C. Supercilii, an indicator for negative affect. The analysis of the C. Supercilii showed that repeatedly performing aggressive actions during the game led to a decline in negative affect accompanying the aggressive actions. The negative affect during aggressive actions in turn predicted less negative affective responses to violent images of real-life violence but not to nonviolent, negative images. The fourth experiment (N=77) showed cognitive desensitization effects, which involved the formation of links between neutral and aggressive cognitions. Participants played a first-person shooter game either on a ship or a city level. The relationship between neutral constructs (ship/city) and aggressive cognitions was measured using a lexical decision task. Playing the game in a ship/city level led to shorter reaction time for aggressive words following ship/city primes respectively. This indicated that the neutral concepts introduced in the game had become associated with aggressive cognitions. The findings of these four experiments are discussed in terms of a learning theory approach to conceptualizing desensitization. KW - Mediengewalt KW - Desensibilisierung KW - Videospiele KW - physiologische Verfahren KW - Aggression KW - media violence KW - desensitization KW - video games KW - psychophysiological measures KW - aggression Y1 - 2014 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-71360 ER - TY - JOUR A1 - Moeller, Ingrid A1 - Krahé, Barbara A1 - Busching, Robert A1 - Krause, Christina T1 - Efficacy of an intervention to reduce the use of media violence and aggression an experimental evaluation with adolescents in Germany JF - Journal of youth and adolescence : a multidisciplinary research publication N2 - Several longitudinal studies and meta-analytic reviews have demonstrated that exposure to violent media is linked to aggression over time. However, evidence on effective interventions to reduce the use of violent media and promote critical viewing skills is limited. The current study examined the efficacy of an intervention designed to reduce the use of media violence and aggression in adolescence, covering a total period of about 12 months. A sample of 683 7th and 8th graders in Germany (50.1% girls) were assigned to two conditions: a 5-week intervention and a no-intervention control group. Measures of exposure to media violence and aggressive behavior were obtained about 3 months prior to the intervention (T1) and about 7 months post-intervention (T2). The intervention group showed a significantly larger decrease in the use of violent media from T1 to T2 than the control group. Participants in the intervention group also scored significantly lower on self-reported aggressive behavior (physical aggression and relational aggression) at T2 than those in the control group, but the effect was limited to those with high levels of initial aggression. This effect was mediated by an intervention-induced decrease in the normative acceptance of aggression. No gender differences in program efficacy were found. The results show that a 5-week school-based intervention can produce changes in the use of media violence, aggressive norms, and behaviors sustained over several months. KW - Media violence KW - Intervention KW - Experimental evaluation KW - Longitudinal study Y1 - 2012 U6 - https://doi.org/10.1007/s10964-011-9654-6 SN - 0047-2891 VL - 41 IS - 2 SP - 105 EP - 120 PB - Springer CY - New York ER - TY - JOUR A1 - Krahé, Barbara A1 - Busching, Robert T1 - Interplay of normative beliefs and behavior in developmental patterns of physical and relational aggression in adolescence: a four-wave longitudinal study JF - Frontiers in psychology N2 - In a longitudinal study with N = 1,854 adolescents from Germany, we investigated patterns of change and gender differences in physical and relational aggression in relation to normative beliefs about these two forms of aggression. Participants, whose mean age was 13 years at T1, completed self-report measures of physically and relationally aggressive behavior and indicated their normative approval of both forms of aggression at four data waves separated by 12-month intervals. Boys scored higher than did girls on both forms of aggression, but the gender difference was more pronounced for physical aggression. Physical aggression decreased and relational aggression increased over the four data waves in both gender groups. The normative acceptance of both forms of aggression decreased over time, with a greater decrease for the approval of physical aggression. In both gender groups, normative approval of relational aggression prospectively predicted relational aggression across all data waves, and the normative approval of physical aggression predicted physically aggressive behavior at the second and third data waves. A reciprocal reinforcement of aggressive norms and behavior was found for both forms of aggression. The findings are discussed as supporting a social information processing perspective on developmental patterns of change in physical and relational aggression in adolescence. KW - physical aggression KW - relational aggression KW - aggressive norms KW - adolescence KW - gender KW - longitudinal study KW - Germany Y1 - 2014 U6 - https://doi.org/10.3389/fpsyg.2014.01146 SN - 1664-1078 VL - 5 PB - Frontiers Research Foundation CY - Lausanne ER - TY - JOUR A1 - Busching, Robert A1 - Krahé, Barbara T1 - The Girls Set the Tone: Gendered Classroom Norms and the Development of Aggression in Adolescence JF - Personality and social psychology bulletin N2 - In a four-wave longitudinal study with N = 1,321 adolescents in Germany, we examined the impact of class-level normative beliefs about aggression on aggressive norms and behavior at the individual level over the course of 3 years. At each data wave, participants indicated their normative acceptance of aggressive behavior and provided self-reports of physical and relational aggression. Multilevel analyses revealed significant cross-level interactions between class-level and individual-level normative beliefs at T1 on individual differences in physical aggression at T2, and the indirect interactive effects were significant up to T4. Normative approval of aggression at the class level, especially girls' normative beliefs, defined the boundary conditions for the expression of individual differences in aggressive norms and their impact on physically and relationally aggressive behavior for both girls and boys. The findings demonstrate the moderating effect of social norms on the pathways from individual normative beliefs to aggressive behavior in adolescence. KW - aggression KW - normative beliefs KW - adolescence KW - class-level effects KW - multilevel modelling Y1 - 2015 U6 - https://doi.org/10.1177/0146167215573212 SN - 0146-1672 SN - 1552-7433 VL - 41 IS - 5 SP - 659 EP - 676 PB - Sage Publ. CY - Thousand Oaks ER - TY - JOUR A1 - Rohlf, Helena, L. A1 - Krahé, Barbara A1 - Busching, Robert T1 - The socializing effect of classroom aggression on the development of aggression and social rejection: A two-wave multilevel analysis JF - Journal of school psychology KW - Physical aggression KW - Relational aggression KW - Social rejection KW - Middle childhood KW - Classroom-level effects Y1 - 2016 U6 - https://doi.org/10.1016/j.jsp.2016.05.002 SN - 0022-4405 SN - 1873-3506 VL - 58 SP - 57 EP - 72 PB - Elsevier CY - Oxford ER - TY - GEN A1 - Busching, Robert A1 - Krahé, Barbara T1 - Charging neutral cues with aggressive meaning through violent video game play T2 - Postprints der Universität Potsdam : Humanwissenschaftliche Reihe N2 - When playing violent video games, aggressive actions are performed against the background of an originally neutral environment, and associations are formed between cues related to violence and contextual features. This experiment examined the hypothesis that neutral contextual features of a virtual environment become associated with aggressive meaning and acquire the function of primes for aggressive cognitions. Seventy-six participants were assigned to one of two violent video game conditions that varied in context (ship vs. city environment) or a control condition. Afterwards, they completed a Lexical Decision Task to measure the accessibility of aggressive cognitions in which they were primed either with ship-related or city-related words. As predicted, participants who had played the violent game in the ship environment had shorter reaction times for aggressive words following the ship primes than the city primes, whereas participants in the city condition responded faster to the aggressive words following the city primes compared to the ship primes. No parallel effect was observed for the non-aggressive targets. The findings indicate that the associations between violent and neutral cognitions learned during violent game play facilitate the accessibility of aggressive cognitions. T3 - Zweitveröffentlichungen der Universität Potsdam : Humanwissenschaftliche Reihe - 678 KW - media violence KW - aggressive cognitions KW - associative networks KW - learning Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-476181 SN - 1866-8364 IS - 678 ER - TY - JOUR A1 - Möller, Ingrid A1 - Krahé, Barbara A1 - Busching, Robert T1 - Consumption of media violence and aggressive behavior a longitudinal study of German adolescents with and without migration background JF - Zeitschrift für Entwicklungspsychologie und pädagogische Psychologie N2 - The consumption of media violence and aggressive behavior were assessed three times in a sample of N=1,052 German adolescents with and without migration background over a period of two years with 12-month intervals. The adolescents in the two groups, who were in grades 7 and 8 at T1, were matched by gender, age, type of school, and academic achievement. Students in the migrant group reported higher consumption of violent media. At T3, they showed more physical but less relational aggression than their peers of German background. Cross-lagged panel analyses showed parallel associations between media violence use and aggression in both groups: Media violence consumption at T1 and T2 predicted physical aggression at T2 and T3 independent of ethnic background. The reverse path from physical aggression to media violence consumption was nonsignificant. No link was found between media violence use and relational aggression over time. KW - media violence KW - aggression KW - migration KW - adolescence KW - longitudinal study Y1 - 2013 U6 - https://doi.org/10.1026/0049-8637/a000086 SN - 0049-8637 VL - 45 IS - 3 SP - 121 EP - 130 PB - Hogrefe CY - Göttingen ER - TY - GEN A1 - Kirsch, Fabian A1 - Busching, Robert A1 - Rohlf, Helena L. A1 - Krahé, Barbara T1 - Using behavioral observation for the longitudinal study of anger regulation in middle childhood T2 - Postprints der Universität Potsdam : Humanwissenschaftliche Reihe N2 - Assessing anger regulation via self-reports is fraught with problems, especially among children. Behavioral observation provides an ecologically valid alternative for measuring anger regulation. The present study uses data from two waves of a longitudinal study to present a behavioral observation approach for measuring anger regulation in middle childhood. At T1, 599 children from Germany (6–10 years old) were observed during an anger eliciting task, and the use of anger regulation strategies was coded. At T2, 3 years later, the observation was repeated with an age-appropriate version of the same task. Partial metric measurement invariance over time demonstrated the structural equivalence of the two versions. Maladaptive anger regulation between the two time points showed moderate stability. Validity was established by showing correlations with aggressive behavior, peer problems, and conduct problems (concurrent and predictive criterion validity). The study presents an ecologically valid and economic approach to assessing anger regulation strategies in situations. T3 - Zweitveröffentlichungen der Universität Potsdam : Humanwissenschaftliche Reihe - 461 Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-412557 IS - 461 ER - TY - GEN A1 - Busching, Robert A1 - Krahé, Barbara T1 - The girls set the tone BT - gendered classroom norms and the development of aggression in adolescence T2 - Postprints der Universität Potsdam : Humanwissenschaftliche Reihe N2 - In a four-wave longitudinal study with N = 1,321 adolescents in Germany, we examined the impact of class-level normative beliefs about aggression on aggressive norms and behavior at the individual level over the course of 3 years. At each data wave, participants indicated their normative acceptance of aggressive behavior and provided self-reports of physical and relational aggression. Multilevel analyses revealed significant cross-level interactions between class-level and individual-level normative beliefs at T1 on individual differences in physical aggression at T2, and the indirect interactive effects were significant up to T4. Normative approval of aggression at the class level, especially girls’ normative beliefs, defined the boundary conditions for the expression of individual differences in aggressive norms and their impact on physically and relationally aggressive behavior for both girls and boys. The findings demonstrate the moderating effect of social norms on the pathways from individual normative beliefs to aggressive behavior in adolescence. T3 - Zweitveröffentlichungen der Universität Potsdam : Humanwissenschaftliche Reihe - 401 KW - aggression KW - normative beliefs KW - adolescence KW - class-level effects KW - multilevel modelling Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-404831 IS - 401 ER - TY - JOUR A1 - Krahé, Barbara A1 - Busching, Robert T1 - Breaking the Vicious Cycle of Media Violence Use and Aggression: A Test of Intervention Effects Over 30 Months JF - Psychology of violence N2 - Objective: This study examined the sustained efficacy of a media violence intervention in reducing media violence use, normative acceptance of aggression, and aggressive behavior in adolescents. It used an experimental design to evaluate the effects of the intervention over a period of 30 months. Method: N = 627 German 7th and 8th graders were assigned to a 5-week school-based intervention to reduce media violence use or to a no-intervention control group. Media violence use, normative acceptance of aggression, and aggressive behavior were measured 3 months before the intervention (T1), 7 months post intervention (T2), and at 2 follow-ups 18 (T3) and 30 (T4) months after the intervention. This article focuses on the findings from the 2 follow-ups. Results: Controlling for baseline levels and various demographic covariates, media violence use at T2, T3, and T4 and self-reported physical aggression at T3 were significantly lower in the intervention group, and the indirect path from the intervention to T3 aggression via T2 media violence use was significant. Lower T2 media violence use predicted lower T3 normative acceptance of aggression among participants with lower initial aggression. No effects on nonviolent media use and relational aggression were observed. Conclusion: The findings show that a short class-based intervention can produce lasting changes in media violence use that are linked to a decrease in aggression. KW - aggression KW - experimental evaluation KW - intervention KW - longitudinal study KW - media violence Y1 - 2015 U6 - https://doi.org/10.1037/a0036627 SN - 2152-0828 SN - 2152-081X VL - 5 IS - 2 SP - 217 EP - 226 PB - American Psychological Association CY - Washington ER - TY - GEN A1 - Jung, Janis Moritz A1 - Krahé, Barbara A1 - Busching, Robert T1 - Differential risk profiles for reactive and proactive aggression BT - a longitudinal latent profile analysis T2 - Postprints der Universität Potsdam Humanwissenschaftliche Reihe N2 - This two-wave longitudinal study identified configurations of social rejection, affiliation with aggressive peers, and academic failure and examined their predictivity for reactive and proactive aggression in a sample of 1,479 children and adolescents aged between 9 and 19 years. Latent profile analysis yielded three configurations of risk factors, made up of a non-risk group, a risk group scoring high on measures of social rejection (SR), and a risk group scoring high on measures of affiliation with aggressive peers and academic failure (APAF). Latent path analysis revealed that, as predicted, only membership in the SR group at T1 predicted reactive aggression at T2 17 months later. By contrast, only membership in the APAF group at T1 predicted proactive aggression at T2. T3 - Zweitveröffentlichungen der Universität Potsdam : Humanwissenschaftliche Reihe - 588 KW - reactive/proactive aggression KW - social rejection KW - aggressive peers KW - academic failure KW - childhood KW - adolescence KW - Germany Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-433229 SN - 1866-8364 IS - 588 SP - 71 EP - 84 ER - TY - JOUR A1 - Jung, Janis Moritz A1 - Busching, Robert A1 - Krahe, Barbara T1 - Catching aggression from one's peers BT - a longitudinal and multilevel analysis JF - Social and personality psychology compass N2 - Exposure to peer aggression is a major risk factor for the development of aggressive behavior in childhood and adolescence. Furthermore, peer aggression has the propensity to spread and affect individuals who were not exposed to the original source of aggression. The aim of this paper is to demonstrate that peer aggression is in many regards similar to a contagious disease. By presenting a program of research based on longitudinal and multilevel studies, we provide evidence for the contagious quality of aggressive behavior, show that individuals vary in their susceptibility to peer aggression, and describe group‐level characteristics that moderate the influence of peer aggression. We discuss mechanisms that may explain how individuals catch aggressive behavior from their peers and how the effects on the development of individuals' aggressive behavior unfold over time. Further, we examine processes that may increase the risk of being exposed to peers' aggressive behavior. We conclude with discussing implications for future studies on the contagious nature of peer aggression. Y1 - 2019 U6 - https://doi.org/10.1111/spc3.12433 SN - 1751-9004 VL - 13 IS - 2 PB - Wiley CY - Hoboken ER - TY - JOUR A1 - Busching, Robert A1 - Krahé, Barbara T1 - Charging neutral cues with aggressive meaning through violent video game play JF - Societies N2 - When playing violent video games, aggressive actions are performed against the background of an originally neutral environment, and associations are formed between cues related to violence and contextual features. This experiment examined the hypothesis that neutral contextual features of a virtual environment become associated with aggressive meaning and acquire the function of primes for aggressive cognitions. Seventy-six participants were assigned to one of two violent video game conditions that varied in context (ship vs. city environment) or a control condition. Afterwards, they completed a Lexical Decision Task to measure the accessibility of aggressive cognitions in which they were primed either with ship-related or city-related words. As predicted, participants who had played the violent game in the ship environment had shorter reaction times for aggressive words following the ship primes than the city primes, whereas participants in the city condition responded faster to the aggressive words following the city primes compared to the ship primes. No parallel effect was observed for the non-aggressive targets. The findings indicate that the associations between violent and neutral cognitions learned during violent game play facilitate the accessibility of aggressive cognitions. KW - media violence KW - aggressive cognitions KW - associative networks KW - learning Y1 - 2013 U6 - https://doi.org/10.3390/soc3040445 SN - 2075-4698 VL - 3 IS - 4 SP - 445 EP - 456 PB - MDPI CY - Basel ER - TY - JOUR A1 - Kirsch, Fabian A1 - Busching, Robert A1 - Rohlf, Helena A1 - Krahé, Barbara T1 - Using behavioral observation for the longitudinal study of anger regulation in middle childhood JF - Applied Developmental Science N2 - Assessing anger regulation via self-reports is fraught with problems, especially among children. Behavioral observation provides an ecologically valid alternative for measuring anger regulation. The present study uses data from two waves of a longitudinal study to present a behavioral observation approach for measuring anger regulation in middle childhood. At T1, 599 children from Germany (6-10 years old) were observed during an anger eliciting task, and the use of anger regulation strategies was coded. At T2, 3 years later, the observation was repeated with an age-appropriate version of the same task. Partial metric measurement invariance over time demonstrated the structural equivalence of the two versions. Maladaptive anger regulation between the two time points showed moderate stability. Validity was established by showing correlations with aggressive behavior, peer problems, and conduct problems (concurrent and predictive criterion validity). The study presents an ecologically valid and economic approach to assessing anger regulation strategies in situ. Y1 - 2019 U6 - https://doi.org/10.1080/10888691.2017.1325325 SN - 1088-8691 SN - 1532-480X VL - 23 IS - 2 SP - 105 EP - 118 PB - Routledge, Taylor & Francis Group CY - Abingdon ER - TY - JOUR A1 - Skowronski, Marika A1 - Busching, Robert A1 - Krahé, Barbara T1 - Links between exposure to sexualized Instagram images and body image concerns in girls and boys JF - Journal of media psychology N2 - The current study examined the links between viewing female and male sexualized Instagram images (SII) and body image concerns within the three-step process of self-objectification among adolescents aged 13-18 years from Germany (N = 300, 61% female). Participants completed measures of SII use, thin- and muscular-ideal internalization, valuing appearance over competence, and body surveillance. Structural equation modeling revealed that SII use was associated with body image concerns for boys and girls via different routes. Specifically, female SII use was indirectly associated with higher body surveillance via thin-ideal internalization and subsequent valuing appearance over competence for girls. For both girls and boys, male SII use was indirectly linked to higher body surveillance via muscular-ideal internalization. Implications for the three-step model of self-objectification by sexualized social media are discussed. KW - social media KW - sexualization KW - body image concerns KW - self-objectification; KW - body surveillance Y1 - 2022 U6 - https://doi.org/10.1027/1864-1105/a000296 SN - 1864-1105 SN - 2151-2388 VL - 34 IS - 1 SP - 55 EP - 62 PB - Hogrefe & Huber Publ. [u.a.] CY - Göttingen ER - TY - JOUR A1 - Tetzner, Julia A1 - Kliegl, Reinhold A1 - Krahé, Barbara A1 - Busching, Robert A1 - Esser, Günter T1 - Developmental problems in adolescence BT - a person-centered analysis across time and domains JF - Journal of Applied Developmental Psychology N2 - This longitudinal study investigated patterns of developmental problems across depression, aggression, and academic achievement during adolescence, using two measurement points two years apart (N = 1665; age T1: M = 13.14; female = 49.6%). Latent Profile Analyses and Latent Transition Analyses yielded four main findings: A three-type solution provided the best fit to the data: an asymptomatic type (i.e., low problem scores in all three domains), a depressed type (i.e., high scores in depression), an aggressive type (i.e., high scores in aggression). Profile types were invariant over the two data waves but differed between girls and boys, revealing gender specific patterns of comorbidity. Stabilities over time were high for the asymptomatic type and for types that represented problems in one domain, but moderate for comorbid types. Differences in demographic variables (i.e., age, socio-economic status) and individual characteristics (i.e., self-esteem, dysfunctional cognitions, cognitive capabilities) predicted profile type memberships and longitudinal transitions between types. KW - Adolescence KW - Person-centered approach KW - Depression KW - Aggression KW - Academic achievement Y1 - 2017 U6 - https://doi.org/10.1016/j.appdev.2017.08.003 SN - 0193-3973 SN - 1873-7900 VL - 53 SP - 40 EP - 53 PB - Elsevier CY - New York ER - TY - JOUR A1 - Busching, Robert A1 - Krahé, Barbara T1 - The contagious effect of deviant behavior in adolescence BT - a longitudinal multilevel study JF - Social psychological and personality science N2 - This article investigated how the development of deviant behavior in adolescence is influenced by the variability of deviant behavior in the peer group. Based on the social information-processing (SIP) model, we predicted that peer groups with a low variability of deviant behavior (providing normative information that is easy to process) should have a main effect on the development of adolescents’ deviant behavior over time, whereas peer groups in which deviant behavior is more variable (i.e., more difficult to process) should primarily impact the deviant behavior of initially nondeviant classroom members. These hypotheses were largely supported in a multilevel analysis using self-reports of deviant behavior in a sample of 16,891 adolescents in 1,308 classes assessed at two data waves about 1-year apart. The results demonstrate the advantages of studying cross-level interactions to clarify the impact of the peer environment on the development of deviant behavior in adolescence. KW - multilevel analyses KW - peer influences KW - deviant behavior KW - gender KW - adolescence Y1 - 2017 U6 - https://doi.org/10.1177/1948550617725151 SN - 1948-5506 SN - 1948-5514 VL - 9 IS - 7 SP - 815 EP - 824 PB - Sage Publ. CY - Thousand Oaks ER - TY - JOUR A1 - Jung, Janis Moritz A1 - Krahé, Barbara A1 - Busching, Robert T1 - Beyond the positive reinforcement of aggression BT - Peers’ acceptance of aggression promotes aggression via external control beliefs JF - International Journal of Behavioral Development N2 - Being surrounded by peers who are accepting of aggression is a significant predictor of the development and persistence of aggression in childhood and adolescence. Whereas past research has focused on social reinforcement mechanisms as the underlying processes, the present longitudinal study analysed the role of external control beliefs as an additional mediator explaining the link between peers’ acceptance of aggression and the development of aggressive behaviour. Drawing on a large community sample of N = 1,466 male and female children and adolescents from Germany aged between 10 and 18 years, results of latent structural equation modeling were consistent with the hypotheses that peer acceptance of aggression would predict external control beliefs in the social domain, which in turn, should predict aggressive behaviour over time. Additional multigroup analyses showed that the predicted pathways were consistent across gender and age groups. KW - adolescence KW - aggression KW - aggressive peers KW - childhood KW - control beliefs KW - Germany KW - longitudinal Y1 - 2016 U6 - https://doi.org/10.1177/0165025416671613 SN - 0165-0254 SN - 1464-0651 VL - 42 IS - 1 SP - 73 EP - 82 PB - Sage Publ. CY - London ER - TY - JOUR A1 - Jung, Janis A1 - Krahe, Barbara A1 - Busching, Robert T1 - Differential risk profiles for reactive and proactive aggression BT - a longitudinal latent profile analysis JF - Social psychology N2 - This two-wave longitudinal study identified configurations of social rejection, affiliation with aggressive peers, and academic failure and examined their predictivity for reactive and proactive aggression in a sample of 1,479 children and adolescents aged between 9 and 19 years. Latent profile analysis yielded three configurations of risk factors, made up of a non-risk group, a risk group scoring high on measures of social rejection (SR), and a risk group scoring high on measures of affiliation with aggressive peers and academic failure (APAF). Latent path analysis revealed that, as predicted, only membership in the SR group at T1 predicted reactive aggression at T2 17 months later. By contrast, only membership in the APAF group at T1 predicted proactive aggression at T2. KW - reactive/proactive aggression KW - social rejection KW - aggressive peers KW - academic failure KW - childhood KW - adolescence KW - Germany Y1 - 2017 U6 - https://doi.org/10.1027/1864-9335/a000298 SN - 1864-9335 SN - 2151-2590 VL - 48 IS - 2 SP - 71 EP - 84 PB - Hogrefe CY - Göttingen ER - TY - JOUR A1 - Skowronski, Marika A1 - Busching, Robert A1 - Krahé, Barbara T1 - Predicting adolescents’ self-objectification from sexualized video game and Instagram use BT - A longitudinal study JF - Sex roles : a journal of research N2 - A growing body of research has demonstrated negative effects of sexualization in the media on adolescents' body image, but longitudinal studies and research including interactive and social media are scarce. The current study explored the longitudinal associations of adolescents' use of sexualized video games (SVG) and sexualized Instagram images (SII) with body image concerns. Specifically, our study examined relations between adolescents' SVG and SII use and appearance comparisons, thin- and muscular-ideal internalization, valuing appearance over competence, and body surveillance. A sample of 660 German adolescents (327 female, 333 male;M-age = 15.09 years) participated in two waves with an interval of 6 months. A structural equation model showed that SVG and SII use at Time 1 predicted body surveillance indirectly via valuing appearance over competence at Time 2. Furthermore, SVG and SII use indirectly predicted both thin- and muscular-ideal internalization through appearance comparisons at Time 1. In turn, thin-ideal internalization at Time 1 predicted body surveillance indirectly via valuing appearance over competence at Time 2. The results indicate that sexualization in video games and on Instagram can play an important role in increasing body image concerns among adolescents. We discuss the findings with respect to objectification theory and the predictive value of including appearance comparisons in models explaining the relation between sexualized media and self-objectification. KW - social media KW - computer games KW - sexualization KW - body image KW - self-objectification Y1 - 2020 U6 - https://doi.org/10.1007/s11199-020-01187-1 SN - 0360-0025 SN - 1573-2762 VL - 84 IS - 9-10 SP - 584 EP - 598 PB - Springer CY - New York ER - TY - JOUR A1 - Skowronski, Marika A1 - Busching, Robert A1 - Krahé, Barbara T1 - Women’s exposure to sexualized TV, self-objectification, and consideration of cosmetic surgery BT - the role of age JF - Psychology of popular media N2 - Public Policy Relevance Statement TV is full of content presenting women in a sexualized way, with a focus on their sexual appearance and appeal to others. We found that across an age spectrum from 15 to 72 years, the more women watched sexualized TV, the more concerned they were about their body; a link between watching sexualized TV and considering cosmetic surgery was found only for women above the age of 31. Adding to the evidence documenting negative consequences of sexualized media use on young women's body image, this study is a first indicator that these might also apply to women across a broader age spectrum.
Extensive research has documented links between sexualized media use and body image concerns. Previous findings are based largely on female adolescents or young adults, although objectification theory predicts changes of body image concerns with age. Therefore, the current study investigated the link of sexualized TV exposure (STE) with self-objectification and consideration of cosmetic surgery within the framework of objectification theory in a sample of 519 female participants between the age of 15 and 72 (M = 39.43 years). Participants completed measures of STE, appearance-ideal internalization, valuing appearance over competence, body surveillance, and consideration of cosmetic surgery. Structural equation modeling revealed that STE was indirectly linked with consideration of cosmetic surgery via valuing appearance over competence and body surveillance. Age was negatively related to internalization, valuing appearance over competence, and body surveillance, but did not moderate the links between STE and body image. Older women scored lower on the body-related variables, but the associations between STE and self-objectification were the same across the age spectrum. STE predicted consideration of cosmetic surgery only for women over 31 years of age. Implications concerning the role of age in linking sexualized media to self-objectification are discussed. KW - television KW - sexualization KW - age KW - body image KW - self-objectification Y1 - 2022 U6 - https://doi.org/10.1037/ppm0000348 SN - 2160-4143 SN - 2160-4142 VL - 11 IS - 2 SP - 117 EP - 124 PB - American Psychological Association CY - Washington ER - TY - JOUR A1 - Skowronski, Marika A1 - Busching, Robert A1 - Krahé, Barbara T1 - The effects of sexualized video game characters and character personalization on women's self-objectification and body satisfaction JF - Journal of experimental social psychology N2 - Female role models in video games are rare, and if they are present, they are often heavily sexualized. Objectification theory suggests that exposure to sexualized media characters increases self-objectification and decreases body satisfaction in female users. This study investigated the effect of playing a video game with a sexualized versus a nonsexualized character on women's experiences of self-objectification and body satisfaction. We further studied the effect of character personalization as a core feature of video games on the relation between sexualized avatars, self-objectification and body satisfaction. N = 262 female participants reported state self-objectification and body satisfaction after 30 min of playing the video game The Sims 4 with a sexualized or nonsexualized avatar that was either generic or personalized to look like the participant. We predicted that controlling for trait self-objectification, playing the game with a sexualized character would increase state self-objectification, especially in the personalized condition. Regarding the effect of character sexualization on body satisfaction, competing hypotheses based on priming vs. the Proteus effect were tested, considering character personalization and enjoyment of sexualization as moderators and controlling for trait body satisfaction. The current study did not find evidence for the proposed hypotheses. The findings are discussed in terms of the relevance of objectification theory in explaining effects of sexualized models in interactive media. KW - Video games KW - Sexualization KW - Self-objectification KW - Body satisfaction KW - Character personalization KW - Media effects Y1 - 2021 U6 - https://doi.org/10.1016/j.jesp.2020.104051 SN - 0022-1031 SN - 1096-0465 VL - 92 IS - 1 PB - Elsevier CY - San Diego ER - TY - JOUR A1 - Busching, Robert A1 - Krahé, Barbara T1 - With a little help from their peers BT - the impact of classmates on JF - Journal of youth and adolescence : a multidisciplinary research publication N2 - Peer groups are critical socialization agents for the development of social behavior in adolescence, but studies examining peer-group effects on individuals' prosocial behavior are scarce. Using a two-wave, multilevel data set (N = 16,893, 8481 male; 8412 female; mean age at Time 1: 14.0 years) from 1308 classes in 252 secondary schools in Germany, main effects of the classroom level of prosocial behavior, cross-level interactions between the classroom and the individual levels of prosocial behavior at Time 1, and the moderating role of gender were examined. The results showed that adolescents in classrooms with high collective levels of prosocial behavior at Time 1 reported more prosocial behavior at Time 2, about two years later, reflecting a class-level main effect. A significant cross-level interaction indicated that a high classroom level of prosocial behavior particularly affected individuals with lower levels of prosocial behavior at Time 1. The influence of same-gender peers was larger compared with opposite-gender peers. The findings are discussed with respect to social learning mechanisms in the development of prosocial behavior and their implications for interventions to promote prosocial behavior. KW - prosocial behavior KW - adolescence KW - development KW - gender KW - longitudinal KW - multilevel Y1 - 2020 U6 - https://doi.org/10.1007/s10964-020-01260-8 SN - 0047-2891 SN - 1573-6601 VL - 49 IS - 9 SP - 1849 EP - 1863 PB - Springer Science CY - New York ER -