TY - CHAP A1 - Apelojg, Benjamin ED - Ashkanasy, Neal M. ED - Troth, Ashlea C. ED - Humphrey, Ronald H. T1 - I need to move it, move It! BT - how physiological needs influence feelings, motivation, and interest in learning situations T2 - Emotion in organizations N2 - Purpose Student interest and learning success is an important component of teaching learning research. However, while the impact of emotions and psychological needs on students' achievements has been a focus of research, the impact of their physiological needs has been under studied. In this explorative study, I examine what impact the physiological and psychological needs of student teachers have on their feelings, motivation, and interest in different learning settings. Approach The research method used was the daily reconstruction method and included the Felix-App, a new digital research and feedback tool that allows the measurement of feelings, needs, motivation, and interest in real time. Findings The results suggest the importance of physiological needs for perceived emotions, motivation, and interest in the learning subject. The psychological needs, on the other hand, are of less importance. Originality The Felix-App is an innovative tool to learn more about learners' emotions and needs in real learning settings. The importance of physiological needs has been known since Maslow, but should be considered much more in the context of teaching and learning research in the future. There is a need for further research on the importance of physical aspects in learning. KW - physiological needs KW - emotions KW - motivation KW - homeostasis KW - learning environment KW - Experience Sampling Method (ESM) Y1 - 2024 SN - 978-1-83797-251-7 SN - 978-1-83797-250-0 U6 - https://doi.org/10.1108/S1746-979120240000019002 SP - 13 EP - 35 PB - Emerald Publishing Limited CY - Bingley ER - TY - JOUR A1 - Teichmann, Malte A1 - Ullrich, André A1 - Kotarski, David A1 - Gronau, Norbert T1 - Facing the demographic change BT - recommendations for designing learning factories as age-appropriate teaching-learning environments for older blue-collar workers JF - SSRN eLibrary / Social Science Research Network N2 - Digitization and demographic change are enormous challenges for companies. Learning factories as innovative learning places can help prepare older employees for the digital change but must be designed and configured based on their specific learning requirements. To date, however, there are no particular recommendations to ensure effective age-appropriate training of bluecollar workers in learning factories. Therefore, based on a literature review, design characteristics and attributes of learning factories and learning requirements of older employees are presented. Furthermore, didactical recommendations for realizing age-appropriate learning designs in learning factories and a conceptualized scenario are outlined by synthesizing the findings. KW - learning factory KW - vocational training KW - learning environment KW - age-appropriate competence development KW - demographic change Y1 - 2021 U6 - https://doi.org/10.2139/ssrn.3858716 SN - 1556-5068 PB - Social Science Electronic Publ. CY - [Erscheinungsort nicht ermittelbar] ER - TY - JOUR A1 - Tschiersch, Anja A1 - Krug, Manuel A1 - Huwer, Johannes A1 - Banerji, Amitabh T1 - ARbeiten mit erweiterter Realität im Chemieunterricht BT - ein Überblick über Augmented Reality in naturwissenschaftlichen Lehr-Lernszenarien JF - Chemie konkret : CHEMKON ; Forum für Unterricht und Didaktik / hrsg. von der Fachgruppe Chemieunterricht GDCh N2 - Reality enriched with digital information is playing an increasingly important role in our everyday live, but also in chemistry teaching. Thus, teaching-learning environments with augmented reality (AR) arc can have positive effects on knowledge acquisition, motivation and other factors of learning. On the one hand, this paper gives an overview of media educational design parameters and on the other hand, tools are also presented to create and use this technology for teaching. N2 - Eine mit digitalen Informationen angereicherte Realität spielt eine zunehmend wichtigere Rolle in unserem Alltag, aber auch im Chemieunterricht. So werden Lehr-Lernszenarien mit Augmented Reality (AR) positive Effekte auf den Wissenserwerb, Motivation und andere Faktoren des Lernens zugeschrieben. Dieser Beitrag gibt einerseits einen Überblick über medienfachdidaktische Gestaltungsparameter und andererseits werden Werkzeuge vorgestellt, um diese Technologie AR-gestütztes Unterrichtsmaterial zu erstellen. T2 - Augmented Reality in chemistry education - an overview KW - augmented reality KW - AR KW - digitalization KW - immersion KW - learning environment KW - Augmented Reality KW - AR KW - Digitalisierung KW - Immersion KW - Lernumgebung Y1 - 2021 U6 - https://doi.org/10.1002/ckon.202100009 SN - 0944-5846 SN - 1521-3730 VL - 28 IS - 6 SP - 241 EP - 244 PB - Wiley-VCH CY - Weinheim ER -