TY - JOUR A1 - Glashüttner, Robert T1 - Computerspiele-Journalismus BT - Formale, strukturelle und ideologische Entwicklungen JF - DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009 N2 - Der vorliegende Aufsatz liefert eine Kurzanalyse zur Entstehung des Computer- und Videospielejournalismus in den 1980er Jahren und gliedert seine unterschiedlichen Erscheinungsformen hinsichtlich Format, kulturellem Selbstverständnis und ideologischer Ausrichtung bis zu Publikationen der Gegenwart. Dabei wird verstärkt auf textbasierte Medien aus dem deutschsprachigen Raum Bezug genommen (Print und Online). N2 - This paper provides a short analysis of the emergence and development of computer- and video games journalism since the 1980s. It creates a classification of the different forms of appearance considering formal specifications, editorial bias and cultural approach. The focus lies on print and web media coming out of German speaking countries. Y1 - 2009 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-33269 SN - 978-3-86956-004-5 SN - 1867-6219 IS - 2 SP - 128 EP - 146 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - BOOK A1 - Günzel, Stephan A1 - Liebe, Michael A1 - Mersch, Dieter A1 - Castendyk, Oliver A1 - Lange, Andreas A1 - Möller, Ingrid A1 - Krahé, Barbara A1 - Tobias, James A1 - Spieler, Klaus A1 - Böhme, Stefan A1 - Glashüttner, Robert A1 - Jöckel, Sven A1 - Dogruel, Leyla A1 - Mosel, Michael A1 - Quack, Sebastian A1 - Rumbke, Leif A1 - Walz, Steffen P. ED - Günzel, Stephan ED - Liebe, Michael ED - Mersch, Dieter T1 - DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009 N2 - Der zweite Band der DIGAREC Series beinhaltet Beiträge der DIGAREC Lectures 2008/09 sowie des Wissenschaftsforums der Deutschen Gamestage 2008 und 2009. Mit Beiträgen von Oliver Castendyk (Erich Pommer Institut), Stephan Günzel mit Michael Liebe und Dieter Mersch (Universität Potsdam), Andreas Lange (Computerspielemuseum Berlin), Ingrid Möller mit Barbara Krahé (Universität Potsdam), Klaus Spieler (Institut für digitale interaktive Kultur Berlin), James Tobias (University of California, Riverside), Stefan Böhme (HBK Braunschweig), Robert Glashüttner (Wien), Sven Jöckel (Universität Erfurt) mit Leyla Dogruel (FU Berlin), Michael Mosel (Universität Marburg), Sebastian Quack (HTW Berlin), Leif Rumbke (Hamburg) und Steffen P. Walz (ETH Zürich). T3 - DIGAREC Series - 02 Y1 - 2009 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-33324 SN - 978-3-86956-004-5 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - CHAP A1 - Glashüttner, Robert T1 - The perception of video games : from visual power to immersive interaction N2 - This paper highlights the different ways of perceiving video games and video game content, incorporating interactive and non-interactive methods. It examines varying cognitive and emotive reactions by persons who are used to play video games as well as persons who are unfamiliar with the aesthetics and the most basic game play rules incorporated within video games. Additionally, the principle of “Flow” serves as a theoretical and philosophical foundation. A small case-study featuring two games has been made to emphasize the numerous possible ways of perception of video games. Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-24578 ER - TY - CHAP A1 - Müller, Petra A1 - Coppock, Patrick A1 - Liebe, Michael A1 - Mersch, Dieter A1 - Bogost, Ian A1 - Bartle, Richard A1 - Juul, Jesper A1 - Løvlie, Anders Sundnes A1 - Pohl, Kirsten A1 - Schrape, Niklas A1 - Hoffstadt, Christian A1 - Nagenborg, Michael A1 - Liboriussen, Bjarke A1 - Meldgaard, Betty Li A1 - Günzel, Stephan A1 - Ljungström, Mattias A1 - Jennett, Charlene A1 - Cox, Anna L. A1 - Cairns, Paul A1 - Mukherjee, Souvik A1 - Pinchbeck, Dan A1 - Glashüttner, Robert ED - Günzel, Stephan ED - Liebe, Michael ED - Mersch, Dieter T1 - Conference proceedings of The Philosophy of Computer Games 2008 N2 - This first volume of the DIGAREC Series holds the proceedings of the conference “The Philosophy of Computer Games”, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity. T3 - DIGAREC Series - 01 Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-20072 SN - 978-3-940793-49-2 PB - Universitätsverlag Potsdam CY - Potsdam ER -