TY - JOUR A1 - Düvel, Pia A1 - Ehmig, Ulrike A1 - McCall, Jeremiah A1 - Unceta Gómez, Luis A1 - Bakogianni, Anastasia A1 - Fischer, Jens A1 - Serrano Lozano, David A1 - Ambühl, Annemarie A1 - Matz, Alicia A1 - Brinker, Wolfram A1 - Mach, Jonas Konstantin A1 - Mancini, Mattia A1 - Werner, Eva ED - Ambühl, Annemarie ED - Carlà-Uhink, Filippo ED - Rollinger, Christian ED - Walde, Christine T1 - Spring Issue T2 - thersites KW - history textbooks KW - textbook research KW - historical consciousness KW - Spartacus KW - slavery KW - history teaching KW - Anfänge der systematischen lateinische Epigraphik KW - Corpus Inscriptionum Latinarum KW - Archiv KW - Reproduktion von Inschriften KW - history KW - video games KW - agents KW - historiography KW - Jonathan Muroya KW - Greek mythology KW - classical reception KW - cartoons Y1 - 2024 U6 - https://doi.org/10.34679/thersites.vol18 SN - 2364-7612 VL - 2024 IS - 18 ER - TY - GEN A1 - Hartmann, Tilo A1 - Möller, Ingrid A1 - Krause, Christina T1 - Factors underlying male and female use of violent video games T2 - Postprints der Universität Potsdam : Humanwissenschaftliche Reihe N2 - Research has consistently shown that males play violent video games more frequently than females, but factors underlying this gender gap have not been examined to date. This approach examines the assumption that males play violent video games more because they anticipate more enjoyment and less guilt from engaging in virtual violence than females. This may be because males are less empathetic, tend to morally justify physical violence more and have a greater need for sensation and aggression in video game play than females. Results of a path model based on survey data of 444 respondents and using multi-step multiple mediation analyses confirm these assumptions. Taken together, the findings of this study shed further light on the gender gap in violent video game use. T3 - Zweitveröffentlichungen der Universität Potsdam : Humanwissenschaftliche Reihe - 394 KW - emotions KW - enjoyment KW - gender KW - guilt KW - media choice KW - media use KW - moral disengagement KW - selective exposure KW - video games KW - violence Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-404513 IS - 394 ER - TY - JOUR A1 - Hartmann, Tilo A1 - Möller, Ingrid A1 - Krause, Christina T1 - Factors underlying male and female use of violent video games JF - New media & society N2 - Research has consistently shown that males play violent video games more frequently than females, but factors underlying this gender gap have not been examined to date. This approach examines the assumption that males play violent video games more because they anticipate more enjoyment and less guilt from engaging in virtual violence than females. This may be because males are less empathetic, tend to morally justify physical violence more and have a greater need for sensation and aggression in video game play than females. Results of a path model based on survey data of 444 respondents and using multi-step multiple mediation analyses confirm these assumptions. Taken together, the findings of this study shed further light on the gender gap in violent video game use. KW - Emotions KW - enjoyment KW - gender KW - guilt KW - media choice KW - media use KW - moral disengagement KW - selective exposure KW - video games KW - violence Y1 - 2015 U6 - https://doi.org/10.1177/1461444814533067 SN - 1461-4448 SN - 1461-7315 VL - 17 IS - 11 SP - 1777 EP - 1794 PB - Sage Publ. CY - London ER - TY - BOOK A1 - Richter, Angelika T1 - Klassifikationen von Computerspielen T1 - Classifications of computer games N2 - Klassifikationen von Computerspielen widmet sich den Begriffen, mit denen Computerspiele zu Klassifikationszwecken versehen werden. Eine repräsentative Auswahl an derartigen Klassifikationsmodellen, die die Arbeiten von Designern, Journalisten, Pädagogen, Laien und expliziten Computerspielforschern abdeckt, wird vorgestellt und hinsichtlich ihrer Anwendbarkeit zur eindeutigen Bestimmung konkreter Spiele bewertet. Dabei zeigen sich zwei grundlegend verschiedene Herangehensweisen an die Problematik: „Kategorisierungen“ stellen feste Kategorien auf, in die einzelne Spiel eindeutig einsortiert werden sollen, während „Typologien“ die einzelnen Elemente von Spielen untersuchen und klassifizieren. Beide Ansätze werden analysiert und ihre jeweiligen Vor- und Nachteile aufgezeigt. Da offensichtlich wird, dass die Klassifikation von Computerspielen in bedeutendem Maße vom jeweiligen zugrunde liegenden Verständnis davon, was ein „Computerspiel“ sei, abhängt, ist der Untersuchung der Klassifikationsmodelle eine Betrachtung dieser problematischen Begriffsdefinition vorangestellt, die beispielhaft an vier ausgewählten Aspekten durchgeführt wird. N2 - Classifications of computer games is concerned with the terms that are used to label computer games for classificatory purposes. A representative selection of such classification models, that covers the works of designers, journalists, pedagogues, laymen and explicit computer game researchers, are introduced and assessed with regard to their ability to classify specific games unambiguously. Two essentially different approaches to this problem are identified: “categorizations” establish rigid categories to which single games are to be assigned unambiguously, while “typologies” examine and classify single elements of games and not games as a whole. Both methods are analysed and their advantages and disadvantages are shown. As it becomes obvious that classifying computer games is highly dependent on the respective basic understanding of what a computer game is, the study of the classification models is preceded by an overview which discusses four chosen aspects as examples of this problematic definition. T3 - DIGAREC Series - 05 KW - Computerspiele KW - Videospiele KW - Klassifikation KW - Typologie KW - Ludologie KW - computer games KW - video games KW - classification KW - typology KW - ludology Y1 - 2010 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-43901 SN - 978-3-86956-076-2 PB - Universitätsverlag Potsdam CY - Potsdam ER -