TY - CHAP A1 - Proeller, Isabella A1 - Siegel, John ED - Schedler, Kuno T1 - 'Tools' in public management BT - how efficiency and effectiveness are thought to be controlled T2 - Elgar encyclopedia of public management N2 - Tools are methods or procedures, and thus operational patterns of action, applied in public administrations to solve standard problems. It is also possible to consider them as structured communication according to professional standards aiming at complexity reduction. Regularly, tools in management stem on a deductive-synoptic rationale offering a seemingly ‘objective’ decision basis. They have a strong formative influence on the organization, regularly also beyond the intended effects. The prominence of tools is sometimes confused with management as such, e.g. introducing tools is mistaken as equivalent to managing for a particular purpose. However, tools have to be closely and carefully managed regarding the objectives and purposes they should serve. KW - cost cutting KW - instruments KW - methods KW - tools KW - zero-based budgeting Y1 - 2022 SN - 978-1-80037-548-2 SN - 978-1-80037-549-9 U6 - https://doi.org/10.4337/9781800375499.tools SP - 186 EP - 190 PB - Edward Elgar Publishing CY - Cheltenham ER - TY - JOUR A1 - Rödel, Claudia Jasmin A1 - Abdelilah-Seyfried, Salim T1 - A zebrafish toolbox for biomechanical signaling in cardiovascular development and disease JF - Current opinion in hematology N2 - Purpose of review The zebrafish embryo has emerged as a powerful model organism to investigate the mechanisms by which biophysical forces regulate vascular and cardiac cell biology during development and disease. A versatile arsenal of methods and tools is available to manipulate and analyze biomechanical signaling. This review aims to provide an overview of the experimental strategies and tools that have been utilized to study biomechanical signaling in cardiovascular developmental processes and different vascular disease models in the zebrafish embryo. Within the scope of this review, we focus on work published during the last two years. Recent findings Genetic and pharmacological tools for the manipulation of cardiac function allow alterations of hemodynamic flow patterns in the zebrafish embryo and various types of transgenic lines are available to report endothelial cell responses to biophysical forces. These tools have not only revealed the impact of biophysical forces on cardiovascular development but also helped to establish more accurate models for cardiovascular diseases including cerebral cavernous malformations, hereditary hemorrhagic telangiectasias, arteriovenous malformations, and lymphangiopathies. Summary The zebrafish embryo is a valuable vertebrate model in which in-vivo manipulations of biophysical forces due to cardiac contractility and blood flow can be performed. These analyses give important insights into biomechanical signaling pathways that control endothelial and endocardial cell behaviors. The technical advances using this vertebrate model will advance our understanding of the impact of biophysical forces in cardiovascular pathologies. KW - angiogenesis KW - cardiovascular system KW - Danio rerio (zebrafish) KW - genetic KW - tools KW - mechanobiology Y1 - 2021 U6 - https://doi.org/10.1097/MOH.0000000000000648 SN - 1065-6251 SN - 1531-7048 VL - 28 IS - 3 SP - 198 EP - 207 PB - Lippincott Williams & Wilkins CY - Philadelphia ER - TY - BOOK A1 - Seitz, Klara A1 - Lincke, Jens A1 - Rein, Patrick A1 - Hirschfeld, Robert T1 - Language and tool support for 3D crochet patterns BT - virtual crochet with a graph structure N2 - Crochet is a popular handcraft all over the world. While other techniques such as knitting or weaving have received technical support over the years through machines, crochet is still a purely manual craft. Not just the act of crochet itself is manual but also the process of creating instructions for new crochet patterns, which is barely supported by domain specific digital solutions. This leads to unstructured and often also ambiguous and erroneous pattern instructions. In this report, we propose a concept to digitally represent crochet patterns. This format incorporates crochet techniques which allows domain specific support for crochet pattern designers during the pattern creation and instruction writing process. As contributions, we present a thorough domain analysis, the concept of a graph structure used as domain specific language to specify crochet patterns and a prototype of a projectional editor using the graph as representation format of patterns and a diagramming system to visualize them in 2D and 3D. By analyzing the domain, we learned about crochet techniques and pain points of designers in their pattern creation workflow. These insights are the basis on which we defined the pattern representation. In order to evaluate our concept, we built a prototype by which the feasibility of the concept is shown and we tested the software with professional crochet designers who approved of the concept. N2 - Häkeln ist eine weltweit verbreitete Handarbeitskunst. Obwohl andere Techniken, wie stricken und weben über die Zeit maschinelle Unterstützung erhalten haben, ist Häkeln noch heute ein komplett manueller Vorgang. Nicht nur das Häkeln an sich, sondern auch der Prozess zur Anleitungserstellung von neuen Häkeldesigns ist kaum unterstützt mit digitalen Lösungen. In dieser Arbeit stellen wir ein Konzept vor, das Häkelanleitungen digital repräsentiert. Das entwickelte Format integriert Häkeltechniken, wodurch wir den Prozess des Anleitungschreibens für Designer spezifisch für die Häkeldomäne unterstützen können. Als Beiträge analysieren wir umfassend die Häkeldomäne, entwickeln ein Konzept zur Repräsentation von Häkelanleitungen basierend auf einer Graphenstruktur als domänenspezifische Sprache und implementieren einen projektionalen Editor, der auf der besagten Graphenstruktur aufbaut und weiterhin die erstellten Anleitungen als schematische Darstellung in 2D und 3D visualisiert. Durch die Analyse der Domäne lernen wir Häkeltechniken und Schwachstellen beim Ablauf des Anleitungserstellens kennen. Basierend auf diesen Erkenntnissen entwickeln wir das digitale Format, um Anleitungen zu repräsentieren. Für die Evaluierung unseres Konzepts, haben wir einen Prototypen implementiert, der die Machbarkeit demonstriert. Zudem haben wir die Software von professionellen Häkeldesignern testen lassen, die unsere Herangehensweise gutheißen. T3 - Technische Berichte des Hasso-Plattner-Instituts für Digital Engineering an der Universität Potsdam - 137 KW - crochet KW - visual language KW - tools KW - computer-aided design KW - Häkeln KW - visuelle Sprache KW - Werkzeuge KW - rechnerunterstütztes Konstruieren Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-492530 SN - 978-3-86956-505-7 SN - 1613-5652 SN - 2191-1665 IS - 137 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - JOUR A1 - Hehn, Jennifer A1 - Mendez, Daniel A1 - Uebernickel, Falk A1 - Brenner, Walter A1 - Broy, Manfred T1 - On integrating design thinking for human-centered requirements engineering JF - IEEE software N2 - We elaborate on the possibilities and needs to integrate design thinking into requirements engineering, drawing from our research and project experiences. We suggest three approaches for tailoring and integrating design thinking and requirements engineering with complementary synergies and point at open challenges for research and practice. KW - requirements engineering KW - prototypes KW - software KW - electronic mail KW - tools KW - organizations KW - design thinking Y1 - 2019 U6 - https://doi.org/10.1109/MS.2019.2957715 SN - 0740-7459 SN - 1937-4194 VL - 37 IS - 2 SP - 25 EP - 31 PB - Inst. of Electr. and Electronics Engineers CY - Los Alamitos ER - TY - JOUR A1 - Przybylla, Mareen A1 - Romeike, Ralf T1 - Empowering learners with tools in CS education BT - physical computing in secondary schools JF - it - Information Technology N2 - In computer science, computer systems are both, objects of investigation and tools that enable creative learning and design. Tools for learning have a long tradition in computer science education. Already in the late 1960s, Papert developed a concept which had an immense impact on the development of informal education in the following years: his theory of constructionism understands learning as a creative process of knowledge construction that is most effective when learners create something purposeful that they can try out, show around, discuss, analyse and receive praise for. By now, there are numerous learning and programming environments that are based on the constructionist ideas. Modern tools offer opportunities for students to learn in motivating ways and gain impressive results in programming games, animations, implementing 3D models or developing interactive objects. This article gives an overview of computer science education research related to tools and media to be used in educational settings. We analyse different types of tools with a special focus on the categorization and development of tools for student adequate physical computing activities in the classroom. Research around the development and evaluation of tools and learning resources in the domain of physical computing is illustrated with the example of "My Interactive Garden", a constructionist learning and programming environment. It is explained how the results from empirical studies are integrated in the continuous development of the learning material. KW - tools KW - media KW - resources KW - computer science education KW - physical computing Y1 - 2018 U6 - https://doi.org/10.1515/itit-2017-0032 SN - 1611-2776 SN - 2196-7032 VL - 60 IS - 2 SP - 91 EP - 101 PB - De Gruyter CY - Berlin ER - TY - JOUR A1 - Diethelm, Ira A1 - Syrbe, Jörn T1 - Let’s talk about CS! BT - Towards a suitable Classroom Language and Terminology of CS for Teaching JF - KEYCIT 2014 - Key Competencies in Informatics and ICT N2 - To communicate about a science is the most important key competence in education for any science. Without communication we cannot teach, so teachers should reflect about the language they use in class properly. But the language students and teachers use to communicate about their CS courses is very heterogeneous, inconsistent and deeply influenced by tool names. There is a big lack of research and discussion in CS education regarding the terminology and the role of concepts and tools in our science. We don’t have a consistent set of terminology that we agree on to be helpful for learning our science. This makes it nearly impossible to do research on CS competencies as long as we have not agreed on the names we use to describe these. This workshop intends to provide room to fill with discussion and first ideas for future research in this field. KW - Terminology KW - classroom language KW - CS concepts KW - competencies KW - tools Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-82983 SN - 1868-0844 SN - 2191-1940 IS - 7 SP - 411 EP - 414 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - BOOK A1 - Otto, Philipp A1 - Pollak, Jaqueline A1 - Werner, Daniel A1 - Wolff, Felix A1 - Steinert, Bastian A1 - Thamsen, Lauritz A1 - Taeumel, Marcel A1 - Lincke, Jens A1 - Krahn, Robert A1 - Ingalls, Daniel H. H. A1 - Hirschfeld, Robert T1 - Exploratives Erstellen von interaktiven Inhalten in einer dynamischen Umgebung​ T1 - Exploratory authoring of interactive content in a live environment N2 - Bei der Erstellung von Visualisierungen gibt es im Wesentlichen zwei Ansätze. Zum einen können mit geringem Aufwand schnell Standarddiagramme erstellt werden. Zum anderen gibt es die Möglichkeit, individuelle und interaktive Visualisierungen zu programmieren. Dies ist jedoch mit einem deutlich höheren Aufwand verbunden. Flower ermöglicht eine schnelle Erstellung individueller und interaktiver Visualisierungen, indem es den Entwicklungssprozess stark vereinfacht und die Nutzer bei den einzelnen Aktivitäten wie dem Import und der Aufbereitung von Daten, deren Abbildung auf visuelle Elemente sowie der Integration von Interaktivität direkt unterstützt. N2 - To create visualizations for studying or conveying the meaning of data, users can usually choose between two options: 1) generating standard diagrams with low effort such as bar charts or scatter plots or 2) constructing individual, interactive, domain-specific visualizations at great expense. This report presents the concepts and implementation of Flower, an approach to simplify the process of creating individual and interactive visualizations. Flower supports users users carrying out the following activities directly and interactively: (i) import and transformation of data, (ii) creation of visual mappings, and (iii) provisioning of interactivity. T3 - Technische Berichte des Hasso-Plattner-Instituts für Digital Engineering an der Universität Potsdam - 101 KW - Visualisierung KW - Skript-Entwicklungsumgebungen KW - Werkzeuge KW - Lively Kernel KW - visualization KW - scripting environments KW - tools KW - lively kernel Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-83806 SN - 978-3-86956-346-6 SN - 1613-5652 SN - 2191-1665 IS - 101 PB - Universitätsverlag Potsdam CY - Potsdam ER -