TY - JOUR A1 - Buschmann, Stefan A1 - Trapp, Matthias A1 - Döllner, Jürgen Roland Friedrich T1 - Animated visualization of spatial-temporal trajectory data for air-traffic analysis JF - The Visual Computer N2 - With increasing numbers of flights worldwide and a continuing rise in airport traffic, air-traffic management is faced with a number of challenges. These include monitoring, reporting, planning, and problem analysis of past and current air traffic, e.g., to identify hotspots, minimize delays, or to optimize sector assignments to air-traffic controllers. To cope with these challenges, cyber worlds can be used for interactive visual analysis and analytical reasoning based on aircraft trajectory data. However, with growing data size and complexity, visualization requires high computational efficiency to process that data within real-time constraints. This paper presents a technique for real-time animated visualization of massive trajectory data. It enables (1) interactive spatio-temporal filtering, (2) generic mapping of trajectory attributes to geometric representations and appearance, and (3) real-time rendering within 3D virtual environments such as virtual 3D airport or 3D city models. Different visualization metaphors can be efficiently built upon this technique such as temporal focus+context, density maps, or overview+detail methods. As a general-purpose visualization technique, it can be applied to general 3D and 3+1D trajectory data, e.g., traffic movement data, geo-referenced networks, or spatio-temporal data, and it supports related visual analytics and data mining tasks within cyber worlds. KW - Spatio-temporal visualization KW - Trajectory visualization KW - 3D visualization KW - Visual analytics KW - Real-time rendering Y1 - 2016 U6 - https://doi.org/10.1007/s00371-015-1185-9 SN - 0178-2789 SN - 1432-2315 VL - 32 SP - 371 EP - 381 PB - Springer CY - New York ER - TY - GEN A1 - Delikostidis, Ioannis A1 - Engel, Juri A1 - Retsios, Bas A1 - Elzakker, Corné P.J.M. van A1 - Kraak, Menno-Jan A1 - Döllner, Jürgen Roland Friedrich T1 - Increasing the usability of pedestrian navigation interfaces by means of landmark visibility analysis T2 - Postprints der Universität Potsdam : Mathematisch Naturwissenschaftliche Reihe N2 - Communicating location-specific information to pedestrians is a challenging task which can be aided by user-friendly digital technologies. In this paper, landmark visibility analysis, as a means for developing more usable pedestrian navigation systems, is discussed. Using an algorithmic framework for image-based 3D analysis, this method integrates a 3D city model with identified landmarks and produces raster visibility layers for each one. This output enables an Android phone prototype application to indicate the visibility of landmarks from the user's actual position. Tested in the field, the method achieves sufficient accuracy for the context of use and improves navigation efficiency and effectiveness. T3 - Zweitveröffentlichungen der Universität Potsdam : Mathematisch-Naturwissenschaftliche Reihe - 599 KW - pedestrian navigation KW - landmark visibility KW - user-centred design KW - usability testing Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-415500 SN - 1866-8372 IS - 599 SP - 523 EP - 537 ER - TY - JOUR A1 - Delikostidis, Ioannis A1 - Engel, Juri A1 - Retsios, Bas A1 - van Elzakker, Corne P. J. M. A1 - Kraak, Menno-Jan A1 - Döllner, Jürgen Roland Friedrich T1 - Increasing the usability of pedestrian navigation interfaces by means of landmark visibility analysis JF - The journal of navigation N2 - Communicating location-specific information to pedestrians is a challenging task which can be aided by user-friendly digital technologies. In this paper, landmark visibility analysis, as a means for developing more usable pedestrian navigation systems, is discussed. Using an algorithmic framework for image-based 3D analysis, this method integrates a 3D city model with identified landmarks and produces raster visibility layers for each one. This output enables an Android phone prototype application to indicate the visibility of landmarks from the user's actual position. Tested in the field, the method achieves sufficient accuracy for the context of use and improves navigation efficiency and effectiveness. KW - Pedestrian navigation KW - Landmark visibility KW - User-centred design KW - Usability testing Y1 - 2013 U6 - https://doi.org/10.1017/S0373463313000209 SN - 0373-4633 VL - 66 IS - 4 SP - 523 EP - 537 PB - Cambridge Univ. Press CY - New York ER - TY - JOUR A1 - Discher, Sören A1 - Richter, Rico A1 - Döllner, Jürgen Roland Friedrich T1 - Concepts and techniques for web-based visualization and processing of massive 3D point clouds with semantics JF - Graphical Models N2 - 3D point cloud technology facilitates the automated and highly detailed acquisition of real-world environments such as assets, sites, and countries. We present a web-based system for the interactive exploration and inspection of arbitrary large 3D point clouds. Our approach is able to render 3D point clouds with billions of points using spatial data structures and level-of-detail representations. Point-based rendering techniques and post-processing effects are provided to enable task-specific and data-specific filtering, e.g., based on semantics. A set of interaction techniques allows users to collaboratively work with the data (e.g., measuring distances and annotating). Additional value is provided by the system’s ability to display additional, context-providing geodata alongside 3D point clouds and to integrate processing and analysis operations. We have evaluated the presented techniques and in case studies and with different data sets from aerial, mobile, and terrestrial acquisition with up to 120 billion points to show their practicality and feasibility. KW - 3D Point clouds KW - Web-based rendering KW - Point-based rendering KW - Processing strategies Y1 - 2019 U6 - https://doi.org/10.1016/j.gmod.2019.101036 SN - 1524-0703 SN - 1524-0711 VL - 104 PB - Elsevier CY - San Diego ER - TY - GEN A1 - Discher, Sören A1 - Richter, Rico A1 - Döllner, Jürgen Roland Friedrich ED - Spencer, SN T1 - A scalable webGL-based approach for visualizing massive 3D point clouds using semantics-dependent rendering techniques T2 - Web3D 2018: The 23rd International ACM Conference on 3D Web Technology N2 - 3D point cloud technology facilitates the automated and highly detailed digital acquisition of real-world environments such as assets, sites, cities, and countries; the acquired 3D point clouds represent an essential category of geodata used in a variety of geoinformation applications and systems. In this paper, we present a web-based system for the interactive and collaborative exploration and inspection of arbitrary large 3D point clouds. Our approach is based on standard WebGL on the client side and is able to render 3D point clouds with billions of points. It uses spatial data structures and level-of-detail representations to manage the 3D point cloud data and to deploy out-of-core and web-based rendering concepts. By providing functionality for both, thin-client and thick-client applications, the system scales for client devices that are vastly different in computing capabilities. Different 3D point-based rendering techniques and post-processing effects are provided to enable task-specific and data-specific filtering and highlighting, e.g., based on per-point surface categories or temporal information. A set of interaction techniques allows users to collaboratively work with the data, e.g., by measuring distances and areas, by annotating, or by selecting and extracting data subsets. Additional value is provided by the system's ability to display additional, context-providing geodata alongside 3D point clouds and to integrate task-specific processing and analysis operations. We have evaluated the presented techniques and the prototype system with different data sets from aerial, mobile, and terrestrial acquisition campaigns with up to 120 billion points to show their practicality and feasibility. KW - 3D Point Clouds KW - web-based rendering KW - point-based rendering Y1 - 2018 SN - 978-1-4503-5800-2 U6 - https://doi.org/10.1145/3208806.3208816 SP - 1 EP - 9 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Discher, Sören A1 - Richter, Rico A1 - Döllner, Jürgen Roland Friedrich T1 - Interactive and View-Dependent See-Through Lenses for Massive 3D Point Clouds JF - Advances in 3D Geoinformation N2 - 3D point clouds are a digital representation of our world and used in a variety of applications. They are captured with LiDAR or derived by image-matching approaches to get surface information of objects, e.g., indoor scenes, buildings, infrastructures, cities, and landscapes. We present novel interaction and visualization techniques for heterogeneous, time variant, and semantically rich 3D point clouds. Interactive and view-dependent see-through lenses are introduced as exploration tools to enhance recognition of objects, semantics, and temporal changes within 3D point cloud depictions. We also develop filtering and highlighting techniques that are used to dissolve occlusion to give context-specific insights. All techniques can be combined with an out-of-core real-time rendering system for massive 3D point clouds. We have evaluated the presented approach with 3D point clouds from different application domains. The results show the usability and how different visualization and exploration tasks can be improved for a variety of domain-specific applications. KW - 3D point clouds KW - LIDAR KW - Visualization KW - Point-based rendering Y1 - 2016 SN - 978-3-319-25691-7 SN - 978-3-319-25689-4 U6 - https://doi.org/10.1007/978-3-319-25691-7_3 SN - 1863-2246 SP - 49 EP - 62 PB - Springer CY - Cham ER - TY - JOUR A1 - Döllner, Jürgen Roland Friedrich T1 - Geospatial digital rights management in geovisualization N2 - Geovisualization offers powerful tools, techniques, and strategies to present, explore, analyze, and manage geoinformation. Interactive geovirtual environments such as virtual 3D maps or virtual 3D city models, however, raise the question how to control geodata usage and distribution. We present a concept for embedding digital rights in geovisualizations. It is based on geo-documents, an object-oriented scheme to specify a wide range of geo visualizations. Geo-documents are assembled by building blocks categorized into presentation, structure, interaction, animation, and Digital Rights Management (DRM) classes. DRM objects allow for defining permissions and constraints for all objects contained in geo-documents. In this way, authors of geo visualizations can control how their geo-documents are used, personalized, and redistributed by users. The strengths of the presented concept include the ability to integrate heterogeneous 2D and 3D geodata within a compact design scheme and the ability to cope with privacy, security, and copyright issues. Embedded digital rights in geovisualizations can be applied to improve the usability of geodata user interfaces, to implement publisher-subscriber communication systems for geodata, and to establish business models for geodata trading systems Y1 - 2005 SN - 0008-7041 ER - TY - JOUR A1 - Döllner, Jürgen Roland Friedrich T1 - Geospatial artificial intelligence BT - potentials of machine learning for 3D point clouds and geospatial digital twins JF - Journal of photogrammetry, remote sensing and geoinformation science : PFG : Photogrammetrie, Fernerkundung, Geoinformation N2 - Artificial intelligence (AI) is changing fundamentally the way how IT solutions are implemented and operated across all application domains, including the geospatial domain. This contribution outlines AI-based techniques for 3D point clouds and geospatial digital twins as generic components of geospatial AI. First, we briefly reflect on the term "AI" and outline technology developments needed to apply AI to IT solutions, seen from a software engineering perspective. Next, we characterize 3D point clouds as key category of geodata and their role for creating the basis for geospatial digital twins; we explain the feasibility of machine learning (ML) and deep learning (DL) approaches for 3D point clouds. In particular, we argue that 3D point clouds can be seen as a corpus with similar properties as natural language corpora and formulate a "Naturalness Hypothesis" for 3D point clouds. In the main part, we introduce a workflow for interpreting 3D point clouds based on ML/DL approaches that derive domain-specific and application-specific semantics for 3D point clouds without having to create explicit spatial 3D models or explicit rule sets. Finally, examples are shown how ML/DL enables us to efficiently build and maintain base data for geospatial digital twins such as virtual 3D city models, indoor models, or building information models. N2 - Georäumliche Künstliche Intelligenz: Potentiale des Maschinellen Lernens für 3D-Punktwolken und georäumliche digitale Zwillinge. Künstliche Intelligenz (KI) verändert grundlegend die Art und Weise, wie IT-Lösungen in allen Anwendungsbereichen, einschließlich dem Geoinformationsbereich, implementiert und betrieben werden. In diesem Beitrag stellen wir KI-basierte Techniken für 3D-Punktwolken als einen Baustein der georäumlichen KI vor. Zunächst werden kurz der Begriff "KI” und die technologischen Entwicklungen skizziert, die für die Anwendung von KI auf IT-Lösungen aus der Sicht der Softwaretechnik erforderlich sind. Als nächstes charakterisieren wir 3D-Punktwolken als Schlüsselkategorie von Geodaten und ihre Rolle für den Aufbau von räumlichen digitalen Zwillingen; wir erläutern die Machbarkeit der Ansätze für Maschinelles Lernen (ML) und Deep Learning (DL) in Bezug auf 3D-Punktwolken. Insbesondere argumentieren wir, dass 3D-Punktwolken als Korpus mit ähnlichen Eigenschaften wie natürlichsprachliche Korpusse gesehen werden können und formulieren eine "Natürlichkeitshypothese” für 3D-Punktwolken. Im Hauptteil stellen wir einen Workflow zur Interpretation von 3D-Punktwolken auf der Grundlage von ML/DL-Ansätzen vor, die eine domänenspezifische und anwendungsspezifische Semantik für 3D-Punktwolken ableiten, ohne explizite räumliche 3D-Modelle oder explizite Regelsätze erstellen zu müssen. Abschließend wird an Beispielen gezeigt, wie ML/DL es ermöglichen, Basisdaten für räumliche digitale Zwillinge, wie z.B. für virtuelle 3D-Stadtmodelle, Innenraummodelle oder Gebäudeinformationsmodelle, effizient aufzubauen und zu pflegen. KW - geospatial artificial intelligence KW - machine learning KW - deep learning KW - 3D KW - point clouds KW - geospatial digital twins KW - 3D city models Y1 - 2020 U6 - https://doi.org/10.1007/s41064-020-00102-3 SN - 2512-2789 SN - 2512-2819 VL - 88 IS - 1 SP - 15 EP - 24 PB - Springer International Publishing CY - Cham ER - TY - RPRT A1 - Döllner, Jürgen Roland Friedrich A1 - Friedrich, Tobias A1 - Arnrich, Bert A1 - Hirschfeld, Robert A1 - Lippert, Christoph A1 - Meinel, Christoph T1 - Abschlussbericht KI-Labor ITSE T1 - Final report "AI Lab ITSE" BT - KI-Labor für Methodik, Technik und Ausbildung in der IT-Systemtechnik N2 - Der Abschlussbericht beschreibt Aufgaben und Ergebnisse des KI-Labors "ITSE". Gegenstand des KI-Labors bildeten Methodik, Technik und Ausbildung in der IT-Systemtechnik zur Analyse, Planung und Konstruktion KI-basierter, komplexer IT-Systeme. N2 - Final Report on the "AI Lab ITSE" dedicated to Methodology, Technology and Education of AI in IT-Systems Engineering. KW - Abschlussbericht KW - KI-Labor KW - final report KW - AI Lab Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-578604 ER - TY - GEN A1 - Florio, Alessandro A1 - Trapp, Matthias A1 - Döllner, Jürgen Roland Friedrich T1 - Semantic-driven Visualization Techniques for Interactive Exploration of 3D Indoor Models T2 - 2019 23rd International Conference Information Visualisation (IV) N2 - The availability of detailed virtual 3D building models including representations of indoor elements, allows for a wide number of applications requiring effective exploration and navigation functionality. Depending on the application context, users should be enabled to focus on specific Objects-of-Interests (OOIs) or important building elements. This requires approaches to filtering building parts as well as techniques to visualize important building objects and their relations. For it, this paper explores the application and combination of interactive rendering techniques as well as their semanticallydriven configuration in the context of 3D indoor models. KW - Building Information Models KW - BIM KW - Industry Foundation Classes KW - IFC KW - Interactive Visualization KW - Real-time Rendering Y1 - 2019 SN - 978-1-7281-2838-2 SN - 978-1-7281-2839-9 U6 - https://doi.org/10.1109/IV.2019.00014 SN - 2375-0138 SN - 1550-6037 SP - 25 EP - 30 PB - Inst. of Electr. and Electronics Engineers CY - Los Alamitos ER - TY - GEN A1 - Fricke, Andreas A1 - Döllner, Jürgen Roland Friedrich A1 - Asche, Hartmut T1 - Servicification - Trend or Paradigm Shift in Geospatial Data Processing? T2 - Computational Science and Its Applications – ICCSA 2018, PT III N2 - Currently we are witnessing profound changes in the geospatial domain. Driven by recent ICT developments, such as web services, serviceoriented computing or open-source software, an explosion of geodata and geospatial applications or rapidly growing communities of non-specialist users, the crucial issue is the provision and integration of geospatial intelligence in these rapidly changing, heterogeneous developments. This paper introduces the concept of Servicification into geospatial data processing. Its core idea is the provision of expertise through a flexible number of web-based software service modules. Selection and linkage of these services to user profiles, application tasks, data resources, or additional software allow for the compilation of flexible, time-sensitive geospatial data handling processes. Encapsulated in a string of discrete services, the approach presented here aims to provide non-specialist users with geospatial expertise required for the effective, professional solution of a defined application problem. Providing users with geospatial intelligence in the form of web-based, modular services, is a completely different approach to geospatial data processing. This novel concept puts geospatial intelligence, made available through services encapsulating rule bases and algorithms, in the centre and at the disposal of the users, regardless of their expertise. KW - Servicification KW - Geospatial intelligence KW - Spatial data handling systems Y1 - 2018 SN - 978-3-319-95168-3 SN - 978-3-319-95167-6 U6 - https://doi.org/10.1007/978-3-319-95168-3_23 SN - 0302-9743 SN - 1611-3349 VL - 10962 SP - 339 EP - 350 PB - Springer CY - Cham ER - TY - JOUR A1 - Glander, Tassilo A1 - Döllner, Jürgen Roland Friedrich T1 - Abstract representations for interactive visualization of virtual 3D city models N2 - Virtual 3D city models increasingly cover whole city areas; hence, the perception of complex urban structures becomes increasingly difficult. Using abstract visualization, complexity of these models can be hidden where its visibility is unnecessary, while important features are maintained and highlighted for better comprehension and communication. We present a technique to automatically generalize a given virtual 3D city model consisting of building models, an infrastructure network and optional land coverage data; this technique creates several representations of increasing levels of abstraction. Using the infrastructure network, our technique groups building models and replaces them with cell blocks, while preserving local landmarks. By computing a landmark hierarchy, we reduce the set of initial landmarks in a spatially balanced manner for use in higher levels of abstraction. In four application examples, we demonstrate smooth visualization of transitions between precomputed representations; dynamic landmark highlighting according to virtual camera distance; an implementation of a cognitively enhanced route representation, and generalization lenses to combine precomputed representations in focus + context visualization. Y1 - 2009 UR - http://www.sciencedirect.com/science/journal/01989715 U6 - https://doi.org/10.1016/j.compenvurbsys.2009.07.003 SN - 0198-9715 ER - TY - JOUR A1 - Isailović, Dušan A1 - Stojanovic, Vladeta A1 - Trapp, Matthias A1 - Richter, Rico A1 - Hajdin, Rade A1 - Döllner, Jürgen Roland Friedrich T1 - Bridge damage BT - detection, IFC-based semantic enrichment and visualization JF - Automation in construction : an international research journal N2 - Building Information Modeling (BIM) representations of bridges enriched by inspection data will add tremendous value to future Bridge Management Systems (BMSs). This paper presents an approach for point cloud-based detection of spalling damage, as well as integrating damage components into a BIM via semantic enrichment of an as-built Industry Foundation Classes (IFC) model. An approach for generating the as-built BIM, geometric reconstruction of detected damage point clusters and semantic-enrichment of the corresponding IFC model is presented. Multiview-classification is used and evaluated for the detection of spalling damage features. The semantic enrichment of as-built IFC models is based on injecting classified and reconstructed damage clusters back into the as-built IFC, thus generating an accurate as-is IFC model compliant to the BMS inspection requirements. KW - damage detection KW - building information modeling KW - 3D point clouds KW - multiview classification KW - bridge management systems Y1 - 2020 U6 - https://doi.org/10.1016/j.autcon.2020.103088 SN - 0926-5805 SN - 1872-7891 VL - 112 PB - Elsevier CY - Amsterdam ER - TY - BOOK A1 - Kirsch, Florian A1 - Nienhaus, Marc A1 - Döllner, Jürgen Roland Friedrich T1 - Visualizing design and spatial assembly of interactive CSG T3 - Technische Berichte des Hasso-Plattner-Instituts für Softwaresystemtechnik an der Universität Potsda Y1 - 2005 SN - 3-937786-56-2 SN - 1613-5652 VL - 7 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - GEN A1 - Limberger, Daniel A1 - Gropler, Anne A1 - Buschmann, Stefan A1 - Döllner, Jürgen Roland Friedrich A1 - Wasty, Benjamin T1 - OpenLL BT - an API for Dynamic 2D and 3D Labeling T2 - 22nd International Conference Information Visualisation (IV) N2 - Today's rendering APIs lack robust functionality and capabilities for dynamic, real-time text rendering and labeling, which represent key requirements for 3D application design in many fields. As a consequence, most rendering systems are barely or not at all equipped with respective capabilities. This paper drafts the unified text rendering and labeling API OpenLL intended to complement common rendering APIs, frameworks, and transmission formats. For it, various uses of static and dynamic placement of labels are showcased and a text interaction technique is presented. Furthermore, API design constraints with respect to state-of-the-art text rendering techniques are discussed. This contribution is intended to initiate a community-driven specification of a free and open label library. KW - visualization KW - labeling KW - real-time rendering Y1 - 2018 SN - 978-1-5386-7202-0 U6 - https://doi.org/10.1109/iV.2018.00039 SP - 175 EP - 181 PB - IEEE CY - New York ER - TY - GEN A1 - Limberger, Daniel A1 - Scheibel, Willy A1 - Trapp, Matthias A1 - Döllner, Jürgen Roland Friedrich T1 - Mixed-projection treemaps BT - a novel approach mixing 2D and 2.5D treemaps T2 - 21st International Conference Information Visualisation (IV) N2 - This paper presents a novel technique for combining 2D and 2.5D treemaps using multi-perspective views to leverage the advantages of both treemap types. It enables a new form of overview+detail visualization for tree-structured data and contributes new concepts for real-time rendering of and interaction with treemaps. The technique operates by tilting the graphical elements representing inner nodes using affine transformations and animated state transitions. We explain how to mix orthogonal and perspective projections within a single treemap. Finally, we show application examples that benefit from the reduced interaction overhead. KW - Information Visualization KW - Overview plus Detail KW - Treemaps KW - 2.5D Treemaps KW - Multi-perspective Views Y1 - 2017 SN - 978-1-5386-0831-9 U6 - https://doi.org/10.1109/iV.2017.67 SN - 2375-0138 SP - 164 EP - 169 PB - Institute of Electrical and Electronics Engineers CY - Los Alamitos ER - TY - BOOK A1 - Meinel, Christoph A1 - Döllner, Jürgen Roland Friedrich A1 - Weske, Mathias A1 - Polze, Andreas A1 - Hirschfeld, Robert A1 - Naumann, Felix A1 - Giese, Holger A1 - Baudisch, Patrick A1 - Friedrich, Tobias A1 - Böttinger, Erwin A1 - Lippert, Christoph A1 - Dörr, Christian A1 - Lehmann, Anja A1 - Renard, Bernhard A1 - Rabl, Tilmann A1 - Uebernickel, Falk A1 - Arnrich, Bert A1 - Hölzle, Katharina T1 - Proceedings of the HPI Research School on Service-oriented Systems Engineering 2020 Fall Retreat N2 - Design and Implementation of service-oriented architectures imposes a huge number of research questions from the fields of software engineering, system analysis and modeling, adaptability, and application integration. Component orientation and web services are two approaches for design and realization of complex web-based system. Both approaches allow for dynamic application adaptation as well as integration of enterprise application. Service-Oriented Systems Engineering represents a symbiosis of best practices in object-orientation, component-based development, distributed computing, and business process management. It provides integration of business and IT concerns. The annual Ph.D. Retreat of the Research School provides each member the opportunity to present his/her current state of their research and to give an outline of a prospective Ph.D. thesis. Due to the interdisciplinary structure of the research school, this technical report covers a wide range of topics. These include but are not limited to: Human Computer Interaction and Computer Vision as Service; Service-oriented Geovisualization Systems; Algorithm Engineering for Service-oriented Systems; Modeling and Verification of Self-adaptive Service-oriented Systems; Tools and Methods for Software Engineering in Service-oriented Systems; Security Engineering of Service-based IT Systems; Service-oriented Information Systems; Evolutionary Transition of Enterprise Applications to Service Orientation; Operating System Abstractions for Service-oriented Computing; and Services Specification, Composition, and Enactment. N2 - Der Entwurf und die Realisierung dienstbasierender Architekturen wirft eine Vielzahl von Forschungsfragestellungen aus den Gebieten der Softwaretechnik, der Systemmodellierung und -analyse, sowie der Adaptierbarkeit und Integration von Applikationen auf. Komponentenorientierung und WebServices sind zwei Ansätze für den effizienten Entwurf und die Realisierung komplexer Web-basierender Systeme. Sie ermöglichen die Reaktion auf wechselnde Anforderungen ebenso, wie die Integration großer komplexer Softwaresysteme. "Service-Oriented Systems Engineering" repräsentiert die Symbiose bewährter Praktiken aus den Gebieten der Objektorientierung, der Komponentenprogrammierung, des verteilten Rechnen sowie der Geschäftsprozesse und berücksichtigt auch die Integration von Geschäftsanliegen und Informationstechnologien. Die Klausurtagung des Forschungskollegs "Service-oriented Systems Engineering" findet einmal jährlich statt und bietet allen Kollegiaten die Möglichkeit den Stand ihrer aktuellen Forschung darzulegen. Bedingt durch die Querschnittstruktur des Kollegs deckt dieser Bericht ein weites Spektrum aktueller Forschungsthemen ab. Dazu zählen unter anderem Human Computer Interaction and Computer Vision as Service; Service-oriented Geovisualization Systems; Algorithm Engineering for Service-oriented Systems; Modeling and Verification of Self-adaptive Service-oriented Systems; Tools and Methods for Software Engineering in Service-oriented Systems; Security Engineering of Service-based IT Systems; Service-oriented Information Systems; Evolutionary Transition of Enterprise Applications to Service Orientation; Operating System Abstractions for Service-oriented Computing; sowie Services Specification, Composition, and Enactment. T3 - Technische Berichte des Hasso-Plattner-Instituts für Digital Engineering an der Universität Potsdam - 138 KW - Hasso Plattner Institute KW - research school KW - Ph.D. retreat KW - service-oriented systems engineering KW - Hasso-Plattner-Institut KW - Forschungskolleg KW - Klausurtagung KW - Service-oriented Systems Engineering Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-504132 SN - 978-3-86956-513-2 SN - 1613-5652 SN - 2191-1665 IS - 138 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - BOOK A1 - Meinel, Christoph A1 - Plattner, Hasso A1 - Döllner, Jürgen Roland Friedrich A1 - Weske, Mathias A1 - Polze, Andreas A1 - Hirschfeld, Robert A1 - Naumann, Felix A1 - Giese, Holger A1 - Baudisch, Patrick T1 - Proceedings of the 7th Ph.D. Retreat of the HPI Research School on Service-oriented Systems Engineering N2 - Design and Implementation of service-oriented architectures imposes a huge number of research questions from the fields of software engineering, system analysis and modeling, adaptability, and application integration. Component orientation and web services are two approaches for design and realization of complex web-based system. Both approaches allow for dynamic application adaptation as well as integration of enterprise application. Commonly used technologies, such as J2EE and .NET, form de facto standards for the realization of complex distributed systems. Evolution of component systems has lead to web services and service-based architectures. This has been manifested in a multitude of industry standards and initiatives such as XML, WSDL UDDI, SOAP, etc. All these achievements lead to a new and promising paradigm in IT systems engineering which proposes to design complex software solutions as collaboration of contractually defined software services. Service-Oriented Systems Engineering represents a symbiosis of best practices in object-orientation, component-based development, distributed computing, and business process management. It provides integration of business and IT concerns. The annual Ph.D. Retreat of the Research School provides each member the opportunity to present his/her current state of their research and to give an outline of a prospective Ph.D. thesis. Due to the interdisciplinary structure of the Research Scholl, this technical report covers a wide range of research topics. These include but are not limited to: Self-Adaptive Service-Oriented Systems, Operating System Support for Service-Oriented Systems, Architecture and Modeling of Service-Oriented Systems, Adaptive Process Management, Services Composition and Workflow Planning, Security Engineering of Service-Based IT Systems, Quantitative Analysis and Optimization of Service-Oriented Systems, Service-Oriented Systems in 3D Computer Graphics sowie Service-Oriented Geoinformatics. N2 - Der Entwurf und die Realisierung dienstbasierender Architekturen wirft eine Vielzahl von Forschungsfragestellungen aus den Gebieten der Softwaretechnik, der Systemmodellierung und -analyse, sowie der Adaptierbarkeit und Integration von Applikationen auf. Komponentenorientierung und WebServices sind zwei Ansätze für den effizienten Entwurf und die Realisierung komplexer Web-basierender Systeme. Sie ermöglichen die Reaktion auf wechselnde Anforderungen ebenso, wie die Integration großer komplexer Softwaresysteme. Heute übliche Technologien, wie J2EE und .NET, sind de facto Standards für die Entwicklung großer verteilter Systeme. Die Evolution solcher Komponentensysteme führt über WebServices zu dienstbasierenden Architekturen. Dies manifestiert sich in einer Vielzahl von Industriestandards und Initiativen wie XML, WSDL, UDDI, SOAP. All diese Schritte führen letztlich zu einem neuen, vielversprechenden Paradigma für IT Systeme, nach dem komplexe Softwarelösungen durch die Integration vertraglich vereinbarter Software-Dienste aufgebaut werden sollen. "Service-Oriented Systems Engineering" repräsentiert die Symbiose bewährter Praktiken aus den Gebieten der Objektorientierung, der Komponentenprogrammierung, des verteilten Rechnen sowie der Geschäftsprozesse und berücksichtigt auch die Integration von Geschäftsanliegen und Informationstechnologien. Die Klausurtagung des Forschungskollegs "Service-oriented Systems Engineering" findet einmal jährlich statt und bietet allen Kollegiaten die Möglichkeit den Stand ihrer aktuellen Forschung darzulegen. Bedingt durch die Querschnittstruktur des Kollegs deckt dieser Bericht ein große Bandbreite aktueller Forschungsthemen ab. Dazu zählen unter anderem Self-Adaptive Service-Oriented Systems, Operating System Support for Service-Oriented Systems, Architecture and Modeling of Service-Oriented Systems, Adaptive Process Management, Services Composition and Workflow Planning, Security Engineering of Service-Based IT Systems, Quantitative Analysis and Optimization of Service-Oriented Systems, Service-Oriented Systems in 3D Computer Graphics sowie Service-Oriented Geoinformatics. T3 - Technische Berichte des Hasso-Plattner-Instituts für Digital Engineering an der Universität Potsdam - 83 KW - Hasso-Plattner-Institut KW - Forschungskolleg KW - Klausurtagung KW - Service-oriented Systems Engineering KW - Hasso Plattner Institute KW - Research School KW - Ph.D. Retreat KW - Service-oriented Systems Engineering Y1 - 2014 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-63490 SN - 978-3-86956-273-5 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - JOUR A1 - Nienhaus, Marc A1 - Döllner, Jürgen Roland Friedrich T1 - Depicting dynamics using principles of visual art and narration's Y1 - 2005 SN - 0272-1716 ER - TY - BOOK A1 - Nienhaus, Marc A1 - Gooch, Bruce A1 - Döllner, Jürgen Roland Friedrich T1 - Visualizing movement dynamics in virtual urban environments N2 - Dynamics in urban environments encompasses complex processes and phenomena such as related to movement (e.g.,traffic, people) and development (e.g., construction, settlement). This paper presents novel methods for creating human-centric illustrative maps for visualizing the movement dynamics in virtual 3D environments. The methods allow a viewer to gain rapid insight into traffic density and flow. The illustrative maps represent vehicle behavior as light threads. Light threads are a familiar visual metaphor caused by moving light sources producing streaks in a long-exposure photograph. A vehicle’s front and rear lights produce light threads that convey its direction of motion as well as its velocity and acceleration. The accumulation of light threads allows a viewer to quickly perceive traffic flow and density. The light-thread technique is a key element to effective visualization systems for analytic reasoning, exploration, and monitoring of geospatial processes. T3 - Technische Berichte des Hasso-Plattner-Instituts für Digital Engineering an der Universität Potsdam - 17 Y1 - 2006 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-33065 SN - 978-3-939469-52-0 PB - Universitätsverlag Potsdam CY - Potsdam ER -