TY - JOUR A1 - Huettges, Annett A1 - Fay, Doris T1 - The Gender-Differential Impact of Work Values on Prospects in Research Careers JF - Journal of career development N2 - Women are strongly underrepresented at top positions in research, with some research suggesting the postdoctoral career stage is a critical stage for female researchers. Drawing on role congruity theory and social cognitive career theory, we tested the gender-differential impact of work values (extrinsic rewards-oriented work values and work-life balance values) on subjective career success and supports from supervisors (leader-member exchange) and team members. We conducted an online survey with male and female postdoctoral scientists (N = 258). As hypothesized, the positive relationship between extrinsic rewards-oriented work values and subjective career success and supports was stronger for male researchers than for female researchers. Results on work-life balance values were less conclusive. These findings support the idea that gendered appraisal processes may affect career-relevant outcomes. KW - gender KW - work values KW - career success KW - supervisor support KW - team support KW - gender differences KW - role congruity theory KW - social cognitive career theory Y1 - 2015 U6 - https://doi.org/10.1177/0894845315582246 SN - 0894-8453 SN - 1556-0856 VL - 42 IS - 6 SP - 524 EP - 539 PB - Sage Publ. CY - Thousand Oaks ER - TY - JOUR A1 - Hartmann, Tilo A1 - Möller, Ingrid A1 - Krause, Christina T1 - Factors underlying male and female use of violent video games JF - New media & society N2 - Research has consistently shown that males play violent video games more frequently than females, but factors underlying this gender gap have not been examined to date. This approach examines the assumption that males play violent video games more because they anticipate more enjoyment and less guilt from engaging in virtual violence than females. This may be because males are less empathetic, tend to morally justify physical violence more and have a greater need for sensation and aggression in video game play than females. Results of a path model based on survey data of 444 respondents and using multi-step multiple mediation analyses confirm these assumptions. Taken together, the findings of this study shed further light on the gender gap in violent video game use. KW - Emotions KW - enjoyment KW - gender KW - guilt KW - media choice KW - media use KW - moral disengagement KW - selective exposure KW - video games KW - violence Y1 - 2015 U6 - https://doi.org/10.1177/1461444814533067 SN - 1461-4448 SN - 1461-7315 VL - 17 IS - 11 SP - 1777 EP - 1794 PB - Sage Publ. CY - London ER - TY - JOUR A1 - Arndt, Larissa R. A1 - Esser, Günter A1 - Weirich, Sebastian A1 - Oelsner, Henriette A1 - Ebersbach, Georg A1 - Bengner, Thomas T1 - Face Memory in Idiopathic Parkinson's Disease Moderated by Sex and Encoding Duration JF - Zeitschrift für Neuropsychologie N2 - We examined face memory deficits in patients with Idiopathic Parkinson's disease (IPD) with specific regard to the moderating role of sex and the different memory processes involved. We tested short- and long-term face recognition memory in 18 nonclinical participants and 18 IPD-patients matched for sex, education and age. We varied the duration of item presentation (1, 5, 10s), the time of testing (immediately, 1hr, 24hrs) and the possibility to re-encode items. In accordance with earlier studies, we report face memory deficits in IPD. Moreover, our findings indicate that sex and encoding conditions may be important moderator variables. In contrast to healthy individuals, IPD-patients cannot gain from increasing duration of presentation. Furthermore, our results suggest that I PD leads to face memory deficits in women, only. KW - neuropsychology KW - declarative memory KW - Morbus Parkinson KW - gender KW - episodic memory Y1 - 2015 U6 - https://doi.org/10.1024/1016-264X/a000148 SN - 1016-264X SN - 1664-2902 VL - 26 IS - 2 SP - 109 EP - 120 PB - Hogrefe CY - Bern ER -