TY - CHAP A1 - Glaschke, Christian A1 - Gronau, Norbert A1 - Bender, Benedict T1 - Cross-System Process Mining using RFID Technology T2 - Proceedings of the Sixth International Symposium on Business Modeling and Software Design - BMSD N2 - In times of digitalization, the collection and modeling of business processes is still a challenge for companies. The demand for trustworthy process models that reflect the actual execution steps therefore increases. The respective kinds of processes significantly determine both, business process analysis and the conception of future target processes and they are the starting point for any kind of change initiatives. Existing approaches to model as-is processes, like process mining, are exclusively focused on reconstruction. Therefore, transactional protocols and limited data from a single application system are used. Heterogeneous application landscapes and business processes that are executed across multiple application systems, on the contrary, are one of the main challenges in process mining research. Using RFID technology is hence one approach to close the existing gap between different application systems. This paper focuses on methods for data collection from real world objects via RFID technology and possible combinations with application data (process mining) in order to realize a cross system mining approach. KW - Process Mining KW - RFID KW - Production KW - Cross-System Y1 - 2016 SN - 978-989-758-190-8 U6 - https://doi.org/10.5220/0006223501790186 SP - 179 EP - 186 PB - SCITEPRESS - Science and Technology Publications CY - Setúbal ER - TY - CHAP A1 - Glashüttner, Robert T1 - The perception of video games : from visual power to immersive interaction N2 - This paper highlights the different ways of perceiving video games and video game content, incorporating interactive and non-interactive methods. It examines varying cognitive and emotive reactions by persons who are used to play video games as well as persons who are unfamiliar with the aesthetics and the most basic game play rules incorporated within video games. Additionally, the principle of “Flow” serves as a theoretical and philosophical foundation. A small case-study featuring two games has been made to emphasize the numerous possible ways of perception of video games. Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-24578 ER - TY - CHAP A1 - Gleiß, Alexander T1 - The patient will see you now-towards an understanding of on-demand healthcare T2 - 2020 IEEE 22nd Conference on Business Informatics (CBI) N2 - The increasing prevalence and ubiquity of digital technologies is changing the needs and expectations of patients towards healthcare services. As a result, a plethora of patient-centered services edges into the healthcare market. Since digital technologies bear the potential to surmount barriers in time and space, patients increasingly demand real-time or near-time healthcare services. Amongst a cloud of related concepts in the context of digital health, one term increasingly typifies this impulse: on-demand healthcare. While this term can be noticeably found in practice, there is hardly some theoretical foundation so far. Against this background, the aim of this paper is to address this research gap and to explore the phenomenon of on-demand healthcare. Based on a design-science approach including a literature review and analysis of in-depth interviews and empirical cases, the outcome of this paper is twofold: (1) a conceptual framework and (2) a proposal for a definition of on-demand healthcare. KW - on-demand healthcare KW - digital health KW - mHealth KW - smart health KW - connected health KW - healthcare technologies Y1 - 2020 SN - 978-1-7281-9926-9 SN - 978-1-7281-9927-6 U6 - https://doi.org/10.1109/CBI49978.2020.00024 SP - 154 EP - 161 PB - IEEE CY - Piscataway ER - TY - CHAP A1 - Gniosdorz, Birgit A1 - Scheffler, Christiane T1 - The variability of bone strength and skeletal robustness of young men - how it can be influenced T2 - Journal of biological and clinical anthropology : Anthropologischer Anzeiger ; Mitteilungsorgan der Gesellschaft für Anthropologie Y1 - 2011 SN - 0003-5548 VL - 68 IS - 4 SP - 497 EP - 498 PB - Schweizerbart CY - Stuttgart ER - TY - CHAP A1 - Goltz, Hans-Joachim A1 - Pieth, Norbert T1 - A tool for generating partition schedules of multiprocessor systems N2 - A deterministic cycle scheduling of partitions at the operating system level is supposed for a multiprocessor system. In this paper, we propose a tool for generating such schedules. We use constraint based programming and develop methods and concepts for a combined interactive and automatic partition scheduling system. This paper is also devoted to basic methods and techniques for modeling and solving this partition scheduling problem. Initial application of our partition scheduling tool has proved successful and demonstrated the suitability of the methods used. Y1 - 2010 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-41556 ER - TY - CHAP A1 - Gonnermann, Jana A1 - Teichmann, Malte T1 - Influence of pre-experience on learning, usability and cognitive load in a virtual learning environment T2 - Americas conference on information systems N2 - Virtual reality can have advantages for education and learning. However, it must be adequately designed so that the learner benefits from the technological possibilities. Understanding the underlying effects of the virtual learning environment and the learner’s prior experience with virtual reality or prior knowledge of the content is necessary to design a proper virtual learning environment. This article presents a pre-study testing the design of a virtual learning environment for engineering vocational training courses. In the pre-study, 12 employees of two companies joined the training course in one of the two degrees of immersion (desktop VR and VR HMD). Quantitative results on learning success, cognitive load, usability, and motivation and qualitative learning process data were presented. The qualitative data assessment shows that overall, the employees were satisfied with the learning environment regardless of the level of immersion and that the participants asked for more guidance and structure accompanying the learning process. Further research is needed to test for solid group differences. KW - immersion KW - virtual learning environments KW - learner characteristics KW - vocational training KW - cognitive load theory Y1 - 2023 UR - https://aisel.aisnet.org/amcis2023/sig_ed/sig_ed/25/ IS - 1871 PB - AIS CY - Atlanta ER - TY - CHAP A1 - Gonnermann-Müller, Jana A1 - Teichmann, Malte ED - Davis, Fred D. ED - Riedl, René ED - vom Brocke, Jan ED - Léger, Pierre-Majorique ED - Randolph, Adriane B. ED - Müller-Putz, Gernot R. T1 - Examining the learner’s cognitive load in response to different learning material in high and low immersive virtual learning environments BT - an eye-tracking study T2 - Information systems and neuroscience N2 - Learning in virtual, immersive environments must be well-designed to foster learning instead of overwhelming and distracting the learner. So far, learning instructions based on cognitive load theory recommend keeping the learning instructions clean and simple to reduce the extraneous cognitive load of the learner to foster learning performance. The advantages of immersive learning, such as multiple options for realistic simulation, movement and feedback, raise questions about the tension between an increase of excitement and flow with highly realistic environments on the one hand and a reduction of cognitive load by developing clean and simple surroundings on the other hand. This study aims to gain insights into learners' cognitive responses during the learning process by continuously assessing cognitive load through eye-tracking. The experiment compares two distinct immersive learning environments and varying methods of content presentation. Y1 - 2024 SN - 978-3-031-58395-7 SN - 978-3-031-58396-4 U6 - https://doi.org/10.1007/978-3-031-58396-4_29 VL - 68 SP - 333 EP - 344 PB - Springer CY - Cham ER - TY - CHAP A1 - Gonzalez, W. A1 - Riedelsberger, J. A1 - Morales-Navarro, S. E. A1 - Caballero, Julio A1 - Alzate-Morales, Jans H. A1 - Gonzalez-Nilo, F. D. A1 - Dreyer, Ingo T1 - The pH sensor of the plant K plus uptake channel KAT1 is built from a sensory cloud rather than from single key amino acids T2 - The FEBS journal Y1 - 2012 SN - 1742-464X VL - 279 SP - 455 EP - 455 PB - Wiley-Blackwell CY - Hoboken ER - TY - CHAP A1 - González, Jorge A1 - Casacuberta, Francisco T1 - Phrase-based finite state models N2 - In the last years, statistical machine translation has already demonstrated its usefulness within a wide variety of translation applications. In this line, phrase-based alignment models have become the reference to follow in order to build competitive systems. Finite state models are always an interesting framework because there are well-known efficient algorithms for their representation and manipulation. This document is a contribution to the evolution of finite state models towards a phrase-based approach. The inference of stochastic transducers that are based on bilingual phrases is carefully analysed from a finite state point of view. Indeed, the algorithmic phenomena that have to be taken into account in order to deal with such phrase-based finite state models when in decoding time are also in-depth detailed. Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-27209 ER - TY - CHAP A1 - Gracceva, Giulia A1 - Herde, Antje A1 - Koolhaas, J. M. A1 - Palme, R. A1 - Eccard, Jana A1 - Groothuis, T. G. G. T1 - Turning shy on winter's day effects of season on personality and stress response in Microtus arvalis T2 - Integrative and comparative biology Y1 - 2013 SN - 1540-7063 VL - 53 SP - E80 EP - E80 PB - Oxford Univ. Press CY - Cary ER -