TY - CHAP A1 - Apelojg, Benjamin T1 - Teachers do not make mistakes? BT - two exploratives case studies ; Relationships between biographical aspects, thinking, behavioral patterns and experiences in classes ; First results of a qualitative study on the aspect of dealing with mistakes T2 - ATLAS.ti User Conference 2015 N2 - This article provides some insights into the complex relationships between thinking and behavioral patterns, bio­ graphical aspects and teaching style. The data was analyzed in the Grounded Theory tradition and with the help of ATLAS.ti. The results presented here offer preliminary findings only since the research is still ongoing. The focus is on the ways teachers deal with mistakes. Based on two case examples, it will be shown how the fear of making mistakes can lead to teacher-centered lessons, and thereby limiting pupils' possibilities to learn autonomously. KW - Umgang mit Fehlern KW - Didaktik KW - persönliche Entwicklung KW - Lernen KW - Auswirkungen auf Schüler KW - Dealing with mistakes KW - personal development KW - learning KW - teaching KW - effects on pupils KW - ATLAS.t Y1 - 2016 SN - 978-3-7983-2822-8 U6 - https://doi.org/10.14279/depositonce-5159 SP - 1 EP - 9 PB - Universitätsverlag der TU-Berlin CY - Berlin ER - TY - JOUR A1 - Ay-Bryson, Destina Sevde A1 - Weck, Florian A1 - Heinze, Peter Eric A1 - Lang, Thomas A1 - Kühne, Franziska T1 - Can psychotherapy trainees distinguish standardized patients from real patients? T1 - Können Psychotherapeut*innen in Ausbildung standardisierte Patient*innen von realen Patient*innen unterscheiden? BT - a pilot study BT - Ergebnisse einer Pilotstudie JF - Zeitschrift für Klinische Psychologie und Psychotherapie N2 - Background: Under the new psychotherapy law in Germany, standardized patients (SPs) are to become a standard component inpsychotherapy training, even though little is known about their authenticity.Objective:The present pilot study explored whether, followingan exhaustive two-day SP training, psychotherapy trainees can distinguish SPs from real patients. Methods: Twenty-eight psychotherapytrainees (M= 28.54 years of age,SD= 3.19) participated as blind raters. They evaluated six video-recorded therapy segments of trained SPsand real patients using the Authenticity of Patient Demonstrations Scale. Results: The authenticity scores of real patients and SPs did notdiffer (p= .43). The descriptive results indicated that the highest score of authenticity was given to an SP. Further, the real patients did notdiffer significantly from the SPs concerning perceived impairment (p= .33) and the likelihood of being a real patient (p= .52). Conclusions: The current results suggest that psychotherapy trainees were unable to distinguish the SPs from real patients. We therefore stronglyrecommend incorporating training SPs before application. Limitations and future research directions are discussed. N2 - Theoretischer Hintergrund: Mit dem neu eingeführten Direktstudium für zukünftige Psychotherapeut_innen (PiA) wirdder Einsatz von standardisierten Patient_innen (SP) in der Lehre zunehmen, obwohl die Authentizität der Rollendarstellungen durch SPempirisch bislang kaum untersucht wurde. Ziel der vorliegenden Studie war es daher zu untersuchen, ob SP trainiert werden können, dassPsychotherapeut_innen in Ausbildung (PiA) SP von realen Patient_innen nicht unterscheiden können. Methode: Insgesamt nahmen 28 PiA(M= 28.54 Jahre,SD= 3.19) als verblindete Rater teil. Sie haben sechs Therapiesitzungen von trainierten SP und realen Patient_innen mitder Skala Authentizität von Patientendarstellungen bewertet. Ergebnisse: Die Authentizitätswerte von SP unterschieden sich nicht signifi-kant von realen Patient_innen (p= .43). Deskriptive Ergebnisse legen nahe, dass ein SP im Schnitt am authentischsten bewertet wurde.Darüber hinaus unterschieden sich SP und reale Patient_innen nicht hinsichtlich der wahrgenommenen Beeinträchtigung (p= .33) sowie derWahrscheinlichkeit, als reale/r Patient_in bewertet zu werden (p= .52). Fazit: Die vorliegenden Ergebnisse legen nahe, dass PiA SP vonrealen Patient_innen nicht unterscheiden konnten. Daher legen wir ein ausführliches Training der SP nahe, bevor sie für Studium und Lehreeingesetzt werden. Die Limitationen sowie zukünftige Forschungsideen werden diskutiert. KW - evidence-based training KW - learning KW - simulated patients KW - simulation-based KW - education KW - therapist competence KW - evidenzbasiertes Training KW - Lernen KW - Simulationspatient_innen KW - simulationsbasierte Lehre KW - therapeutische KW - Kompetenz Y1 - 2020 U6 - https://doi.org/10.1026/1616-3443/a000594 SN - 1616-3443 SN - 2190-6297 VL - 49 IS - 3 SP - 182 EP - 190 PB - Hogrefe CY - Göttingen ER - TY - JOUR A1 - Bin Tareaf, Raad A1 - Berger, Philipp A1 - Hennig, Patrick A1 - Meinel, Christoph T1 - Cross-platform personality exploration system for online social networks BT - Facebook vs. Twitter JF - Web intelligence N2 - Social networking sites (SNS) are a rich source of latent information about individual characteristics. Crawling and analyzing this content provides a new approach for enterprises to personalize services and put forward product recommendations. In the past few years, commercial brands made a gradual appearance on social media platforms for advertisement, customers support and public relation purposes and by now it became a necessity throughout all branches. This online identity can be represented as a brand personality that reflects how a brand is perceived by its customers. We exploited recent research in text analysis and personality detection to build an automatic brand personality prediction model on top of the (Five-Factor Model) and (Linguistic Inquiry and Word Count) features extracted from publicly available benchmarks. Predictive evaluation on brands' accounts reveals that Facebook platform provides a slight advantage over Twitter platform in offering more self-disclosure for users' to express their emotions especially their demographic and psychological traits. Results also confirm the wider perspective that the same social media account carry a quite similar and comparable personality scores over different social media platforms. For evaluating our prediction results on actual brands' accounts, we crawled the Facebook API and Twitter API respectively for 100k posts from the most valuable brands' pages in the USA and we visualize exemplars of comparison results and present suggestions for future directions. KW - Big Five model KW - personality prediction KW - brand personality KW - machine KW - learning KW - social media analysis Y1 - 2020 U6 - https://doi.org/10.3233/WEB-200427 SN - 2405-6456 SN - 2405-6464 VL - 18 IS - 1 SP - 35 EP - 51 PB - IOS Press CY - Amsterdam ER - TY - JOUR A1 - Busching, Robert A1 - Krahé, Barbara T1 - Charging neutral cues with aggressive meaning through violent video game play JF - Societies N2 - When playing violent video games, aggressive actions are performed against the background of an originally neutral environment, and associations are formed between cues related to violence and contextual features. This experiment examined the hypothesis that neutral contextual features of a virtual environment become associated with aggressive meaning and acquire the function of primes for aggressive cognitions. Seventy-six participants were assigned to one of two violent video game conditions that varied in context (ship vs. city environment) or a control condition. Afterwards, they completed a Lexical Decision Task to measure the accessibility of aggressive cognitions in which they were primed either with ship-related or city-related words. As predicted, participants who had played the violent game in the ship environment had shorter reaction times for aggressive words following the ship primes than the city primes, whereas participants in the city condition responded faster to the aggressive words following the city primes compared to the ship primes. No parallel effect was observed for the non-aggressive targets. The findings indicate that the associations between violent and neutral cognitions learned during violent game play facilitate the accessibility of aggressive cognitions. KW - media violence KW - aggressive cognitions KW - associative networks KW - learning Y1 - 2013 U6 - https://doi.org/10.3390/soc3040445 SN - 2075-4698 VL - 3 IS - 4 SP - 445 EP - 456 PB - MDPI CY - Basel ER - TY - GEN A1 - Busching, Robert A1 - Krahé, Barbara T1 - Charging neutral cues with aggressive meaning through violent video game play T2 - Postprints der Universität Potsdam : Humanwissenschaftliche Reihe N2 - When playing violent video games, aggressive actions are performed against the background of an originally neutral environment, and associations are formed between cues related to violence and contextual features. This experiment examined the hypothesis that neutral contextual features of a virtual environment become associated with aggressive meaning and acquire the function of primes for aggressive cognitions. Seventy-six participants were assigned to one of two violent video game conditions that varied in context (ship vs. city environment) or a control condition. Afterwards, they completed a Lexical Decision Task to measure the accessibility of aggressive cognitions in which they were primed either with ship-related or city-related words. As predicted, participants who had played the violent game in the ship environment had shorter reaction times for aggressive words following the ship primes than the city primes, whereas participants in the city condition responded faster to the aggressive words following the city primes compared to the ship primes. No parallel effect was observed for the non-aggressive targets. The findings indicate that the associations between violent and neutral cognitions learned during violent game play facilitate the accessibility of aggressive cognitions. T3 - Zweitveröffentlichungen der Universität Potsdam : Humanwissenschaftliche Reihe - 678 KW - media violence KW - aggressive cognitions KW - associative networks KW - learning Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-476181 SN - 1866-8364 IS - 678 ER - TY - JOUR A1 - Chromik, Jonas A1 - Pirl, Lukas A1 - Beilharz, Jossekin Jakob A1 - Arnrich, Bert A1 - Polze, Andreas T1 - Certainty in QRS detection with artificial neural networks JF - Biomedical signal processing and control N2 - Detection of the QRS complex is a long-standing topic in the context of electrocardiography and many algorithms build upon the knowledge of the QRS positions. Although the first solutions to this problem were proposed in the 1970s and 1980s, there is still potential for improvements. Advancements in neural network technology made in recent years also lead to the emergence of enhanced QRS detectors based on artificial neural networks. In this work, we propose a method for assessing the certainty that is in each of the detected QRS complexes, i.e. how confident the QRS detector is that there is, in fact, a QRS complex in the position where it was detected. We further show how this metric can be utilised to distinguish correctly detected QRS complexes from false detections. KW - QRS detection KW - Electrocardiography KW - Artificial neural networks KW - Machine KW - learning KW - Signal-to-noise ratio Y1 - 2021 U6 - https://doi.org/10.1016/j.bspc.2021.102628 SN - 1746-8094 SN - 1746-8108 VL - 68 PB - Elsevier CY - Oxford ER - TY - JOUR A1 - Ellis, Jason Brent A1 - Abreu-Ellis, Carla Reis T1 - Student Perspectives of Social Networking use in Higher Education JF - KEYCIT 2014 - Key Competencies in Informatics and ICT N2 - Social networks are currently at the forefront of tools that lend to Personal Learning Environments (PLEs). This study aimed to observe how students perceived PLEs, what they believed were the integral components of social presence when using Facebook as part of a PLE, and to describe student’s preferences for types of interactions when using Facebook as part of their PLE. This study used mixed methods to analyze the perceptions of graduate and undergraduate students on the use of social networks, more specifically Facebook as a learning tool. Fifty surveys were returned representing a 65 % response rate. Survey questions included both closed and open-ended questions. Findings suggested that even though students rated themselves relatively well in having requisite technology skills, and 94 % of students used Facebook primarily for social use, they were hesitant to migrate these skills to academic use because of concerns of privacy, believing that other platforms could fulfil the same purpose, and by not seeing the validity to use Facebook in establishing social presence. What lies at odds with these beliefs is that when asked to identify strategies in Facebook that enabled social presence to occur in academic work, the majority of students identified strategies in five categories that lead to social presence establishment on Facebook during their coursework. KW - Social KW - networks KW - higher KW - education KW - personal KW - learning KW - environments KW - Facebook Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus4-82632 SN - 1868-0844 SN - 2191-1940 IS - 7 SP - 117 EP - 131 PB - Universitätsverlag Potsdam CY - Potsdam ER - TY - JOUR A1 - Elsner, Birgit A1 - Schellhas, Bernd T1 - The acquisition of flexible tool use in preschoolers the impact of prior experience JF - Zeitschrift für Psychologie = Journal of psychology N2 - To investigate how preschoolers acquire a tool use strategy and how they adapt their tool use to a changed situation, 2- to 4-year-olds were asked to retrieve chips from a transparent box with a rod, either by stabbing and lifting through a top opening or by pushing through a front and a back opening. In both conditions, about 40% of the children acquired effective tool use by individual learning, and 90% of the other children learned this by observing only one demonstration. When confronted with a changed situation (i.e., previous opening covered, alternative opening uncovered), children perseverated with the recently learned, but now ineffective tool use strategy. Neither age nor acquisition type of the first strategy affected preschoolers' perseverations. Results indicate that prior tool use experiences have differential effects in situations that require either transferring known functions to novel objects or using a familiar tool for an alternative purpose. KW - tool use KW - preschoolers (2-4 years) KW - learning KW - transfer KW - action planning Y1 - 2012 U6 - https://doi.org/10.1027/2151-2604/a000090 SN - 2190-8370 VL - 220 IS - 1 SP - 44 EP - 49 PB - Hogrefe CY - Göttingen ER - TY - GEN A1 - Galetzka, Cedric T1 - Commentary on: Radesky, Jenny S.; Schumacher, Jayna ; Zuckerman, Barry: Mobile and interactive media use by young children: the good, the bad, and the unknown. - Pediatrics. - 135 (2015), 1, S. 1 - 3. - doi: 10.1542/peds.2014-2251 T2 - Frontiers in psychology KW - learning KW - smartphones Y1 - 2017 U6 - https://doi.org/10.3389/fpsyg.2017.00461 SN - 1664-1078 VL - 8 PB - Frontiers Research Foundation CY - Lausanne ER - TY - CHAP A1 - Haase, Jennifer A1 - Matthiesen, Julia A1 - Schüffler, Arnulf A1 - Kluge, Annette T1 - Retentivity beats prior knowledge as predictor for the acquisition and adaptation of new production processes T2 - Proceedings of the 53rd Hawaii International Conference on System Sciences N2 - In the time of digitalization the demand for organizational change is rising and demands ways to cope with fundamental changes on the organizational as well as individual level. As a basis, learning and forgetting mechanisms need to be understood in order to guide a change process efficiently and successfully. Our research aims to get a better understanding of individual differences and mechanisms in the change context by performing an experiment where individuals learn and later re-learn a complex production process using a simulation setting. The individual’s performance, as well as retentivity and prior knowledge is assessed. Our results show that higher retentivity goes along with better learning and forgetting performances. Prior knowledge did not reveal such relation to the learning and forgetting performances. The influence of age and gender is discussed in detail. KW - Innovation in Organizations: Learning KW - learning KW - Unlearning KW - Intentional Forgetting KW - experiment KW - forgetting KW - prior knowledge KW - production process KW - retentivity Y1 - 2020 U6 - https://doi.org/10125/64331 VL - 53 SP - 4797 EP - 4805 PB - Western Periodicals Co. CY - North Hollywood, Calif. ER -